diff --git a/scripts/civilizations/germanic/dialogues_the_settlement_of_scandinavia.lua b/scripts/civilizations/germanic/dialogues_the_settlement_of_scandinavia.lua index 1b870a1773..0dbd1a3dfc 100644 --- a/scripts/civilizations/germanic/dialogues_the_settlement_of_scandinavia.lua +++ b/scripts/civilizations/germanic/dialogues_the_settlement_of_scandinavia.lua @@ -29,7 +29,7 @@ DefineDialogue("on-the-vanaquisl-introduction", { Nodes = { { "speaker", "character", "voden", - "text", "We have assembled a great army to attack the people of Vanaland. Their territory shall be taken into our possession, providing our tribesfolk with the lands we much need to prosper. Onward to victory!", + "text", "I have won every battle I have taken part in... but they were no more than squabbles compared to the aim I set before myself: the conquest of Vanaland. My great army has been assembled, and the time has come to make the river run red with their blood. Their lands shall be taken into our possession, providing our tribesfolk with the lands we much need to prosper. Onward to victory!", "option-effects", { function(s) SetPlayerData(trigger_player, "AcceptQuest", "on-the-vanaquisl")