The Game of Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.
It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input.
The universe of the Game of Life is an infinite, two-dimensional orthogonal grid of square cells, each of which is in one of two possible states,
- Live (or populated)
- Dead (or unpopulated)
Every cell interacts with its 8 neighbours, which are the cells that are horizontally, vertically, or diagonally adjacent.
At each step in time, the following transitions occur:
-
Any live cell with fewer than two live neighbours dies , as if by underpopulation.
-
Any live cell with two or three live neighbours lives on to the next generation.
-
Any live cell with more than three live neighbours dies, as if by overpopulation.
-
Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
There are 2 modes in the game
In edit mode you can
- Add new cell with
Mouse Left Click
- Remove a cell with
Mouse Right Click
- Hide the grid (in edit mode only) with
ALT + V
- Show the grid (in edit mode only) with
ALT + V
- Start the Game with
Mouse Middle Click
In edit mode you can
- Change game speed with
Mouse Wheel
- Reset the game and go back to edit with with
R