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Updating changelog for v0.27.0
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samuelliu-adsk committed Feb 6, 2024
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# Changelog

## [v0.27.0] - 2024-02-06

**Build:**
* Refactor duplication code [#3573](https://github.com/Autodesk/maya-usd/pull/3573)
* Fix broken CXX ABI detection [#3562](https://github.com/Autodesk/maya-usd/pull/3562)
* Add Unit test for parent to selection [#3558](https://github.com/Autodesk/maya-usd/pull/3558)
* Updated workflow for running preflight [#3545](https://github.com/Autodesk/maya-usd/pull/3545)
* Add explicit boost/optional include [#3540](https://github.com/Autodesk/maya-usd/pull/3540)
* Restore OpenEXR test [#3532](https://github.com/Autodesk/maya-usd/pull/3532)
* Deprecate boost optional for sdf copy spec [#3522](https://github.com/Autodesk/maya-usd/pull/3522)
* Update usage of the Hydra API [#3521](https://github.com/Autodesk/maya-usd/pull/3521)
* Add versioning comments [#3520](https://github.com/Autodesk/maya-usd/pull/3520)
* MayaUSD : Bump UFE version to v5.0 [#3514](https://github.com/Autodesk/maya-usd/pull/3514)
* Allow specializing the topo neutral graph generator [#3503](https://github.com/Autodesk/maya-usd/pull/3503)
* Run more of the Pixar plugin tests [#3479](https://github.com/Autodesk/maya-usd/pull/3479)
* Build USD v23.11 with Python 3.11/OSD 3.6 and update ecg-maya-usd [#3459](https://github.com/Autodesk/maya-usd/pull/3459)
* Add missing include [#3455](https://github.com/Autodesk/maya-usd/pull/3455)
* Support for USD v23.11 [#3447](https://github.com/Autodesk/maya-usd/pull/3447)

**Translation Framework:**
* Set the default prim on export [#3572](https://github.com/Autodesk/maya-usd/pull/3572)
* Export MaterialX path for extra nodes [#3516](https://github.com/Autodesk/maya-usd/pull/3516)
* Fix copying the proxy shape node [#3489](https://github.com/Autodesk/maya-usd/pull/3489)
* Provide access to the Export Selected options [#3488](https://github.com/Autodesk/maya-usd/pull/3488)
* Register USD data in the Maya File Path Editor [#3482](https://github.com/Autodesk/maya-usd/pull/3482)
* Fix errors when trying to cache a rig with merge transforms ON and namespaces OFF [#3474](https://github.com/Autodesk/maya-usd/pull/3474)
* Determine how to read UsdLux prims with an envvar [#3385](https://github.com/Autodesk/maya-usd/pull/3385)

**Workflow:**
* Attribute Editor:
* Fix AE flashing when adding many attributes [#3579](https://github.com/Autodesk/maya-usd/pull/3579)
* Fix AE tooltip and status bar message [#3571](https://github.com/Autodesk/maya-usd/pull/3571)
* Tooltips are not formatted correctly [#3536](https://github.com/Autodesk/maya-usd/pull/3536)
* Add unit test for circular relationships [#3574](https://github.com/Autodesk/maya-usd/pull/3574)
* Recognize NodeGraph EnumString attributes [#3568](https://github.com/Autodesk/maya-usd/pull/3568)
* Fix copying node with Arnold material [#3566](https://github.com/Autodesk/maya-usd/pull/3566)
* Layer Editor's "Revert to File" menu item is renamed to "Reload" [#3565](https://github.com/Autodesk/maya-usd/pull/3565)
* Allow creating custom types at NodeGraph boundaries [#3564](https://github.com/Autodesk/maya-usd/pull/3564)
* Fix prettify name routine when all caps name has a number at the end [#3557](https://github.com/Autodesk/maya-usd/pull/3557)
* Fixes a bug with UsdAttributeEnumString that have token values [#3550](https://github.com/Autodesk/maya-usd/pull/3550)
* Duplicate-to-USD support relationship targets [#3537](https://github.com/Autodesk/maya-usd/pull/3537)
* Don't show set-as-default prim when already default [#3533](https://github.com/Autodesk/maya-usd/pull/3533)
* Use uimin if uisoftmin is missing [#3531](https://github.com/Autodesk/maya-usd/pull/3531)
* Bulk Editing:
* Make the bulk menu look modern and up to date with VXD [#3528](https://github.com/Autodesk/maya-usd/pull/3528)
* Add bulk editing support for unload and load with descendants [#3496](https://github.com/Autodesk/maya-usd/pull/3496)
* Allow parenting under a stronger layer [#3526](https://github.com/Autodesk/maya-usd/pull/3526)
* Fixes an out of range crash that only occurs in Debug mode [#3519](https://github.com/Autodesk/maya-usd/pull/3519)
* Use proper API to set color space in USD [#3515](https://github.com/Autodesk/maya-usd/pull/3515)
* Fix edit target after layer clear [#3508](https://github.com/Autodesk/maya-usd/pull/3508)
* From LookdevX bring over UINodeGraphNode new virtual functions [#3506](https://github.com/Autodesk/maya-usd/pull/3506)
* Allow saving locked layers [#3504](https://github.com/Autodesk/maya-usd/pull/3504)
* Fix crash when duplicating a proxy shape [#3449](https://github.com/Autodesk/maya-usd/pull/3449)
* Fix finding strongest layer [#3498](https://github.com/Autodesk/maya-usd/pull/3498)
* Support relative cache to USD in anon layers [#3495](https://github.com/Autodesk/maya-usd/pull/3495)
* Add a third party naming convention for shader outliner icons [#3494](https://github.com/Autodesk/maya-usd/pull/3494)
* Send subtree invalidate on undo mark instanceable [#3484](https://github.com/Autodesk/maya-usd/pull/3484)
* Apply restrictions for activation and instanceable [#3463](https://github.com/Autodesk/maya-usd/pull/3463)
* Fixes Edit As Maya Options Convert Instances Not Retaining From Session to Session [#3443](https://github.com/Autodesk/maya-usd/pull/3443)

