0.5.2 ER Changelog: -Base ROM updated to v28 base ROM with all appropriate underlying mechanical fixes and tweaks. -Bunny logic! Now the ER correctly understands what the bunny can do (walk, talk to NPCs, buy things, use the mirror, push blocks, grab items standing on the ground) and require it to do so. -Sprite selector! The ER now has a graphical sprite selection interface to allow easy use of any sprite as well as general support for the ZSPR sprite format. -Adjuster! The ER now has a second tab that can take a randomized ROM and choose settings for disable music, heartbeep rate, quickswap, menu speed, and player sprite. This will allow every player in a race to easily use their own preferred settings. -Menu speed can now be set to normal, instant, double, triple, quadruple, or half speed instead of just normal or instant. -A potential softlock is fixed with Fighter's Sword Trinexx now correctly understanding you need the sword. -A potential softlock is fixed with swordless Agahnim's Tower understanding you need Bow, Fire Rod, or Cane of Somaria to kill guards on the way up if Bug Catching Net is your "weapon" for Agahnim. -A potential softlock is fixed with Moldorm 2's chest understanding a sword or hammer is required to kill Moldorm 2. -Spike damage areas now consider the player taking damage if possible. Many under the hood tweaks have been made to account for this across difficulty settings. -As per v28's logic norms, key for key situations are more universally allowed in dungeons, including Big Key in big chest in Swamp Palace and Skull Woods. -A pathfinder feature has been added to the spoiler log to make it easier to understand the intended path to complete a seed. -Item overflows for elevated difficulty settings (i.e. the third shield becomming a 20 rupee on hard mode) are now handled properly by mechanics and by logic. -Spike rooms in higher difficulties now charge the correct amount of magic when using Cape and Cane of Byrna. -Timed modes now give additional time for entrance shuffle and for keysanity to be more fair (+15 minutes for keysanity, +10 minutes for dungeonssimple or dungeonsfull, +20 minutes for other entrance shuffle settings, half as much for hard+ difficulty timed-ohko). -Straight OHKO mode has been added under timer settings. -All known music bugs with ER should be fixed. No more dying music or wrong tracks playing on the wrong parts of the overworld. -Perma-bunny is no more. Link will always correctly revert from being hit by a bunny beam whether the player has the Moon Pearl or not. -Swordless mode now allows Bombos to be used in the appropriate rooms in Ice Palace, as per v28. -Easy mode now has 3 Lamps in the item pool, as per v28. -Most of the random text in the game now uses either ER's original pool of lines or vt's pool merged, allowing more variety. -Output file names are tightened up just a bit so discord's file name truncation will be less of an issue for seed sharing. -Several other extremely minor or under the hood tweaks to improve the program.