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ugui_textbox.c
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ugui_textbox.c
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#include "ugui_textbox.h"
/* -------------------------------------------------------------------------------- */
/* -- Textbox FUNCTIONS -- */
/* -------------------------------------------------------------------------------- */
/* Static functions */
static void _UG_TextboxUpdate(UG_WINDOW* wnd, UG_OBJECT* obj);
UG_RESULT UG_TextboxCreate( UG_WINDOW* wnd, UG_TEXTBOX* txb, UG_U8 id, UG_S16 xs, UG_S16 ys, UG_S16 xe, UG_S16 ye )
{
UG_OBJECT* obj;
obj = _UG_GetFreeObject( wnd );
if ( obj == NULL ) return UG_RESULT_FAIL;
/* Initialize object-specific parameters */
txb->str = NULL;
txb->font = UG_GetGUI() != NULL ? &(UG_GetGUI()->font) : NULL;
txb->style = 0; /* reserved */
txb->fc = wnd->fc;
txb->bc = wnd->bc;
txb->align = ALIGN_CENTER;
txb->h_space = 0;
txb->v_space = 0;
/* Initialize standard object parameters */
obj->update = _UG_TextboxUpdate;
#ifdef UGUI_USE_TOUCH
obj->touch_state = OBJ_TOUCH_STATE_INIT;
#endif
obj->type = OBJ_TYPE_TEXTBOX;
obj->event = OBJ_EVENT_NONE;
obj->a_rel.xs = xs;
obj->a_rel.ys = ys;
obj->a_rel.xe = xe;
obj->a_rel.ye = ye;
obj->a_abs.xs = -1;
obj->a_abs.ys = -1;
obj->a_abs.xe = -1;
obj->a_abs.ye = -1;
obj->id = id;
obj->state |= OBJ_STATE_VISIBLE | OBJ_STATE_REDRAW | OBJ_STATE_VALID;
obj->data = (void*)txb;
/* Update function: Do your thing! */
obj->state &= ~OBJ_STATE_FREE;
return UG_RESULT_OK;
}
UG_RESULT UG_TextboxDelete( UG_WINDOW* wnd, UG_U8 id )
{
return _UG_DeleteObject( wnd, OBJ_TYPE_TEXTBOX, id );
}
UG_RESULT UG_TextboxShow( UG_WINDOW* wnd, UG_U8 id )
{
UG_OBJECT* obj=NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_TEXTBOX, id );
if ( obj == NULL ) return UG_RESULT_FAIL;
obj->state |= OBJ_STATE_VISIBLE;
obj->state |= OBJ_STATE_UPDATE | OBJ_STATE_REDRAW;
return UG_RESULT_OK;
}
UG_RESULT UG_TextboxHide( UG_WINDOW* wnd, UG_U8 id )
{
UG_OBJECT* obj=NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_TEXTBOX, id );
if ( obj == NULL ) return UG_RESULT_FAIL;
obj->state &= ~OBJ_STATE_VISIBLE;
obj->state |= OBJ_STATE_UPDATE;
return UG_RESULT_OK;
}
UG_RESULT UG_TextboxSetForeColor( UG_WINDOW* wnd, UG_U8 id, UG_COLOR fc )
{
UG_OBJECT* obj=NULL;
UG_TEXTBOX* txb=NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_TEXTBOX, id );
if ( obj == NULL ) return UG_RESULT_FAIL;
txb = (UG_TEXTBOX*)(obj->data);
txb->fc = fc;
obj->state |= OBJ_STATE_UPDATE | OBJ_STATE_REDRAW;
return UG_RESULT_OK;
}
UG_RESULT UG_TextboxSetBackColor( UG_WINDOW* wnd, UG_U8 id, UG_COLOR bc )
