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Merge pull request #2877 from Autodesk/donnels/update_changelog_0_22_0
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Updating changelog for v0.22.0
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seando-adsk authored Feb 15, 2023
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# Changelog

## [v0.22.0] - 2023-02-15

**Build:**
* Skip test if UFE attribute metadata not available [#2834](https://github.com/Autodesk/maya-usd/pull/2834)
* Use the PXR namespace directive [#2827](https://github.com/Autodesk/maya-usd/pull/2827)
* Bump UFE version to 4.0 [#2819](https://github.com/Autodesk/maya-usd/pull/2819)
* Fix VP2 test [#2787](https://github.com/Autodesk/maya-usd/pull/2787)
* Fix empty values for remapUVSetsTo [#2784](https://github.com/Autodesk/maya-usd/pull/2784)
* Fix USD Min build after outliner rework [#2781](https://github.com/Autodesk/maya-usd/pull/2781)

**Translation Framework:**
* Improve NURBS export [#2835](https://github.com/Autodesk/maya-usd/pull/2835)
* Import as anim cache [#2829](https://github.com/Autodesk/maya-usd/pull/2829)
* Token updates in preparation for Schema Versioning [#2826](https://github.com/Autodesk/maya-usd/pull/2826)
* Invalid beziers [#2813](https://github.com/Autodesk/maya-usd/pull/2813)
* Fix material export when preserving UVset names [#2776](https://github.com/Autodesk/maya-usd/pull/2776)
* Export Normals by default and modify docs to match code behaviour [#2768](https://github.com/Autodesk/maya-usd/pull/2768)

**Workflow:**
* Relative File Paths:
* Save USD root file relative to scene file [#2854](https://github.com/Autodesk/maya-usd/pull/2854) [#2839](https://github.com/Autodesk/maya-usd/pull/2839)
* Load my USD root file as relative to the scene file [#2848](https://github.com/Autodesk/maya-usd/pull/2848)
* Invalid extension in Layer editor would cause crash [#2847](https://github.com/Autodesk/maya-usd/pull/2847) [#2845](https://github.com/Autodesk/maya-usd/pull/2845)
* Clean options of materials scope name [#2840](https://github.com/Autodesk/maya-usd/pull/2840)
* Preserve NodeGraph boundaries on duplicate [#2836](https://github.com/Autodesk/maya-usd/pull/2836)
* Prevents a hang that can occur when forming certain connections [#2828](https://github.com/Autodesk/maya-usd/pull/2828)
* Prettify: Add space on lower to upper transition [#2824](https://github.com/Autodesk/maya-usd/pull/2824)
* Add Ufe log on console to notify shader attribute without default value [#2823](https://github.com/Autodesk/maya-usd/pull/2823)
* Prevent string conversions to throw exceptions with empty value [#2822](https://github.com/Autodesk/maya-usd/pull/2822)
* Fix plugInfo to use relative path [#2821](https://github.com/Autodesk/maya-usd/pull/2821)
* Fix USD export curve options [#2820](https://github.com/Autodesk/maya-usd/pull/2820)
* Shorten nice names by trimming schema name [#2818](https://github.com/Autodesk/maya-usd/pull/2818)
* Add reparenting rules for Shaders, NodeGraphs and Materials [#2811](https://github.com/Autodesk/maya-usd/pull/2811)
* Allow native file dialog when loading layers [#2807](https://github.com/Autodesk/maya-usd/pull/2807)
* Fix crash when editing two prims [#2806](https://github.com/Autodesk/maya-usd/pull/2806)
* Add scene index plugin code [#2805](https://github.com/Autodesk/maya-usd/pull/2805)
* Correctly identify orphaned edited prims [#2803](https://github.com/Autodesk/maya-usd/pull/2803)
* mayaUsd.ufe.stagePath() returns incorrect value [#2801](https://github.com/Autodesk/maya-usd/pull/2801)
* Delete compound attributes does not remove their connections [#2800](https://github.com/Autodesk/maya-usd/pull/2800)
* Improve diagnostics [#2799](https://github.com/Autodesk/maya-usd/pull/2799)
* Interaction between deactivation and cancel edit [#2794](https://github.com/Autodesk/maya-usd/pull/2794)
* Merge top UFE classification for glsfx and USD shader [#2791](https://github.com/Autodesk/maya-usd/pull/2791)
* UFE USD camera commands [#2789](https://github.com/Autodesk/maya-usd/pull/2789)
* Correctly expose Material and NodeGraph attributes in Maya Attribute Editor [#2788](https://github.com/Autodesk/maya-usd/pull/2788)
* Fix a bug where materials got created in the wrong scope [#2783](https://github.com/Autodesk/maya-usd/pull/2783)
* Outliner rework of Material items [#2775](https://github.com/Autodesk/maya-usd/pull/2775)
* Correctly disable merge to USD [#2769](https://github.com/Autodesk/maya-usd/pull/2769)
* merge-to-USD into variants [#2764](https://github.com/Autodesk/maya-usd/pull/2764)
* Auto re-edit when merging a Maya Reference [#2762](https://github.com/Autodesk/maya-usd/pull/2762)

**Render:**
* Adding a MaterialX v1.38.5 update for closures [#2858](https://github.com/Autodesk/maya-usd/pull/2858)
* Enable instances to determine non empty stage in preparation for USD v0.23.02 [#2844](https://github.com/Autodesk/maya-usd/pull/2844)
* UDIM: Use default LOD values in anisotropic mode [#2816](https://github.com/Autodesk/maya-usd/pull/2816)
* Remove frequent warning in Arnold/RenderMan shading workflows [#2814](https://github.com/Autodesk/maya-usd/pull/2814)
* Fix opacity computations for MaterialX and USD materials [#2790](https://github.com/Autodesk/maya-usd/pull/2790)
* Implement display layer's hide-on-playback flag for instanced geometry [#2780](https://github.com/Autodesk/maya-usd/pull/2780)

**Documentation:**
* Update documentation of the export command [#2808](https://github.com/Autodesk/maya-usd/pull/2808)


## [v0.21.0] - 2022-12-13

**Build:**
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- Avoid opening duplicated usd stages on Maya file load [#1727](https://github.com/Autodesk/maya-usd/pull/1727)
- Fix excluded prim paths [#1726](https://github.com/Autodesk/maya-usd/pull/1726)
- Add duplicate check during translator context deserialise based on prim path match [#1710](https://github.com/Autodesk/maya-usd/pull/1710)
- Ignored setting playback range if no time code found from USD [\#1686](https://github.com/Autodesk/maya-usd/pull/1686)
- Ignored setting playback range if no time code found from USD [#1686](https://github.com/Autodesk/maya-usd/pull/1686)
- Use the API schema class UsdLuxLightAPI in place of USD typed class [#1701](https://github.com/Autodesk/maya-usd/pull/1701)
- Adopt use of references when passing ReaderContext when reading RfM [#1653](https://github.com/Autodesk/maya-usd/pull/1653)
- Update RfMLight translators to use codeless schemas [#1648](https://github.com/Autodesk/maya-usd/pull/1648)
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