diff --git a/readme.txt b/readme.txt index 8e06b645a8..de018649a0 100644 --- a/readme.txt +++ b/readme.txt @@ -61,8 +61,8 @@ https://github.com/Andrettin/Wyrmsun ----------------------------------------------------------------------- * Buildings -- Added the Yale Cave (graphics by Jinn), which randomly spawns yales. A Yale Hunting Lodge can be built upon it (similar to how mines are built on top of deposits), providing Food, and allowing the Leather luxury resource to be harvested from it (max 3 workers). The Yale Hunting Lodge has generic and dwarven graphic variants. -- Dwarven Yale Pens can now produce Leather (max 3 workers). +- Added the Yale Cave (graphics by Jinn), which randomly spawns yales. A Yale Hunting Lodge can be built upon it (similar to how mines are built on top of deposits), providing Food, and allowing the Leather luxury resource to be harvested from it (max. 3 workers). The Yale Hunting Lodge has generic and dwarven graphic variants. +- Dwarven Yale Pens can now produce Leather (max. 3 workers). * Items - Added Joruvellir Wooden Shield item. @@ -74,9 +74,10 @@ https://github.com/Andrettin/Wyrmsun * Scenarios - The "A Rocky Home" quest in the "The First Dwarves" scenario now requires building a Yale Hunting Lodge instead of killing 8 Yales. +- Added the "A Home in the Fields of Sand" scenario. * Terrain -- Added Limestone Rock tiles. When harvested, Limestone converts to regular Stone at a 200% rate. +- Added Desert Sand terrain (graphics by Jinn). - Fixed crash which could occur if the player built a structure on top of a pathway. * Units diff --git a/scripts/campaigns.lua b/scripts/campaigns.lua index 65730cdf9f..7c14fa274a 100644 --- a/scripts/campaigns.lua +++ b/scripts/campaigns.lua @@ -39,7 +39,7 @@ DefineCampaign("the-first-dwarves", { DefineCampaign("a-home-in-the-fields-of-sand", { Name = "A Home in the Fields of Sand", - Description = "The disgraced Goldhoof clan must migrate away from the dwarven rocky hills of Svarinshaug, and seek a new home.", + Description = "As Svarinshaug proves too small for the growing dwarven population, the Goldhoof clan must move away and seek a new home.", Civilization = "dwarf", Faction = "goldhoof-clan", StartYear = -2800,