-
Notifications
You must be signed in to change notification settings - Fork 202
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[MAYA-122706] Testing MaterialX in Maya 2023 #2267
Comments
We were able to reproduce this issue and have logged it internally. |
MAYA-122706 [GitHub #2267] MaterialX doesn't display in the Viewport …
@santosg87 assigning this to test on a Mac Environment |
I spotted this was meant to be fixed in 0.18.0 release based on the logs, but I've just been testing it Maya 2023 and the just released 0.18.0 build and it's still showing MaterialX materials as transparent https://www.dropbox.com/s/rdfywpwcv7xiehl/Screenshot%202022-04-05%20at%2020.43.22.png?dl=0 https://www.dropbox.com/s/b51b3qyp4py3amj/torus_maya2023.usda?dl=0 macOS 12.2 - MacBook Pro M1 Max |
hi @daviddeacon I have been testing this on our side, and it seems to work for me as expected. we are investigating this to try and reproduce the issue on our side. |
@daviddeacon just a small update. it seems this is related to the arm architecture chips. we were able to reproduce this internally as well now and we are investigating. :) |
Fixes Autodesk#2267 ? Removes a global struct that was used to pass vertex data around. This is an educated guess based on the GLSL compilation error message I received: ``` ERROR: 0:338: Missing initializer for const variable ‘g_mxVertexData’ ERROR: 0:1557: Use of undeclared identifier ‘g_mxVertexData’ ERROR: 0:1558: Use of undeclared identifier ‘g_mxVertexData’ ERROR: 0:1559: Use of undeclared identifier ‘g_mxVertexData’ ```
Discussed in #2244
Originally posted by daviddeacon April 4, 2022
I've just been testing materialX in 2023, any USD files that I import into the stage that have mtlx shaders they are completely invisible in the Maya viewport. Wireframe is visible when they are selected.
The mtlx shaders seem to be valid as they work fine in Houdini's solaris.
I'm on macOS 12.2.
Is this expected behaviour currently?
Thanks,
David
The text was updated successfully, but these errors were encountered: