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This fixes the attack event which was broken before.
It also changes attack behavior to remove "passthrough" - this means that if two players attack each other simultaneously, their attacks will cancel out mid-transit.

@MrZ626 MrZ626 changed the base branch from main to fix-attack-system November 19, 2024 19:14
@MrZ626 MrZ626 merged commit c8afff3 into 26F-Studio:fix-attack-system Nov 19, 2024
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@ImpleLee ImpleLee mentioned this pull request Nov 20, 2024
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3 participants