{
UG_OBJECT* obj=NULL;
UG_TEXTBOX* txb=NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_TEXTBOX, id );
if ( obj == NULL ) return UG_RESULT_FAIL;
txb = (UG_TEXTBOX*)(obj->data);
txb->bc = bc;
obj->state |= OBJ_STATE_UPDATE | OBJ_STATE_REDRAW;
return UG_RESULT_OK;
}
UG_RESULT UG_TextboxSetText( UG_WINDOW* wnd, UG_U8 id, char* str )
{
UG_OBJECT* obj=NULL;
UG_TEXTBOX* txb=NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_TEXTBOX, id );
if ( obj == NULL ) return UG_RESULT_FAIL;
txb = (UG_TEXTBOX*)(obj->data);
txb->str = str;
obj->state |= OBJ_STATE_UPDATE | OBJ_STATE_REDRAW;
return UG_RESULT_OK;
}
UG_RESULT UG_TextboxSetFont( UG_WINDOW* wnd, UG_U8 id, const UG_FONT* font )
{
UG_OBJECT* obj=NULL;
UG_TEXTBOX* txb=NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_TEXTBOX, id );
if ( obj == NULL ) return UG_RESULT_FAIL;
txb = (UG_TEXTBOX*)(obj->data);
txb->font = font;
obj->state |= OBJ_STATE_UPDATE | OBJ_STATE_REDRAW;
return UG_RESULT_OK;
}
UG_RESULT UG_TextboxSetHSpace( UG_WINDOW* wnd, UG_U8 id, UG_S8 hs )
{
UG_OBJECT* obj=NULL;
UG_TEXTBOX* txb=NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_TEXTBOX, id );
if ( obj == NULL ) return UG_RESULT_FAIL;
txb = (UG_TEXTBOX*)(obj->data);
txb->h_space = hs;
obj->state |= OBJ_STATE_UPDATE | OBJ_STATE_REDRAW;
return UG_RESULT_OK;
}
UG_RESULT UG_TextboxSetVSpace( UG_WINDOW* wnd, UG_U8 id, UG_S8 vs )
{
UG_OBJECT* obj=NULL;
UG_TEXTBOX* txb=NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_TEXTBOX, id );
if ( obj == NULL ) return UG_RESULT_FAIL;
txb = (UG_TEXTBOX*)(obj->data);
txb->v_space = vs;
obj->state |= OBJ_STATE_UPDATE | OBJ_STATE_REDRAW;
return UG_RESULT_OK;
}
UG_RESULT UG_TextboxSetAlignment( UG_WINDOW* wnd, UG_U8 id, UG_U8 align )
{
UG_OBJECT* obj=NULL;
UG_TEXTBOX* txb=NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_TEXTBOX, id );
if ( obj == NULL ) return UG_RESULT_FAIL;
txb = (UG_TEXTBOX*)(obj->data);
txb->align = align;
obj->state |= OBJ_STATE_UPDATE | OBJ_STATE_REDRAW;
return UG_RESULT_OK;
}
UG_COLOR UG_TextboxGetForeColor( UG_WINDOW* wnd, UG_U8 id )
{
UG_OBJECT* obj=NULL;
UG_TEXTBOX* txb=NULL;
UG_COLOR c = C_BLACK;
obj = _UG_SearchObject( wnd, OBJ_TYPE_TEXTBOX, id );
if ( obj != NULL )
{
txb = (UG_TEXTBOX*)(obj->data);
c = txb->fc;
}
return c;
}
UG_COLOR UG_TextboxGetBackColor( UG_WINDOW* wnd, UG_U8 id )
{
UG_OBJECT* obj=NULL;
UG_TEXTBOX* txb=NULL;
UG_COLOR c = C_BLACK;
obj = _UG_SearchObject( wnd, OBJ_TYPE_TEXTBOX, id );
if ( obj != NULL )
{
txb = (UG_TEXTBOX*)(obj->data);
c = txb->bc;
}
return c;
}
char* UG_TextboxGetText( UG_WINDOW* wnd, UG_U8 id )
{
UG_OBJECT* obj=NULL;
UG_TEXTBOX* txb=NULL;
