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Deployment
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Darkviid committed May 10, 2023
1 parent b0e3cb5 commit 48bab5a
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Showing 7 changed files with 19 additions and 3 deletions.
4 changes: 2 additions & 2 deletions Config/HoloLens/HoloLensEngine.ini
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Expand Up @@ -18,8 +18,8 @@ MinimumPlatformVersion=
MaximumPlatformVersionTested=10.0.22621.0
MaxTrianglesPerCubicMeter=500.000000
SpatialMeshingVolumeSize=20.000000
CompilerVersion=Default
Windows10SDKVersion=10.0.18362.0
CompilerVersion=VisualStudio2022
Windows10SDKVersion=
+CapabilityList=internetClientServer
+CapabilityList=privateNetworkClientServer
+DeviceCapabilityList=webcam
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12 changes: 12 additions & 0 deletions README.md
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Expand Up @@ -32,6 +32,18 @@ There are two ways to run the AR application:
- **Deploy the application to the HoloLens headset**: To deploy to the device, build and upload the package (.appxbundle and select "Allow me to select framework packages" and upload the .appx file) to the Mixed Reality Portal.
If this is your first time, you will need to generate a key. To do this in UE4, go to Edit>Project Settings>Platform>HoloLens, in Packaging/Signing Certificate: Generate New.

## Posible building errors

> #### Not found some asset while building
>
> - Check the files in `ProjectFolder > Saved > Cooked`
>
> #### Failed to build "Saved\UATTempProj.proj":
>
> - Recompile (not just compile) AutomationTool Visual Studio project
>


## Authors
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2 changes: 2 additions & 0 deletions Source/HoloDemtect/PairMatchingTask.cpp
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Expand Up @@ -32,6 +32,8 @@ TArray<AGraspingObject*> UPairMatchingTask::evaluate()
pairings.FindAndRemoveChecked(pairings[objs[0]->className]);
pairings.FindAndRemoveChecked(objs[0]->className);

//Get worldContextObject
UWorld* World = GEngine->GetWorldFromContextObject(evaluation_point, EGetWorldErrorMode::LogAndReturnNull);
//Load USondBase
USoundBase* Sound = LoadObject<USoundBase>(NULL, TEXT("SoundCue'/Engine/EditorSounds/GamePreview/EndSimulate_Cue.EndSimulate_Cue'"), NULL, LOAD_None, NULL);
//Reproduce a sound here
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2 changes: 2 additions & 0 deletions Source/HoloDemtect/PairMatchingTask.h
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Expand Up @@ -4,11 +4,13 @@

#include "CoreMinimal.h"
#include "Task.h"
#include "Kismet/GameplayStatics.h"
#include "PairMatchingTask.generated.h"

/**
*
*/

UCLASS(BlueprintType)
class HOLODEMTECT_API UPairMatchingTask : public UTask
{
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2 changes: 1 addition & 1 deletion Source/HoloDemtect/TaskMenu.cpp
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@@ -1,5 +1,5 @@
#include "Styling/SlateColor.h"
#include "TaskMenu.h"
#include "Styling/SlateColor.h"

void UTaskMenu::NativeConstruct()
{
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