git bisect start # bad: [6cb95a946b0a8b42e68b215c70ca279ce36f4489] Update version and CHANGES.md. git bisect bad 6cb95a946b0a8b42e68b215c70ca279ce36f4489 # good: [59dbb4ae751b7137d3dce55ef97f0a5c39e3c7ea] Updated CHANGES.md and package.json git bisect good 59dbb4ae751b7137d3dce55ef97f0a5c39e3c7ea # bad: [f717b3ab29ee0a8493da994ccf4247c1736b9cb4] Merge pull request #6526 from hanbollar/particle-demo-time-fix git bisect bad f717b3ab29ee0a8493da994ccf4247c1736b9cb4 # bad: [7307f816c1e4ed78716c540ebbd7718c52e61ec7] Merge pull request #6452 from AnalyticalGraphicsInc/distance-to-bv git bisect bad 7307f816c1e4ed78716c540ebbd7718c52e61ec7 # bad: [9bc6e32bc35f3351a28020ab8954955098a45deb] Merge branch 'master' into log-depth-buffer git bisect bad 9bc6e32bc35f3351a28020ab8954955098a45deb # skip: [0a628dbfa535b06b51c8af97a33c7ffae858aec3] Make log z functions for vertex and fragment shader. Change log z function. git bisect skip 0a628dbfa535b06b51c8af97a33c7ffae858aec3 # skip: [90a089bde012cbeb20d191f700a23f66ca5b8248] Re-add multi-frustum for log depth. git bisect skip 90a089bde012cbeb20d191f700a23f66ca5b8248 # bad: [2f5303947830f86b5de41dcc86c42298153e8143] Merge branch 'master' into log-depth-buffer git bisect bad 2f5303947830f86b5de41dcc86c42298153e8143 # good: [7c46e11acfcca8f52af1de2d55f63ce46cf615cd] Minor clean up. git bisect good 7c46e11acfcca8f52af1de2d55f63ce46cf615cd # bad: [22ecbe674fc0dc1e72ae25f274af4e10b19a88e4] Add option to disable log depth. Fix frustum equality and frustum changed flag. git bisect bad 22ecbe674fc0dc1e72ae25f274af4e10b19a88e4 # skip: [bcc2dc4606d29e6b37c9e0022f06fc7e8b1bf32e] Updated CHANGES.md git bisect skip bcc2dc4606d29e6b37c9e0022f06fc7e8b1bf32e # skip: [27447fc15652d42e0fff715776832769329a0908] Generate log depth shaders with derived commands when possible. git bisect skip 27447fc15652d42e0fff715776832769329a0908 # skip: [d681755611f2fc47f28e33db61a9ec0583a4abe3] Fix shadow mapping and use log depth with OIT. git bisect skip d681755611f2fc47f28e33db61a9ec0583a4abe3 # skip: [462d229b626b476402e17366985b5dde3d9cb92c] Clamp shadow volume depth to far plane only when not using log depth. git bisect skip 462d229b626b476402e17366985b5dde3d9cb92c # skip: [e62f28b929cee6e0b43c18911f36cc4465d83128] Merge remote-tracking branch 'origin/master' into log-depth-buffer git bisect skip e62f28b929cee6e0b43c18911f36cc4465d83128 # skip: [afcc7eda927c73ca723075f20d33f55123c7ddee] Fix depth picking. Simplify frag depth write. Update gl_Position.z. git bisect skip afcc7eda927c73ca723075f20d33f55123c7ddee # skip: [2f710dea8b6b29e753621e3713a7ac97ca94035c] Merge branch 'master' into log-depth-buffer git bisect skip 2f710dea8b6b29e753621e3713a7ac97ca94035c # skip: [9cea9953b36bec27aad533228aba5d608fae407a] Fix log depth issue with the skip LOD optimization. git bisect skip 9cea9953b36bec27aad533228aba5d608fae407a # skip: [75bd3ba44819ee8efec39d539d4fbabcb55dd283] Fix picking. git bisect skip 75bd3ba44819ee8efec39d539d4fbabcb55dd283 # skip: [122ca66fa1789149c856b2bf3370ffa34abf6c0b] Fix shadows. git bisect skip 122ca66fa1789149c856b2bf3370ffa34abf6c0b # skip: [4ee738d05f7feef8b4c503a715ebb2d4f80e88d9] Fix 2D. Update some tests. git bisect skip 4ee738d05f7feef8b4c503a715ebb2d4f80e88d9 # skip: [6e07e898dd6f10ac97c2520ec237ab7494c718f9] Fix depth plane. git bisect skip 6e07e898dd6f10ac97c2520ec237ab7494c718f9 # skip: [0d90d985b0179003b2ea66ead964331d8e07b69a] Fix a few tests and updates from review. git bisect skip 0d90d985b0179003b2ea66ead964331d8e07b69a # skip: [e331d4ce4eb123f8600a8c274f97dd034e15fffe] Use derived commands to enable log depth and disable when using an orthographic projection. git bisect skip e331d4ce4eb123f8600a8c274f97dd034e15fffe # only skipped commits left to test # possible first bad commit: [22ecbe674fc0dc1e72ae25f274af4e10b19a88e4] Add option to disable log depth. Fix frustum equality and frustum changed flag. # possible first bad commit: [0d90d985b0179003b2ea66ead964331d8e07b69a] Fix a few tests and updates from review. # possible first bad commit: [4ee738d05f7feef8b4c503a715ebb2d4f80e88d9] Fix 2D. Update some tests. # possible first bad commit: [bcc2dc4606d29e6b37c9e0022f06fc7e8b1bf32e] Updated CHANGES.md # possible first bad commit: [2f710dea8b6b29e753621e3713a7ac97ca94035c] Merge branch 'master' into log-depth-buffer # possible first bad commit: [122ca66fa1789149c856b2bf3370ffa34abf6c0b] Fix shadows. # possible first bad commit: [9cea9953b36bec27aad533228aba5d608fae407a] Fix log depth issue with the skip LOD optimization. # possible first bad commit: [afcc7eda927c73ca723075f20d33f55123c7ddee] Fix depth picking. Simplify frag depth write. Update gl_Position.z. # possible first bad commit: [0a628dbfa535b06b51c8af97a33c7ffae858aec3] Make log z functions for vertex and fragment shader. Change log z function. # possible first bad commit: [27447fc15652d42e0fff715776832769329a0908] Generate log depth shaders with derived commands when possible. # possible first bad commit: [462d229b626b476402e17366985b5dde3d9cb92c] Clamp shadow volume depth to far plane only when not using log depth. # possible first bad commit: [90a089bde012cbeb20d191f700a23f66ca5b8248] Re-add multi-frustum for log depth. # possible first bad commit: [6e07e898dd6f10ac97c2520ec237ab7494c718f9] Fix depth plane. # possible first bad commit: [d681755611f2fc47f28e33db61a9ec0583a4abe3] Fix shadow mapping and use log depth with OIT. # possible first bad commit: [e62f28b929cee6e0b43c18911f36cc4465d83128] Merge remote-tracking branch 'origin/master' into log-depth-buffer # possible first bad commit: [75bd3ba44819ee8efec39d539d4fbabcb55dd283] Fix picking. # possible first bad commit: [e331d4ce4eb123f8600a8c274f97dd034e15fffe] Use derived commands to enable log depth and disable when using an orthographic projection.