Releases: 0xMartin/DoggyMan3D
Releases · 0xMartin/DoggyMan3D
Doggy Man 3D v0.3.1
Changes
- Camera render distance reduced
- Levels optimalization
- New game icon, updated game splash screen
Game builds
- Windows version: Recommended Windows 10/11with DirectX
- Linux version: Tested on Linux Pop-os 6.5.6 (works correctly with the Vulkan GPU API)
- Android: Tested on Android 13 (warning! not optimized, requires powerful device)
Doggy Man 3D v0.3.0
Changes
- New level 5
- New interactive game object: Lever (for gate opening)
- New enemy: Slender man (new enemy game mechanics)
- Color profile improved
- Level 1 design bug fixed
- Support for Linux version
Game builds
- Windows version: Recommended Windows 10/11with DirectX
- Linux version: Tested on Linux Pop-os 6.5.6 (works correctly with the Vulkan GPU API)
- Android: Tested on Android 13 (warning! not optimized, requires powerful device)
Doggy Man 3D v0.2.2
- Intro & Outro cinematic added
- Level 5 changed difficulty
- Lights & Colors improved
- Dragon boss bug fixed
- Level 2 - second stamina potion not working
Doggy Man 3D v0.2.1
- More optimised performance
- Settings menu: game resolution settings
- Improved lighting
- Level 3 bug fixed (inability to finish the level)
- Dragon attack bug fixed
- Change level difficulty: 3, 4
- Tomb object bug fixed (missing collider)
Doggy Man 3D v0.1.0-alpha
- Alfa version of game
- Not optimized version (performance optimization in the next version)
- Not fully tested
- Now available on: Windows & Android