Skip to content

Latest commit

 

History

History
398 lines (331 loc) · 23.7 KB

CHANGELOG.md

File metadata and controls

398 lines (331 loc) · 23.7 KB

Change Log

MDL SDK 2019.1.1 (317500.2554): 08 Jun 2019

ABI compatible with the MDL SDK 2019.1.1 (317500.2554) binary release (see https://developer.nvidia.com/mdl-sdk)

Added and Changed Features

  • General

    • A new API class mi::neuraylib::IAnnotation_definition has been added.
    • The following new functions have been added:
      • mi::neuraylib::IAnnotation::get_definition()
      • mi::neuraylib::IModule::get_annotation_definition_count()
      • mi::neuraylib::IModule::get_annotation_definition(Size)
      • mi::neuraylib::IModule::get_annotation_definition(const char*)
    • Added the Boolean option fold_ternary_on_df to fold ternary operators on distribution function types in material bodies even in class compilation mode: Some uber-materials extensively use the ternary operator to switch BSDFs. This causes a lot of generated code and may not be supported by some renderers. Enabling this option will compile all arguments that control the condition of such a ternary operator in. Changing any of these arguments will then require a recompilation.
  • MDL SDK examples

    • Support for the glTF extension KHR_materials_pbrSpecularGlossiness has been added to example_dxr.

Fixed Bugs

  • General

    • Wrong copying of gamma values during cloning of texture values has been fixed. This especially happened for default parameters during material instantiation.
    • Fixed problem with dangling user defined types when a module is removed; previously removing a module left all its user defined types alive, preventing creating new (different) ones when the deleted module was reloaded.
    • Fixed failure when generating MDLE files that reference intensity_mode values.
  • MDL Compiler and Backends

    • Fixed wrong optimization of empty do-while loops in the core compiler.
    • Fixed imports starting with . or .., which caused wrong package names before.
    • Fixed printing of float and double constants when MDL code was generated; not enough digits were used previously, causing lost precision when this code was compiled again.
    • Fixed a problem where sometimes several uninitialized variables were generated and copied around in generated HLSL code.
    • Fixed generation of useless copies, like t = t; in generated HLSL code.
    • Generated better HLSL code for vector constructor calls, like floatX(a.x, x.y, ...) => a.xy...
    • JIT compilation of functions involving sin and cos with the same argument on Mac OS has been fixed.
    • The implementation of df::color_weighted_layer has been fixed.
  • MDL SDK examples

    • findGLEW has been fixed in the build script to work with CMake 3.15.

MDL SDK 2019.1 (317500.1752): 16 May 2019

ABI compatible with the MDL SDK 2019.1 (317500.1752) binary release (see https://developer.nvidia.com/mdl-sdk)

Added and Changed Features

  • MDL 1.5 Language Specification

    • A new cast operator has been added to support assignments between structurally equivalent user defined structure types and value equivalent enumeration types to support workflows with the new MDLE format. Beginning with MDL 1.5, cast is a reserved word.
    • A new field named hair of type hair_bsdf has been added to the material type, which represents the shading model applicable for hair primitives. Beginning with MDL 1.5, hair_bsdf is a reserved word.
    • A new elemental distribution function df::chiang_hair_bsdf has been added as a hair shading model.
    • A new distribution function modifier df::measured_factor has been added to support microfacet coloring based on the angle between the half-vector and the shading normal in addition to the angle between the half-vector and the incoming ray direction.
    • Annotations have been added to annotation declarations.
    • A new standard annotation origin() has been added, which is used in the MDLE file format to reference the original declarations of refactored elements.
    • The new Appendix D -- MDLE File Format defines a new container format for a self contained MDL material or function including all of its dependencies and resources.
    • The new Appendix E -- Internationalization defines the use of XLIFF files for the localization of MDL string annotations.
  • General

    • A new function IMdle_api::get_hash() has been added.
    • A new function IMdl_compiler::get_module_db_name() has been added.
    • The MDLE file format version has been bumped to 1.0.
    • MDLE files now use the new anno::origin annotation rather than a custom one.
    • A new interface mi::neuraylib::IValue_string_localized has been added.
    • A new function IType_factory::is_compatible() has been added to check if one MDL type can be cast to another.
    • A new function IExpression_factory::create_cast() has been added.
    • A new configuration interface IMdl_configuration has been added, which can be used to control the behavior of the SDK regarding the automatic insertion of casts when assigning compatible but different types to arguments of MDL instances.
    • The IMdl_discovery_api has been extended to also support discovery of resources and XLIFF files.
  • MDL Compiler and Backends

    • A new backend mi::neuraylib::IMdl_compiler::MB_HLSL for HLSL code generation has been added. Please refer to the dxr example for an illustrative path tracer using it.
    • The CUDA/OptiX backend expects some new functions in the user provided renderer runtime to allow using resources unknown at compile-time via argument blocks with class compilation:
      • bool tex_texture_isvalid(Texture_handler_base const *self, tct_uint texture_idx)
      • void tex_resolution_3d(int result[3], Texture_handler_base const *self, tct_uint texture_idx)
      • bool df_light_profile_isvalid(Texture_handler_base const *self, tct_uint resource_idx)
      • tct_float df_light_profile_power(Texture_handler_base const *self, tct_uint resource_idx)
      • tct_float df_light_profile_maximum(Texture_handler_base const *self, tct_uint resource_idx)
      • bool df_bsdf_measurement_isvalid(Texture_handler_base const *self, tct_uint resource_idx) The tex_resolution_3d() function fills the width, height and depth for the given texture index into the respective result entry. The other functions are implementations for the corresponding MDL functions. See examples/mdl_sdk/shared/texture_support_cuda.h for an example implementation.
    • The compiler support for the ternary operator on material and material sub types has been improved. Several materials that caused compile errors before are now compiled flawless.
    • The MDL compiler now correctly issues an error when the called object is not a function, detecting (wrong) code like f()().
    • The compiler generated now correct MDL code when exporting functions containing a dangling if construct.
    • The compiler now (correctly) forbids the use of resource types as parameter types in annotations.
    • The PTX backend does not use global counters to generate temporary identifiers anymore, this greatly improves PTX cache hits.
    • The following MDL 1.5 features are now supported by the MDL compiler:
      • hair_bsdf() type
      • df::chiang_hair_bsdf()
      • anno::origin annotation
      • support for annotations on annotation declarations
    • The backends were upgraded to use the LLVM 7 library. This means, that the LLVM-IR backend now produces LLVM 7 IR code.
    • Allow generating code for bsdf() if "compile_constants" options is "on" (default).
  • MDL SDK examples

    • A new Direct3D 12 example dxr has been added which illustrates how to use the HLSL back-end in an RTX-based real-time path tracer.
    • Support for thin-walled materials has been added to example_df_cuda.

Fixed Bugs

  • General

    • Failing MDLE creation when an argument of the MDLE prototype is connected to a function which returns a user-defined type has been fixed.
    • A bug leading to different output (and therefore different hashes) when exporting the same MDLE more than once has been fixed.
    • A failure (error code -8) when creating presets from functions with user-defined return types has been fixed.
    • A failure (error code -8) when creating function presets from MDL modules with versions < 1.3 has been fixed.
    • When exporting presets from MDLE definitions or MDL definitions containing calls to MDLE definitions in their arguments, the MDLE code is now inlined into the new module, rather than resulting in invalid MDL.
    • The missing origin annotation on the main definition of an MDLE file has been added.
    • Issues resolving MDLE files on UNC file paths have been fixed.
    • Missing imports for user-defined function return types which caused MDLE creation to fail, have been added.
    • The conversion of array constructors to MDL AST expressions has been fixed.
    • The use of implicit conversion functions inside enable-if expressions is no longer forbidden.
  • MDL Compiler and Backends

    • Unnecessarily slow code generation for very big output has been fixed.
    • Wrong code generation for df::bsdf_measurement_isvalid() has been fixed.
    • Creating DAG call nodes for ternary operators returning non-builtin types has been fixed.
    • For the native and PTX backends, wrong order of array elements returned by math::modf() has been fixed.
    • Native code execution on Mac has been fixed.
    • Struct member access for MDLE types containing a dot in their file path has been fixed.

