Bump for build #118
Annotations
10 warnings
build:
CUE4Parse/CUE4Parse-Natives/ACL/ACL.cpp#L13
'argument': conversion from 'float' to 'uint32_t', possible loss of data
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build:
CUE4Parse/CUE4Parse/UE4/Objects/Core/Serialization/FCustomVersion.cs#L11
'FCustomVersion' defines operator == or operator != but does not override Object.Equals(object o)
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build:
CUE4Parse/CUE4Parse/UE4/Objects/Core/Serialization/FCustomVersion.cs#L11
'FCustomVersion' defines operator == or operator != but does not override Object.GetHashCode()
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build:
CUE4Parse/CUE4Parse/UE4/Objects/RenderCore/FPackedNormal.cs#L11
'FPackedNormal' defines operator == or operator != but does not override Object.Equals(object o)
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build:
CUE4Parse/CUE4Parse/UE4/Objects/RenderCore/FPackedNormal.cs#L11
'FPackedNormal' defines operator == or operator != but does not override Object.GetHashCode()
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build:
CUE4Parse/CUE4Parse/UE4/Assets/Objects/FStructFallback.cs#L39
Possible null reference assignment.
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build:
CUE4Parse/CUE4Parse/Utils/StringUtils.cs#L26
Cannot convert null literal to non-nullable reference type.
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build:
CUE4Parse/CUE4Parse/FileProvider/Objects/GameFile.cs#L17
Non-nullable property 'Path' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
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build:
CUE4Parse/CUE4Parse/FileProvider/Vfs/FileProviderDictionary.cs#L73
Possible null reference assignment.
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build:
CUE4Parse/CUE4Parse/FileProvider/Vfs/FileProviderDictionary.cs#L77
Cannot convert null literal to non-nullable reference type.
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