diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index 77a58b36a15..7972d29fdc7 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -12911,7 +12911,7 @@ s16 func_8084ABD8(PlayState* play, Player* this, s32 arg2, s16 arg3) { // Calculate distance for footstep sound f32 distance = sqrtf((relX2 * relX2) + (relY2 * relY2)) * movementSpeed; - func_8084029C(this, distance / 4.5f); + Player_SetupWalkSfx(this, distance / 4.5f); this->actor.world.pos.x += (relX2 * movementSpeed) + this->actor.colChkInfo.displacement.x; this->actor.world.pos.z += (relY2 * movementSpeed) + this->actor.colChkInfo.displacement.z;