MDL SDK 2019 (314800.830): 20 Feb 2019

ABI compatible with the MDL SDK 2019 (314800.830) binary release (see https://developer.nvidia.com/mdl-sdk)

Added and Changed Features

  • General

    • This release contains a preview version of the new MDL encapsulated (MDLE) file format. Please note that MDLE files generated with this SDK version will be invalidated with the next update.
    • A new API component mi::neuraylib::IMdle_api has been added, which can be used to create MDLE files.
    • The function mi::neuraylib::IMdl_compiler::load_module() can now load MDLE files. Please note that the option bool "experimental" has to be set in the mi::neuraylib::IMdl_execution_context in order to enable support for MDL 1.5, which is needed for MDLE files.
    • The functions
      • mi::neuraylib::IMaterial_instance::is_default() and
      • mi::neuraylib::IFunction_call::is_default() have been added.
    • The standalone tool mdlm has been extended with MDLE specific commands.
    • The class mi::neuraylib::IBaker has been extended to support baking of constants of type mi::IBoolean.
  • MDL SDK examples

    • A new example example_mdle has been added to illustrate the use of MDLE files.
    • The example example_df_cuda has been adapted to allow loading and rendering of MDLE files.
    • A new example example_generate_mdl_identifier that illustrates how to generate a valid mdl identifier, e.g., a module name, has been added.
    • The example mdl_browser has been extended to display MDL keywords in the info tooltip as well as above the description in list view mode.

Fixed Bugs

  • General

    • A bug when translating light profile and bsdf measurement constructors from the MDL SDK API representation to the MDL Core representation has been fixed.
  • MDL Compiler and Backends

    • The hash calculation for struct field access DAG calls for the PTX code cache has been fixed.
    • The handling of array parameters in class compilation has been fixed.
    • A crash when trying to fold an invalid array constructor has been fixed.
    • Missing parentheses when printing operators with the same precedence as MDL has been fixed ("a/(b*c)" was printed as "a/b*c").
    • A potential crash when generating code for distribution functions has been fixed.
    • Wrong error messages "varying call from uniform function" have been fixed, which were generated by the MDL compiler under rare circumstances for struct declarations.
    • Wrong error messages "function preset's return type must be 'uniform T' not 'T'" have been fixed, which were generated by the MDL compiler for function variants if the original function always returns a uniform result but its return type was not declared as uniform T.
    • A discrepancy between code execution on CPU and GPU for constant folding of tt sqrt(c) (c < 0) has been fixed. Now NaN is computed for both.

MDL SDK 2018.1.2 (312200.1281): 11 Dec 2018

ABI compatible with the MDL SDK 2018.1.2 (312200.1281) binary release (see https://developer.nvidia.com/mdl-sdk)

Added and Changed Features

  • MDL 1.5 Language Specification

    • A first pre-release draft of the NVIDIA Material Definition Language 1.5: Appendix E - Internationalization has been added to the documentation set.
  • General

    • Support for the internationalization of MDL string annotations has been added. See the MDL 1.5 Language Specification for details.

    • A new API component mi::neuraylib::IMdl_i18n_configuration has been added, which can be used to query and change MDL internationalization settings.

    • A new standalone tool to create XLIFF files has been added. See i18n.

    • Calling mi::neuraylib::ITransaction::remove() on an MDL module will cause the module and all its definitions and other dependencies to be removed from the database as soon as it is no longer referenced by another module, material instance or function call. The actual removal is triggered by calling mi::neuraylib::ITransaction::commit().

    • A new API component mi::neuraylib::Mdl_compatibility_api has been added which allows to test archives and modules for compatibility.

    • A new standalone tool to manage MDL archives has been added. See mdlm.

    • A new API class mi::neuraylib::IMdl_execution_context intended to pass options to and receive messages from the MDL compiler has been added.

