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Releases: 0xMartin/DoggyMan3D

Doggy Man 3D v0.3.1

07 Feb 19:24
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Changes

  • Camera render distance reduced
  • Levels optimalization
  • New game icon, updated game splash screen

Game builds

  • Windows version: Recommended Windows 10/11with DirectX
  • Linux version: Tested on Linux Pop-os 6.5.6 (works correctly with the Vulkan GPU API)
  • Android: Tested on Android 13 (warning! not optimized, requires powerful device)

Doggy Man 3D v0.3.0

06 Feb 14:52
1b1ec27
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Changes

  • New level 5
  • New interactive game object: Lever (for gate opening)
  • New enemy: Slender man (new enemy game mechanics)
  • Color profile improved
  • Level 1 design bug fixed
  • Support for Linux version

Game builds

  • Windows version: Recommended Windows 10/11with DirectX
  • Linux version: Tested on Linux Pop-os 6.5.6 (works correctly with the Vulkan GPU API)
  • Android: Tested on Android 13 (warning! not optimized, requires powerful device)

Doggy Man 3D v0.2.2

04 Feb 16:08
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  • Intro & Outro cinematic added
  • Level 5 changed difficulty
  • Lights & Colors improved
  • Dragon boss bug fixed
  • Level 2 - second stamina potion not working

Doggy Man 3D v0.2.1

03 Feb 18:29
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  • More optimised performance
  • Settings menu: game resolution settings
  • Improved lighting
  • Level 3 bug fixed (inability to finish the level)
  • Dragon attack bug fixed
  • Change level difficulty: 3, 4
  • Tomb object bug fixed (missing collider)

Doggy Man 3D v0.1.0-alpha

01 Feb 20:23
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Pre-release
  • Alfa version of game
  • Not optimized version (performance optimization in the next version)
  • Not fully tested
  • Now available on: Windows & Android