**Render:**
* Fix crash in topo handler [#3570](https://github.com/Autodesk/maya-usd/pull/3570)
* Wait cursor during long VP2 updates [#3563](https://github.com/Autodesk/maya-usd/pull/3563)
* Fix incorrect tangent fixup [#3559](https://github.com/Autodesk/maya-usd/pull/3559)
* Fix the transform nodes crash [#3552](https://github.com/Autodesk/maya-usd/pull/3552)
* Do not bail out after a failed validate call [#3546](https://github.com/Autodesk/maya-usd/pull/3546)
* Fix instanceable prims not rendered in Hydra [#3534](https://github.com/Autodesk/maya-usd/pull/3534)
* Fix multiple NodeGraph connections [#3509](https://github.com/Autodesk/maya-usd/pull/3509)
* Update OCIO code to handle new Hydra colorspace info [#3507](https://github.com/Autodesk/maya-usd/pull/3507)
* Use new Hd MtlxStdLibraries API [#3493](https://github.com/Autodesk/maya-usd/pull/3493)
* Fix legacy CM nodes affected by MaterialX 1.38.8 [#3481](https://github.com/Autodesk/maya-usd/pull/3481)
* Get watch list of traversed nodes [#3462](https://github.com/Autodesk/maya-usd/pull/3462)
* Implemented MaterialX Topo Handler [#3445](https://github.com/Autodesk/maya-usd/pull/3445)

**Documentation:**
* Update CONTRIBUTING.md to point to coding guidelines [#3556](https://github.com/Autodesk/maya-usd/pull/3556)
* Update README.md with a link to the release page [#3524](https://github.com/Autodesk/maya-usd/pull/3524)
* Update helpTableMayaUSD [#3453](https://github.com/Autodesk/maya-usd/pull/3453)
* Update USD links [#3452](https://github.com/Autodesk/maya-usd/pull/3452)

**Miscellaneous:**
* Fix slow scene load performance [#3576](https://github.com/Autodesk/maya-usd/pull/3576)
* Resource Identifier warning on first launch of MayaUSD [#3561](https://github.com/Autodesk/maya-usd/pull/3561)
* USD Prefs: "Use Display Color" preferences are maintained when user cancels change [#3553](https://github.com/Autodesk/maya-usd/pull/3553)
* Make New layers collapsed [#3549](https://github.com/Autodesk/maya-usd/pull/3549)
* Expand and collapse all layer items [#3544](https://github.com/Autodesk/maya-usd/pull/3544)
* Fixes USDZ extension not being accepted in prim hierarchy view [#3530](https://github.com/Autodesk/maya-usd/pull/3530)
* Remove the load payloads proxy shape attribute [#3523](https://github.com/Autodesk/maya-usd/pull/3523)
* Fix reloading scene with layers saved in the Maya scene [#3518](https://github.com/Autodesk/maya-usd/pull/3518)
* Fix Linux icon paths [#3517](https://github.com/Autodesk/maya-usd/pull/3517)
* Use wait cursor for payload commands [#3513](https://github.com/Autodesk/maya-usd/pull/3513)
* Integrated UsdSceneItemMetaData Into UsdSceneItem [#3505](https://github.com/Autodesk/maya-usd/pull/3505)
* Support custom display name for USD attributes [#3499](https://github.com/Autodesk/maya-usd/pull/3499)
* Pipe UsdStage data and Complexity to proxy nodes [#3492](https://github.com/Autodesk/maya-usd/pull/3492)

## [v0.26.0] - 2023-11-21

**Build:**
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