    • A new API class mi::neuraylib::IMessage intended to propagate MDL compiler and SDK messages has been added.

    • A new API function mi::neuraylib::IMdl_factory::create_execution_context has been added.

    • The signatures of the API functions

      • mi::neuraylib::IMaterial_instance::create_compiled_material()
      • mi::neuraylib::IMdl_compiler::load_module()
      • mi::neuraylib::IMdl_compiler::load_module_from_string()
      • mi::neuraylib::IMdl_compiler::export_module()
      • mi::neuraylib::IMdl_compiler::export_module_to_string()
      • mi::neuraylib::IMdl_backend::translate_environment()
      • mi::neuraylib::IMdl_backend::translate_material_expression()
      • mi::neuraylib::IMdl_backend::translate_material_df()
      • mi::neuraylib::IMdl_backend::translate_material()
      • mi::neuraylib::IMdl_backend::create_link_unit()
      • mi::neuraylib::IMdl_backend::translate_link_unit()
      • mi::neuraylib::ILink_unit::add_environment()
      • mi::neuraylib::ILink_unit::add_material_expression()
      • mi::neuraylib::ILink_unit::add_material_df()
      • mi::neuraylib::ILink_unit::add_material()

      have been changed to use the new class mi::neuraylib::IMdl_execution_context. The old versions have been deprecated and prefixed with deprecated_. They can be restored to their original names by setting the preprocessor define MI_NEURAYLIB_DEPRECATED_9_1.

    • The API functions

      • mi::neuraylib::IMdl_backend::translate_material_expression_uniform_state()
      • mi::neuraylib::IMdl_backend::translate_material_expressions()

      have been deprecated and prefixed with deprecated_. They can be restored to their original names by setting the preprocessor define MI_NEURAYLIB_DEPRECATED_9_1.

    • The utility classes

      • mi::neuraylib::Definition_wrapper and
      • mi::neuraylib::Argument_editor

      have been extended to provide member access functions.

  • MDL Compiler and Backends

    • Support for automatic derivatives for 2D texture lookups has been added to the PTX, Native x86 and LLVM IR backends. This feature can be enabled via the new backend option "texture_runtime_with_derivs". Please refer to the "Example for Texture Filtering with Automatic Derivatives" documentation for more details.
    • Measured EDFs and BSDFs can now be translated to PTX, Native x86 and LLVM IR. Note that the texture runtime needs to be extended with utility functions that enable runtime access to the data.
    • Spot EDFs can now be translated to PTX, Native x86 and LLVM IR.
    • The nvidia::df module has been removed.
  • MDL SDK examples

    • Support for automatic derivatives has been added to the example_execution_native,example_execution_cuda and example_df_cuda examples, which can be enabled via a command line option.
    • The example_execution_native example has been extended to allow to specify materials on the command line. It is now also possible to enable the user-defined texture runtime via a command line switch.
    • The CUDA example texture runtime has been extended with support for measured EDF and BSDF data.
    • The MDL Browser is now available as a QT QML Module which can also be integrated in non-qt based applications.
    • Initial support for class compiled parameters of type Texture, Light_profile, and Bsdf_measurement has been added to example_df_cuda. So far, it is only possible to switch between all loaded resources, new resources cannot be added.

Fixed Bugs

  • General

    • An error when exporting presets where MDL definitions used in the arguments require a different version than the prototype definition has been fixed.
  • MDL Compiler and Backends

    • A missing check for validity of refracted directions has been added to the generated code for the evaluation of microfacet BSDFs.
    • Incorrect code generation for math::length() with the atomic types float and double has been fixed.
    • The computation of the minimum correction pattern in the MDL compiler has been fixed.
    • The compilation of || and && inside DAG IR has been fixed.
    • Pre and post increment/decrement operators when inlined into DAG-IR have been fixed.
    • Previously missing mixed vector/atomic versions of math::min() and math::max() have been added.
    • The handling of (wrong) function references inside array constructor and init constructor has been fixed, producing better MDL compiler error messages.
    • The hash computation of lambda functions with parameters has been fixed.
    • If an absolute file url is given for a module to be resolved AND this module exists in the module cache, the module cache is used to determine its file name. This can speed up file resolution and allows the creation of presets even if the original module is not in the module path anymore.
    • A memory leak in the JIT backend has been fixed.
    • The generated names of passed expressions for code generation have been fixed.

