Licenses: code: LGPL-2.1, media: CC BY-SA-4.0
Version: 2.4
Multi dimensions This mod adds a few dimensions to the game (you can add more)
You can find the "Dimensions teleport tool" in creative to go to them, or type "/giveme dim" (You need the "dimensions" privilege to use it) Teleport yourself to dimensions by point in air/blocks, or teleport other players/objects by pointing them.
There are also crafable "teleport blocks" (click to teleport, and works with mesecons)
All teleported players that not have the "dimensions" privilege will get there spawnpoin and home set in the new dimension (using "beds" and "sethome") They cant get back unless teleporting in somehow or have/making "teleport blocks"
Player cant see or hear players from "other diamnsions" or just if they are 800 blocks away
You can change settings in the init.lua
Used settings: unlimited_player_transfer_distance=false player_transfer_distance=50 [Main manu[--> [Settings[ --> [Advanced Settings[ --> [Server / Singleplayer[ --> [Game]
This mod contains an API for registering and generating new dimensions, or worlds, at different heights in the game world. For this purpose, several methods and functions have been implemented, with many parameters to customize mapgen even more.
Before proceeding, one should at minimum a basic level of understanding of Lua Programming Language and basic programming concepts.
Below is an example of how to register a new dimension using the API:
multidimensions.clear_dimensions() -- clear all dimensions
multidimensions.register_dimension("name",{
ground_ores = {
["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers...
["default:stone"] = {chance=1000}, -- same as above
["default:dirt_with_snow"] = { -- names will be remade to content_id
chance=5000, -- chance
min_heat=10, -- min heat
max_heat=40, -- max heat
chunk=3, -- chunk size
},
},
stone_ores = {}, -- works as above, but in stone
deep_stone_ores = {},
dirt_ores = {},
grass_ores = {},
air_ores = {},
water_ores = {},
sand_ores = {},
self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id
dim_y = 2000, -- dimension start (don't change if you don't know what you're doing)
dim_height = 1000, -- dimension height
deep_y = 240,
dirt_start 501, -- when dirt begins to appear (default is 501)
dirt_depth = 3, -- dirt depth
ground_limit = 530, -- ground y limit (ground ends here)
water_depth = 8, -- depth fron ground and down
enable_water = nil, -- (nil = true)
terrain_density = 0.4, -- or ground density
cave_threshold = 0.075, -- threshold below which caves carved
flatland = nil, -- (nil = false)
teleporter = nil, -- (nil = true) dimension teleporter
gravity = 1, -- (1 = default) dimension gravity
stone = "default:stone",
dirt = "default:dirt",
grass = "default:dirt_with_grass",
air = "air",
water = "default:water_source",
sand = "default:sand",
bedrock = "multidimensions:bedrock", -- at dimension edges
map = {
offset = 0,
scale = 1,
spread = {x=100,y=18,z=100},
seeddiff = 24,
octaves = 5,
persist = 0.7,
lacunarity = 1,
flags = "absvalue",
},
cavemap = {
offset = 0,
scale = 1,
spread = {x=70,y=30,z=70},
seeddiff = 128,
octaves = 5,
persist = 0.2,
lacunarity = 1.4,
flags = "defaults, absvalue",
},
craft = { -- teleport craft recipe
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
{"default:wood","default:mese","default:wood",},
{"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"},
}
on_generate=function(self,data,id,area,x,y,z)
if y <= self.dirt_start+5 then
data[id] = self.air
else
return
end
return data -- to return changes
end,
-- data: active generating area (VoxelArea)
-- index: data index
-- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs
area: (VoxelArea:new({MinEd...)
sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky()
on_enter=function(player) --on enter dimension
end,
on_leave=function(player) --on leave dimension
end,
})
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