char* str = NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_TEXTBOX, id );
if ( obj != NULL )
{
txb = (UG_TEXTBOX*)(obj->data);
str = txb->str;
}
return str;
}
UG_FONT* UG_TextboxGetFont( UG_WINDOW* wnd, UG_U8 id )
{
UG_OBJECT* obj=NULL;
UG_TEXTBOX* txb=NULL;
UG_FONT* font = NULL;
obj = _UG_SearchObject( wnd, OBJ_TYPE_TEXTBOX, id );
if ( obj != NULL )
{
txb = (UG_TEXTBOX*)(obj->data);
font = (UG_FONT*)txb->font;
}
return font;
}
UG_S8 UG_TextboxGetHSpace( UG_WINDOW* wnd, UG_U8 id )
{
UG_OBJECT* obj=NULL;
UG_TEXTBOX* txb=NULL;
UG_S8 hs = 0;
obj = _UG_SearchObject( wnd, OBJ_TYPE_TEXTBOX, id );
if ( obj != NULL )
{
txb = (UG_TEXTBOX*)(obj->data);
hs = txb->h_space;
}
return hs;
}
UG_S8 UG_TextboxGetVSpace( UG_WINDOW* wnd, UG_U8 id )
{
UG_OBJECT* obj=NULL;
UG_TEXTBOX* txb=NULL;
UG_S8 vs = 0;
obj = _UG_SearchObject( wnd, OBJ_TYPE_TEXTBOX, id );
if ( obj != NULL )
{
txb = (UG_TEXTBOX*)(obj->data);
vs = txb->v_space;
}
return vs;
}
UG_U8 UG_TextboxGetAlignment( UG_WINDOW* wnd, UG_U8 id )
{
UG_OBJECT* obj=NULL;
UG_TEXTBOX* txb=NULL;
UG_U8 align = 0;
obj = _UG_SearchObject( wnd, OBJ_TYPE_TEXTBOX, id );
if ( obj != NULL )
{
txb = (UG_TEXTBOX*)(obj->data);
align = txb->align;
}
return align;
}
static void _UG_TextboxUpdate(UG_WINDOW* wnd, UG_OBJECT* obj)
{
UG_TEXTBOX* txb;
UG_AREA a;
UG_TEXT txt;
/* Get object-specific data */
txb = (UG_TEXTBOX*)(obj->data);
/* -------------------------------------------------- */
/* Object update section */
/* -------------------------------------------------- */
if ( obj->state & OBJ_STATE_UPDATE )
{
if ( obj->state & OBJ_STATE_VISIBLE )
{
/* Full redraw necessary? */
if ( obj->state & OBJ_STATE_REDRAW )
{
UG_WindowGetArea(wnd,&a);
obj->a_abs.xs = obj->a_rel.xs + a.xs;
obj->a_abs.ys = obj->a_rel.ys + a.ys;
obj->a_abs.xe = obj->a_rel.xe + a.xs;
obj->a_abs.ye = obj->a_rel.ye + a.ys;
if ( obj->a_abs.ye > wnd->ye ) return;
if ( obj->a_abs.xe > wnd->xe ) return;
#ifdef UGUI_USE_PRERENDER_EVENT
_UG_SendObjectPrerenderEvent(wnd, obj);
#endif
txt.bc = txb->bc;
txt.fc = txb->fc;
UG_FillFrame(obj->a_abs.xs, obj->a_abs.ys, obj->a_abs.xe, obj->a_abs.ye, txt.bc);
/* Draw Textbox text */
txt.a.xs = obj->a_abs.xs;
txt.a.ys = obj->a_abs.ys;
txt.a.xe = obj->a_abs.xe;
txt.a.ye = obj->a_abs.ye;
txt.align = txb->align;
txt.font = txb->font;
txt.h_space = txb->h_space;
txt.v_space = txb->v_space;
txt.str = txb->str;
_UG_PutText( &txt );
obj->state &= ~OBJ_STATE_REDRAW;
#ifdef UGUI_USE_POSTRENDER_EVENT
_UG_SendObjectPostrenderEvent(wnd, obj);
#endif
}
}
else
{
UG_FillFrame(obj->a_abs.xs, obj->a_abs.ys, obj->a_abs.xe, obj->a_abs.ye, wnd->bc);
}
obj->state &= ~OBJ_STATE_UPDATE;
}
}