Zone positions now determined at the beginning of the game and not affected by players' actions
Fixed occasional server crashes
Fixed units sometimes visible in corners of the view
Time used & crash tick for players in results
Fixed incorrect displayed_tick sent to the client
Show health & shield bars in fancy mode
Show player names above unit in schematic mode
Middle mouse drag rotates the camera
Fixed app crashes for some users
Player and bot ids are now randomly shuffled
Increased Staff rounds_per_second
to 15 and decreased spread
to 15
bot_strength >= 3
adds simple avoiding projectiles bot behavior
Fixed shown tick in the app
Added alternative C++ client using std::variant
instead of abstract classes for variadic types
Added clang compiler option for C++
fixed occasional server crash
show current alive teams/units count
show player tags above units (togglable with N
key)
show cursor coordinates in schematic mode (togglable with C
key)
handle multiline PlacedText
and fix its size & alignment
view speed control
improved camera following the unit
U
hotkey to toggle drawing data sent through debug interface
camera now centers at unit's position without considering its direction when following
allow max zoom to full map
fixed --repeat
mode of the app
antialias is now turned off by default (app was crashing with it for some users)
fixed debug interface placed text alignment
fixed loot (and other things) not visible inside the unit, but not in the view sector
highlight player of the followed unit in the scoreboard
added --fullscreen
, --window-width/--window-height
, --start-paused
options to the app
new client versions also receive displayed tick in debug_update
method
automatic follow units in the beginning of viewing the game and when currently followed unit dies
click on player score will cycle through player's units to follow
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