Known Restrictions

  • When generating code for distribution functions, the parameter global_distribution on spot and measured EDF's is currently ignored and assumed to be false.

MDL SDK 2018.1.1 (307800.2890): 15 Sep 2018

ABI compatible with the MDL SDK 2018.1.1 binary release (see https://developer.nvidia.com/mdl-sdk)

Added and Changed Features

  • General

    • A new API function mi::neuraylib::ILink_unit::add_material has been added to translate multiple distribution functions and expressions of a material at once.
    • A new API function mi::neuraylib::IMdl_backend::translate_material has been added to translate multiple distribution functions and expressions of a material at once.
    • A new function mi::neuraylib::ICompiled_material::get_connected_function_db_name has been added.
    • A new function IImage_api::create_mipmaps has been added.
    • A new parameter has been added to the functions mi::neuraylib::ITarget_code::execute* to allow passing in user-defined texture access functions.
  • MDL Compiler and Backends

    • Diffuse EDFs can now be translated to PTX, native x86 and LLVM IR.
    • Support for passing custom texture access functions has been added to the Native backend. The built-in texture handler can be disabled via the new backend option "use_builtin_resource_handler".
  • MDL SDK examples

    • The example_df_cuda example now features simple path tracing inside the sphere to enable rendering of transmitting BSDFs.
    • To allow loading of multiple materials within a module, a wildcard suffix "*" is now supported in the material name command line parameter of the example_df_cuda example.
    • The example_df_cuda has been updated to illustrate the use of the new function mi::neuraylib::ILink_unit::add_material.
    • The example_execution_native has been extended to illustrate the use of user-defined texture access functions.
    • The example_mdl_browser can now be built on Mac OS.

Fixed Bugs

  • General

    • The handling of archives containing a single module has been fixed in the mi::neuraylib::IMdl_discovery_api.
    • The handling of relative search paths has been fixed in the mi::neuraylib::IMdl_discovery_api.
  • MDL Compiler and Backends

    • Various fixes have been applied to the code generated for BSDF's:
      • The computation of the evaluate() function for glossy refraction has been fixed (df::simple_glossy_bsdf, df::microfacet*).
      • The sample() functions for layering and mixing now properly compute the full PDF including the non-selected components.
      • The implementation of df::color_clamped_mix() has been fixed (the PDF was incorrect and BSDFs potentially got skipped).
      • All mixers now properly clamp weights to 0..1.
      • Total internal reflection is now discarded for glossy BSDF (df::simple_glossy_bsdf, df::microfacet*) with mode df::scatter_transmit, as defined in the MDL specification.
    • Incorrect code generation for math::normalize() with the atomic types float and double has been fixed.
    • The generation of function names for array index functions for modules in packages has been fixed.
    • In rare cases, compilation of a df* function could result in undeclared parameter names (missing _param_X error), which has been fixed.
    • The compilation of MDL presets of re-exported materials has been fixed.
    • In rare cases, the original name of a preset was not computed, which has been fixed.

MDL SDK 2018.1 (307800.1800): 09 Aug 2018

  • Initial open source release
  • ABI compatible with the MDL SDK 2018.1 (307800.1800) binary release (see https://developer.nvidia.com/mdl-sdk)
  • The following features are only available in the binary release and excluded in the source code release:
    • MDL distiller
    • Texture baking (see examples/mdl_sdk/execution_cuda for example code for texture baking)
    • GLSL compiler back end
  • Added: MDL Core API, a lower-level compiler API in the MDL SDK (see src/prod/lib/mdl_core and doc/mdl_coreapi)
  • Added: examples for the MDL Core API (see examples/mdl_core and doc/mdl_coreapi)