From 717abeba1408587aa06f00afe38cb713d8acaa8d Mon Sep 17 00:00:00 2001 From: Silent Date: Sun, 15 Dec 2024 17:59:05 -0500 Subject: [PATCH] change has_stick to has_melee --- worlds/tunic/grass.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/worlds/tunic/grass.py b/worlds/tunic/grass.py index fdf8d77fa9ec..54efad0e5956 100644 --- a/worlds/tunic/grass.py +++ b/worlds/tunic/grass.py @@ -2,7 +2,7 @@ from BaseClasses import CollectionState from worlds.generic.Rules import set_rule, add_rule -from .rules import has_sword, has_stick +from .rules import has_sword, has_melee if TYPE_CHECKING: from . import TunicWorld @@ -6271,7 +6271,7 @@ def can_break_grass(state: CollectionState, world: "TunicWorld") -> bool: player = world.player # no gun or wand because they're extremely tedious return (has_sword(state, player) - or (has_stick(state, player) and state.has("Glass Cannon", player))) + or (has_melee(state, player) and state.has("Glass Cannon", player))) def set_grass_location_rules(world: "TunicWorld") -> None: