diff --git a/lib/mayaUsd/ufe/CMakeLists.txt b/lib/mayaUsd/ufe/CMakeLists.txt index 00e20b003f..7c69a73d97 100644 --- a/lib/mayaUsd/ufe/CMakeLists.txt +++ b/lib/mayaUsd/ufe/CMakeLists.txt @@ -43,6 +43,7 @@ if(CMAKE_UFE_V2_FEATURES_AVAILABLE) UsdUndoAddNewPrimCommand.cpp UsdUndoCreateGroupCommand.cpp UsdUndoInsertChildCommand.cpp + UsdUndoReorderCommand.cpp ) if(UFE_PREVIEW_VERSION_NUM GREATER_EQUAL 2022) target_sources(${PROJECT_NAME} @@ -93,6 +94,7 @@ if(CMAKE_UFE_V2_FEATURES_AVAILABLE) UsdUndoAddNewPrimCommand.h UsdUndoCreateGroupCommand.h UsdUndoInsertChildCommand.h + UsdUndoReorderCommand.h ) endif() diff --git a/lib/mayaUsd/ufe/ProxyShapeHierarchy.cpp b/lib/mayaUsd/ufe/ProxyShapeHierarchy.cpp index c1fe36710e..125a3a22ed 100644 --- a/lib/mayaUsd/ufe/ProxyShapeHierarchy.cpp +++ b/lib/mayaUsd/ufe/ProxyShapeHierarchy.cpp @@ -31,6 +31,7 @@ #ifdef UFE_V2_FEATURES_AVAILABLE #include #include +#include #endif namespace { @@ -214,16 +215,12 @@ Ufe::InsertChildCommand::Ptr ProxyShapeHierarchy::insertChildCmd( } Ufe::SceneItem::Ptr ProxyShapeHierarchy::insertChild( - const Ufe::SceneItem::Ptr& , - const Ufe::SceneItem::Ptr& + const Ufe::SceneItem::Ptr& child, + const Ufe::SceneItem::Ptr& pos ) { - // Should be possible to implement trivially when support for returning the - // result of the parent command (MAYA-105278) is implemented. For now, - // Ufe::Hierarchy::insertChildCmd() returns a base class - // Ufe::UndoableCommand::Ptr object, from which we can't retrieve the added - // child. PPT, 13-Jul-2020. - return nullptr; + auto insertChildCommand = insertChildCmd(child, pos); + return insertChildCommand->insertedChild(); } Ufe::SceneItem::Ptr ProxyShapeHierarchy::createGroup(const Ufe::Selection& selection, const Ufe::PathComponent& name) const @@ -247,6 +244,20 @@ Ufe::UndoableCommand::Ptr ProxyShapeHierarchy::createGroupCmd(const Ufe::Selecti return UsdUndoCreateGroupCommand::create(usdItem, selection, name.string()); } +#if UFE_PREVIEW_VERSION_NUM >= 2026 +Ufe::UndoableCommand::Ptr ProxyShapeHierarchy::reorderCmd(const Ufe::SceneItemList& orderedList) const +{ + std::vector orderedTokens; + + for (const auto& item : orderedList) { + orderedTokens.emplace_back(downcast(item)->prim().GetPath().GetNameToken()); + } + + // create a reorder command and pass in the parent and its ordered children list + return UsdUndoReorderCommand::create(getUsdRootPrim(), orderedTokens); +} +#endif + Ufe::SceneItem::Ptr ProxyShapeHierarchy::defaultParent() const { // Maya shape nodes cannot be unparented. diff --git a/lib/mayaUsd/ufe/ProxyShapeHierarchy.h b/lib/mayaUsd/ufe/ProxyShapeHierarchy.h index b268b4d0b6..ded3a946aa 100644 --- a/lib/mayaUsd/ufe/ProxyShapeHierarchy.h +++ b/lib/mayaUsd/ufe/ProxyShapeHierarchy.h @@ -69,16 +69,17 @@ class MAYAUSD_CORE_PUBLIC ProxyShapeHierarchy : public Ufe::Hierarchy #endif #ifdef UFE_V2_FEATURES_AVAILABLE - Ufe::InsertChildCommand::Ptr insertChildCmd(const Ufe::SceneItem::Ptr& child, const Ufe::SceneItem::Ptr& pos) override; - Ufe::SceneItem::Ptr createGroup(const Ufe::Selection& selection, const Ufe::PathComponent& name) const override; Ufe::UndoableCommand::Ptr createGroupCmd(const Ufe::Selection& selection, const Ufe::PathComponent& name) const override; Ufe::SceneItem::Ptr defaultParent() const override; - Ufe::SceneItem::Ptr insertChild( - const Ufe::SceneItem::Ptr& child, - const Ufe::SceneItem::Ptr& pos - ) override; + + Ufe::SceneItem::Ptr insertChild(const Ufe::SceneItem::Ptr& child,const Ufe::SceneItem::Ptr& pos) override; + Ufe::InsertChildCommand::Ptr insertChildCmd(const Ufe::SceneItem::Ptr& child, const Ufe::SceneItem::Ptr& pos) override; + +#if UFE_PREVIEW_VERSION_NUM >= 2026 + Ufe::UndoableCommand::Ptr reorderCmd(const Ufe::SceneItemList& orderedList) const override; +#endif #endif private: diff --git a/lib/mayaUsd/ufe/UsdHierarchy.cpp b/lib/mayaUsd/ufe/UsdHierarchy.cpp index d3fe2f3246..f3895d6415 100644 --- a/lib/mayaUsd/ufe/UsdHierarchy.cpp +++ b/lib/mayaUsd/ufe/UsdHierarchy.cpp @@ -39,6 +39,7 @@ #ifdef UFE_V2_FEATURES_AVAILABLE #include #include +#include #endif namespace { @@ -201,16 +202,12 @@ Ufe::InsertChildCommand::Ptr UsdHierarchy::insertChildCmd( } Ufe::SceneItem::Ptr UsdHierarchy::insertChild( - const Ufe::SceneItem::Ptr& , - const Ufe::SceneItem::Ptr& + const Ufe::SceneItem::Ptr& child, + const Ufe::SceneItem::Ptr& pos ) { - // Should be possible to implement trivially when support for returning the - // result of the parent command (MAYA-105278) is implemented. For now, - // Ufe::Hierarchy::insertChildCmd() returns a base class - // Ufe::UndoableCommand::Ptr object, from which we can't retrieve the added - // child. PPT, 13-Jul-2020. - return nullptr; + auto insertChildCommand = insertChildCmd(child, pos); + return insertChildCommand->insertedChild(); } // Create a transform. @@ -244,6 +241,20 @@ Ufe::SceneItem::Ptr UsdHierarchy::defaultParent() const return createItem(proxyShapePath); } +#if UFE_PREVIEW_VERSION_NUM >= 2026 +Ufe::UndoableCommand::Ptr UsdHierarchy::reorderCmd(const Ufe::SceneItemList& orderedList) const +{ + std::vector orderedTokens; + + for (const auto& item : orderedList) { + orderedTokens.emplace_back(downcast(item)->prim().GetPath().GetNameToken()); + } + + // create a reorder command and pass in the parent and its reordered children list + return UsdUndoReorderCommand::create(downcast(sceneItem())->prim(), orderedTokens); +} +#endif + #endif // UFE_V2_FEATURES_AVAILABLE } // namespace ufe diff --git a/lib/mayaUsd/ufe/UsdHierarchy.h b/lib/mayaUsd/ufe/UsdHierarchy.h index 79269357ab..aa14a57bc9 100644 --- a/lib/mayaUsd/ufe/UsdHierarchy.h +++ b/lib/mayaUsd/ufe/UsdHierarchy.h @@ -66,15 +66,17 @@ class MAYAUSD_CORE_PUBLIC UsdHierarchy : public Ufe::Hierarchy #endif #ifdef UFE_V2_FEATURES_AVAILABLE - Ufe::InsertChildCommand::Ptr insertChildCmd(const Ufe::SceneItem::Ptr& child, const Ufe::SceneItem::Ptr& pos) override; - Ufe::SceneItem::Ptr createGroup(const Ufe::Selection& selection, const Ufe::PathComponent& name) const override; Ufe::UndoableCommand::Ptr createGroupCmd(const Ufe::Selection& selection, const Ufe::PathComponent& name) const override; + Ufe::SceneItem::Ptr defaultParent() const override; - Ufe::SceneItem::Ptr insertChild( - const Ufe::SceneItem::Ptr& child, - const Ufe::SceneItem::Ptr& pos - ) override; + + Ufe::SceneItem::Ptr insertChild(const Ufe::SceneItem::Ptr& child,const Ufe::SceneItem::Ptr& pos) override; + Ufe::InsertChildCommand::Ptr insertChildCmd(const Ufe::SceneItem::Ptr& child, const Ufe::SceneItem::Ptr& pos) override; + +#if UFE_PREVIEW_VERSION_NUM >= 2026 + Ufe::UndoableCommand::Ptr reorderCmd(const Ufe::SceneItemList& orderedList) const override; +#endif #endif private: diff --git a/lib/mayaUsd/ufe/UsdUndoReorderCommand.cpp b/lib/mayaUsd/ufe/UsdUndoReorderCommand.cpp new file mode 100644 index 0000000000..1cc23be08e --- /dev/null +++ b/lib/mayaUsd/ufe/UsdUndoReorderCommand.cpp @@ -0,0 +1,74 @@ +// +// Copyright 2020 Autodesk +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +#include "UsdUndoReorderCommand.h" + +#include + +#include + +namespace MAYAUSD_NS_DEF { +namespace ufe { + +UsdUndoReorderCommand::UsdUndoReorderCommand(const UsdPrim& parentPrim, const std::vector& tokenList) + : Ufe::UndoableCommand() + , _parentPrim(parentPrim) + , _orderedTokens(tokenList) +{ +} + +UsdUndoReorderCommand::~UsdUndoReorderCommand() +{ +} + +UsdUndoReorderCommand::Ptr UsdUndoReorderCommand::create(const UsdPrim& parentPrim, const std::vector& tokenList) +{ + if (!parentPrim) { + return nullptr; + } + return std::make_shared(parentPrim, tokenList); +} + +bool UsdUndoReorderCommand::reorder() +{ + const auto& parentPrimSpec = MayaUsdUtils::getPrimSpecAtEditTarget(_parentPrim); + + parentPrimSpec->SetNameChildrenOrder(_orderedTokens); + + return true; +} + +void UsdUndoReorderCommand::undo() +{ + try { + if (!reorder()) { + UFE_LOG("reorder undo failed"); + } + } + catch (const std::exception& e) { + UFE_LOG(e.what()); + throw; // re-throw the same exception + } +} + +void UsdUndoReorderCommand::redo() +{ + if (!reorder()) { + UFE_LOG("reorder redo failed"); + } +} + +} // namespace ufe +} // namespace MayaUsd diff --git a/lib/mayaUsd/ufe/UsdUndoReorderCommand.h b/lib/mayaUsd/ufe/UsdUndoReorderCommand.h new file mode 100644 index 0000000000..ea64caa956 --- /dev/null +++ b/lib/mayaUsd/ufe/UsdUndoReorderCommand.h @@ -0,0 +1,60 @@ +// +// Copyright 2020 Autodesk +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +#pragma once + +#include + +#include + +#include + +PXR_NAMESPACE_USING_DIRECTIVE + +namespace MAYAUSD_NS_DEF { +namespace ufe { + +//! \brief UsdUndoReorderCommand +class MAYAUSD_CORE_PUBLIC UsdUndoReorderCommand : public Ufe::UndoableCommand +{ +public: + typedef std::shared_ptr Ptr; + + UsdUndoReorderCommand(const UsdPrim& parentPrim, const std::vector& orderedTokens); + ~UsdUndoReorderCommand() override; + + // Delete the copy/move constructors assignment operators. + UsdUndoReorderCommand(const UsdUndoReorderCommand&) = delete; + UsdUndoReorderCommand& operator=(const UsdUndoReorderCommand&) = delete; + UsdUndoReorderCommand(UsdUndoReorderCommand&&) = delete; + UsdUndoReorderCommand& operator=(UsdUndoReorderCommand&&) = delete; + + //! Create a UsdUndoReorderCommand + static UsdUndoReorderCommand::Ptr create(const UsdPrim& parentPrim, const std::vector& orderedTokens); + +private: + bool reorder(); + + void undo() override; + void redo() override; + + UsdPrim _parentPrim; + + std::vector _orderedTokens; + +}; // UsdUndoReorderCommand + +} // namespace ufe +} // namespace MayaUsd diff --git a/test/lib/ufe/CMakeLists.txt b/test/lib/ufe/CMakeLists.txt index d59786f8f3..b0d12bada1 100644 --- a/test/lib/ufe/CMakeLists.txt +++ b/test/lib/ufe/CMakeLists.txt @@ -27,6 +27,7 @@ if(CMAKE_UFE_V2_FEATURES_AVAILABLE) testObject3d.py testRename.py testParentCmd.py + testReorderCmd.py testRotateCmd.py testRotatePivot.py testScaleCmd.py diff --git a/test/lib/ufe/testReorderCmd.py b/test/lib/ufe/testReorderCmd.py new file mode 100644 index 0000000000..522c116ca7 --- /dev/null +++ b/test/lib/ufe/testReorderCmd.py @@ -0,0 +1,146 @@ +#!/usr/bin/env python + +# +# Copyright 2020 Autodesk +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. +# + +import usdUtils, mayaUtils + +import ufe +import mayaUsd.ufe +import maya.cmds as cmds + +import unittest +import re +import os + +def findIndex(childItem): + hier = ufe.Hierarchy.hierarchy(childItem) + childrenList = ufe.Hierarchy.hierarchy(hier.parent()).children(); + index = childrenList.index(childItem) + return index + +@unittest.skipIf(os.getenv('UFE_PREVIEW_VERSION_NUM', '0000') < '2026', 'testReorderCmd is only available in Maya with UFE preview version 0.2.26 and greater') +class ReorderCmdTestCase(unittest.TestCase): + '''Verify the Maya reorder command on a USD scene.''' + + pluginsLoaded = False + + @classmethod + def setUpClass(cls): + if not cls.pluginsLoaded: + cls.pluginsLoaded = mayaUtils.isMayaUsdPluginLoaded() + + @classmethod + def tearDownClass(cls): + cmds.file(new=True, force=True) + + def setUp(self): + # load plugins + self.assertTrue(self.pluginsLoaded) + + # open primitives.ma scene in test-samples + mayaUtils.openPrimitivesScene() + + # clear selection to start off + cmds.select(clear=True) + + def testReorderRelative(self): + ''' Reorder (a.k.a move) objects relative to their siblings. + For relative moves, both positive and negative numbers may be specified. + ''' + cylinderPath = ufe.PathString.path("|Primitives_usd|Primitives_usdShape,/Xform1/Cylinder1") + cylinderItem = ufe.Hierarchy.createItem(cylinderPath) + + # start by getting the children from the parent node ( Xform1 ) + hier = ufe.Hierarchy.hierarchy(cylinderItem) + childrenList = ufe.Hierarchy.hierarchy(hier.parent()).children(); + + # get Cylinder1 position ( index ) before the move + index = childrenList.index(cylinderItem) + self.assertEqual(index, 3) + + # move Cylinder1 forward ( + ) by 3 + cmds.reorder("|Primitives_usd|Primitives_usdShape,/Xform1/Cylinder1", r=3) + + # check Cylinder1 position ( index ) after the move + self.assertEqual(findIndex(cylinderItem), 6) + + # move Cylinder1 backward ( - ) by 3 + cmds.reorder("|Primitives_usd|Primitives_usdShape,/Xform1/Cylinder1", r=-3) + + # check Cylinder1 position ( index ) after the move + self.assertEqual(findIndex(cylinderItem), 3) + + def testFrontBackRelative(self): + ''' + Reorder (a.k.a move) to front and back of the sibling list + ''' + cylinderPath = ufe.PathString.path("|Primitives_usd|Primitives_usdShape,/Xform1/Cylinder1") + cylinderItem = ufe.Hierarchy.createItem(cylinderPath) + + # make Cylinder1 the first sibling ( front ) + cmds.reorder(ufe.PathString.string(cylinderPath), front=True) + + # check Cylinder1 position ( index ) after the move + self.assertEqual(findIndex(cylinderItem), 0) + + # make Cylinder1 the last sibling ( back ) + cmds.reorder(ufe.PathString.string(cylinderPath), back=True) + + # check Cylinder1 position ( index ) after the move + self.assertEqual(findIndex(cylinderItem), 7) + + def testUndoRedo(self): + ''' + Undo/Redo reorder command + ''' + # create multiple item + capsulePath = ufe.PathString.path("|Primitives_usd|Primitives_usdShape,/Xform1/Capsule1") + capsuleItem = ufe.Hierarchy.createItem(capsulePath) + + conePath = ufe.PathString.path("|Primitives_usd|Primitives_usdShape,/Xform1/Cone1") + coneItem = ufe.Hierarchy.createItem(conePath) + + cubePath = ufe.PathString.path("|Primitives_usd|Primitives_usdShape,/Xform1/Cube1") + cubeItem = ufe.Hierarchy.createItem(cubePath) + + # move items forward ( + ) + cmds.reorder(ufe.PathString.string(capsulePath), r=3) + cmds.reorder(ufe.PathString.string(conePath), r=3) + cmds.reorder(ufe.PathString.string(cubePath), r=3) + + # check positions + self.assertEqual(findIndex(capsuleItem), 1) + self.assertEqual(findIndex(coneItem), 2) + self.assertEqual(findIndex(cubeItem), 3) + + # undo + for _ in range(3): + cmds.undo() + + # check positions + self.assertEqual(findIndex(capsuleItem), 0) + self.assertEqual(findIndex(coneItem), 1) + self.assertEqual(findIndex(cubeItem), 2) + + # redo + for _ in range(3): + cmds.redo() + + # check positions + self.assertEqual(findIndex(capsuleItem), 1) + self.assertEqual(findIndex(coneItem), 2) + self.assertEqual(findIndex(cubeItem), 3) diff --git a/test/testSamples/reorderCmd/primitives.ma b/test/testSamples/reorderCmd/primitives.ma new file mode 100644 index 0000000000..3ffe2664a9 --- /dev/null +++ b/test/testSamples/reorderCmd/primitives.ma @@ -0,0 +1,186 @@ +//Maya ASCII 2020 scene +//Name: primitives.ma +//Last modified: Thu, Oct 22, 2020 07:44:51 PM +//Codeset: 1252 +requires maya "2020"; +requires -nodeType "mayaUsdProxyShape" -dataType "pxrUsdStageData" "mayaUsdPlugin" "0.5.0"; +currentUnit -l centimeter -a degree -t film; +fileInfo "application" "maya"; +fileInfo "product" "Maya 2021"; +fileInfo "version" "Preview Release 120"; +fileInfo "cutIdentifier" "202009220010-000000"; +fileInfo "osv" "Windows 10 Pro v1909 (Build: 18363)"; +fileInfo "UUID" "E741AE6A-47EC-4E4C-A919-3AA64EDB51BD"; +createNode transform -s -n "persp"; + rename -uid "8CEDE604-4B9D-78BA-CC65-F08E2034DE2A"; + setAttr ".v" no; + setAttr ".t" -type "double3" 28 -29 21 ; + setAttr ".r" -type "double3" 62.482924915355788 -3.1805546814635176e-15 43.994913994745808 ; +createNode camera -s -n "perspShape" -p "persp"; + rename -uid "C97F9055-457A-A92F-466E-C09769A0AF0C"; + setAttr -k off ".v" no; + setAttr ".fl" 34.999999999999993; + setAttr ".coi" 45.453272709454041; + setAttr ".imn" -type "string" "persp"; + setAttr ".den" -type "string" "persp_depth"; + setAttr ".man" -type "string" "persp_mask"; + setAttr ".hc" -type "string" "viewSet -p %camera"; +createNode transform -s -n "top"; + rename -uid "426DD09A-46DA-E060-C3E6-838EC42DD11E"; + setAttr ".v" no; + setAttr ".t" -type "double3" 0 0 1000.1 ; +createNode camera -s -n "topShape" -p "top"; + rename -uid "5F3AE7A3-441D-1509-0CB6-B68ACA51FB9A"; + setAttr -k off ".v" no; + setAttr ".rnd" no; + setAttr ".coi" 1000.1; + setAttr ".ow" 30; + setAttr ".imn" -type "string" "top"; + setAttr ".den" -type "string" "top_depth"; + setAttr ".man" -type "string" "top_mask"; + setAttr ".hc" -type "string" "viewSet -t %camera"; + setAttr ".o" yes; +createNode transform -s -n "front"; + rename -uid "6696B5B1-46B6-62E0-6689-03B9C1A09208"; + setAttr ".v" no; + setAttr ".t" -type "double3" 0 -1000.1 0 ; + setAttr ".r" -type "double3" 90 0 0 ; +createNode camera -s -n "frontShape" -p "front"; + rename -uid "FA916391-4C23-2C88-FE1A-CCB48268BD09"; + setAttr -k off ".v" no; + setAttr ".rnd" no; + setAttr ".coi" 1000.1; + setAttr ".ow" 30; + setAttr ".imn" -type "string" "front"; + setAttr ".den" -type "string" "front_depth"; + setAttr ".man" -type "string" "front_mask"; + setAttr ".hc" -type "string" "viewSet -f %camera"; + setAttr ".o" yes; +createNode transform -s -n "side"; + rename -uid "98E01516-47F1-546C-C329-9BA5E28AE618"; + setAttr ".v" no; + setAttr ".t" -type "double3" 1000.1 0 0 ; + setAttr ".r" -type "double3" 90 0 90 ; +createNode camera -s -n "sideShape" -p "side"; + rename -uid "FC58F624-453A-4960-8819-588DB61B0F59"; + setAttr -k off ".v" no; + setAttr ".rnd" no; + setAttr ".coi" 1000.1; + setAttr ".ow" 30; + setAttr ".imn" -type "string" "side"; + setAttr ".den" -type "string" "side_depth"; + setAttr ".man" -type "string" "side_mask"; + setAttr ".hc" -type "string" "viewSet -s %camera"; + setAttr ".o" yes; +createNode transform -n "Primitives_usd"; + rename -uid "AA4B3580-4759-EFFF-C32B-3BA592783DAE"; +createNode mayaUsdProxyShape -n "Primitives_usdShape" -p "Primitives_usd"; + rename -uid "C051DBA0-44D5-D285-4017-829E91B39EF3"; + addAttr -r false -ci true -h true -sn "forceCompute" -ln "forceCompute" -min 0 + -max 1 -at "bool"; + setAttr -k off ".v"; + setAttr ".covm[0]" 0 1 1; + setAttr ".cdvm[0]" 0 1 1; + setAttr ".fp" -type "string" "primitives.usda"; +createNode lightLinker -s -n "lightLinker1"; + rename -uid "D623B91B-4F3F-9171-4249-649BBF23FCFC"; + setAttr -s 2 ".lnk"; + setAttr -s 2 ".slnk"; +createNode shapeEditorManager -n "shapeEditorManager"; + rename -uid "873A68AC-4225-747D-519D-63948B8FD99A"; +createNode poseInterpolatorManager -n "poseInterpolatorManager"; + rename -uid "202F6085-4D39-3BD7-5EDD-F28B66EDC16A"; +createNode displayLayerManager -n "layerManager"; + rename -uid "AF264B8B-4B99-26C4-C001-DD903B483BBB"; +createNode displayLayer -n "defaultLayer"; + rename -uid "D51812BF-45FC-0B75-D6EC-65BA5F5F15A6"; +createNode renderLayerManager -n "renderLayerManager"; + rename -uid "5CB814AD-4BEB-7241-AC55-7283C760F213"; +createNode renderLayer -n "defaultRenderLayer"; + rename -uid "F8CD5721-4D0B-1B3E-D69C-20BAA121108D"; + setAttr ".g" yes; +createNode script -n "uiConfigurationScriptNode"; + rename -uid "8EFA5D14-4466-83AA-35B3-D386F0AC43AD"; + setAttr ".b" -type "string" ( + "// Maya Mel UI Configuration File.\n//\n// This script is machine generated. Edit at your own risk.\n//\n//\n\nglobal string $gMainPane;\nif (`paneLayout -exists $gMainPane`) {\n\n\tglobal int $gUseScenePanelConfig;\n\tint $useSceneConfig = $gUseScenePanelConfig;\n\tint $nodeEditorPanelVisible = stringArrayContains(\"nodeEditorPanel1\", `getPanel -vis`);\n\tint $nodeEditorWorkspaceControlOpen = (`workspaceControl -exists nodeEditorPanel1Window` && `workspaceControl -q -visible nodeEditorPanel1Window`);\n\tint $menusOkayInPanels = `optionVar -q allowMenusInPanels`;\n\tint $nVisPanes = `paneLayout -q -nvp $gMainPane`;\n\tint $nPanes = 0;\n\tstring $editorName;\n\tstring $panelName;\n\tstring $itemFilterName;\n\tstring $panelConfig;\n\n\t//\n\t// get current state of the UI\n\t//\n\tsceneUIReplacement -update $gMainPane;\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Top View\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Top View\")) -mbv $menusOkayInPanels $panelName;\n" + + "\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"top\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -holdOuts 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 16384\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n" + + " -depthOfFieldPreview 1\n -maxConstantTransparency 1\n -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -controllers 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n" + + " -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n -captureSequenceNumber -1\n -width 1\n -height 1\n -sceneRenderFilter 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Side View\")) `;\n" + + "\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Side View\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"side\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -holdOuts 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 16384\n -fogging 0\n" + + " -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -depthOfFieldPreview 1\n -maxConstantTransparency 1\n -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -controllers 1\n -nurbsCurves 1\n" + + " -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n -captureSequenceNumber -1\n -width 1\n -height 1\n -sceneRenderFilter 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n" + + "\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Front View\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Front View\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"front\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -holdOuts 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n" + + " -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 16384\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -depthOfFieldPreview 1\n -maxConstantTransparency 1\n -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n" + + " -interactiveBackFaceCull 0\n -sortTransparent 1\n -controllers 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n -captureSequenceNumber -1\n" + + " -width 1\n -height 1\n -sceneRenderFilter 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Persp View\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Persp View\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"persp\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -holdOuts 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n" + + " -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 16384\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -depthOfFieldPreview 1\n -maxConstantTransparency 1\n -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n" + + " -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -controllers 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n" + + " -strokes 1\n -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n -captureSequenceNumber -1\n -width 1261\n -height 838\n -sceneRenderFilter 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"outlinerPanel\" (localizedPanelLabel(\"ToggledOutliner\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\toutlinerPanel -edit -l (localizedPanelLabel(\"ToggledOutliner\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n outlinerEditor -e \n -docTag \"isolOutln_fromSeln\" \n -showShapes 1\n -showAssignedMaterials 0\n -showTimeEditor 1\n -showReferenceNodes 0\n -showReferenceMembers 0\n -showAttributes 0\n -showConnected 0\n -showAnimCurvesOnly 0\n -showMuteInfo 0\n" + + " -organizeByLayer 1\n -organizeByClip 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 0\n -autoExpandAnimatedShapes 1\n -showDagOnly 1\n -showAssets 1\n -showContainedOnly 1\n -showPublishedAsConnected 0\n -showParentContainers 0\n -showContainerContents 1\n -ignoreDagHierarchy 0\n -expandConnections 0\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 0\n -highlightActive 1\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"defaultSetFilter\" \n -showSetMembers 1\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -isSet 0\n -isSetMember 0\n -displayMode \"DAG\" \n" + + " -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n -showPinIcons 0\n -mapMotionTrails 0\n -ignoreHiddenAttribute 0\n -ignoreOutlinerColor 0\n -renderFilterVisible 0\n -renderFilterIndex 0\n -selectionOrder \"chronological\" \n -expandAttribute 0\n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"outlinerPanel\" (localizedPanelLabel(\"Outliner\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\toutlinerPanel -edit -l (localizedPanelLabel(\"Outliner\")) -mbv $menusOkayInPanels $panelName;\n" + + "\t\t$editorName = $panelName;\n outlinerEditor -e \n -showShapes 0\n -showAssignedMaterials 0\n -showTimeEditor 1\n -showReferenceNodes 0\n -showReferenceMembers 0\n -showAttributes 0\n -showConnected 0\n -showAnimCurvesOnly 0\n -showMuteInfo 0\n -organizeByLayer 1\n -organizeByClip 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 0\n -autoExpandAnimatedShapes 1\n -showDagOnly 1\n -showAssets 1\n -showContainedOnly 1\n -showPublishedAsConnected 0\n -showParentContainers 0\n -showContainerContents 1\n -ignoreDagHierarchy 0\n -expandConnections 0\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 0\n -highlightActive 1\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 0\n" + + " -dropIsParent 1\n -transmitFilters 0\n -setFilter \"0\" \n -showSetMembers 1\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n -showPinIcons 0\n -mapMotionTrails 0\n -ignoreHiddenAttribute 0\n -ignoreOutlinerColor 0\n -renderFilterVisible 0\n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"graphEditor\" (localizedPanelLabel(\"Graph Editor\")) `;\n" + + "\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Graph Editor\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = ($panelName+\"OutlineEd\");\n outlinerEditor -e \n -showShapes 1\n -showAssignedMaterials 0\n -showTimeEditor 1\n -showReferenceNodes 0\n -showReferenceMembers 0\n -showAttributes 1\n -showConnected 1\n -showAnimCurvesOnly 1\n -showMuteInfo 0\n -organizeByLayer 1\n -organizeByClip 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 1\n -autoExpandAnimatedShapes 1\n -showDagOnly 0\n -showAssets 1\n -showContainedOnly 0\n -showPublishedAsConnected 0\n -showParentContainers 0\n -showContainerContents 0\n -ignoreDagHierarchy 0\n" + + " -expandConnections 1\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 0\n -showLeafs 1\n -showNumericAttrsOnly 1\n -highlightActive 0\n -autoSelectNewObjects 1\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 1\n -setFilter \"0\" \n -showSetMembers 0\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n" + + " -longNames 0\n -niceNames 1\n -showNamespace 1\n -showPinIcons 1\n -mapMotionTrails 1\n -ignoreHiddenAttribute 0\n -ignoreOutlinerColor 0\n -renderFilterVisible 0\n $editorName;\n\n\t\t\t$editorName = ($panelName+\"GraphEd\");\n animCurveEditor -e \n -displayValues 0\n -snapTime \"integer\" \n -snapValue \"none\" \n -showPlayRangeShades \"on\" \n -lockPlayRangeShades \"off\" \n -smoothness \"fine\" \n -resultSamples 1\n -resultScreenSamples 0\n -resultUpdate \"delayed\" \n -showUpstreamCurves 1\n -stackedCurvesMin -1\n -stackedCurvesMax 1\n -stackedCurvesSpace 0.2\n -preSelectionHighlight 0\n -constrainDrag 0\n -valueLinesToggle 1\n -highlightAffectedCurves 0\n" + + " $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"dopeSheetPanel\" (localizedPanelLabel(\"Dope Sheet\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Dope Sheet\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = ($panelName+\"OutlineEd\");\n outlinerEditor -e \n -showShapes 1\n -showAssignedMaterials 0\n -showTimeEditor 1\n -showReferenceNodes 0\n -showReferenceMembers 0\n -showAttributes 1\n -showConnected 1\n -showAnimCurvesOnly 1\n -showMuteInfo 0\n -organizeByLayer 1\n -organizeByClip 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 0\n -autoExpandAnimatedShapes 1\n -showDagOnly 0\n -showAssets 1\n" + + " -showContainedOnly 0\n -showPublishedAsConnected 0\n -showParentContainers 0\n -showContainerContents 0\n -ignoreDagHierarchy 0\n -expandConnections 1\n -showUpstreamCurves 1\n -showUnitlessCurves 0\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 1\n -highlightActive 0\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 1\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"0\" \n -showSetMembers 0\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n" + + " -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n -showPinIcons 0\n -mapMotionTrails 1\n -ignoreHiddenAttribute 0\n -ignoreOutlinerColor 0\n -renderFilterVisible 0\n $editorName;\n\n\t\t\t$editorName = ($panelName+\"DopeSheetEd\");\n dopeSheetEditor -e \n -displayValues 0\n -snapTime \"integer\" \n -snapValue \"none\" \n -outliner \"dopeSheetPanel1OutlineEd\" \n -showSummary 1\n -showScene 0\n -hierarchyBelow 0\n -showTicks 1\n -selectionWindow 0 0 0 0 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"timeEditorPanel\" (localizedPanelLabel(\"Time Editor\")) `;\n" + + "\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Time Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"clipEditorPanel\" (localizedPanelLabel(\"Trax Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Trax Editor\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = clipEditorNameFromPanel($panelName);\n clipEditor -e \n -displayValues 0\n -snapTime \"none\" \n -snapValue \"none\" \n -initialized 0\n -manageSequencer 0 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"sequenceEditorPanel\" (localizedPanelLabel(\"Camera Sequencer\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n" + + "\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Camera Sequencer\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = sequenceEditorNameFromPanel($panelName);\n clipEditor -e \n -displayValues 0\n -snapTime \"none\" \n -snapValue \"none\" \n -initialized 0\n -manageSequencer 1 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"hyperGraphPanel\" (localizedPanelLabel(\"Hypergraph Hierarchy\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Hypergraph Hierarchy\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = ($panelName+\"HyperGraphEd\");\n hyperGraph -e \n -graphLayoutStyle \"hierarchicalLayout\" \n -orientation \"horiz\" \n -mergeConnections 0\n -zoom 1\n -animateTransition 0\n -showRelationships 1\n" + + " -showShapes 0\n -showDeformers 0\n -showExpressions 0\n -showConstraints 0\n -showConnectionFromSelected 0\n -showConnectionToSelected 0\n -showConstraintLabels 0\n -showUnderworld 0\n -showInvisible 0\n -transitionFrames 1\n -opaqueContainers 0\n -freeform 0\n -imagePosition 0 0 \n -imageScale 1\n -imageEnabled 0\n -graphType \"DAG\" \n -heatMapDisplay 0\n -updateSelection 1\n -updateNodeAdded 1\n -useDrawOverrideColor 0\n -limitGraphTraversal -1\n -range 0 0 \n -iconSize \"smallIcons\" \n -showCachedConnections 0\n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"hyperShadePanel\" (localizedPanelLabel(\"Hypershade\")) `;\n" + + "\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Hypershade\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"visorPanel\" (localizedPanelLabel(\"Visor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Visor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"nodeEditorPanel\" (localizedPanelLabel(\"Node Editor\")) `;\n\tif ($nodeEditorPanelVisible || $nodeEditorWorkspaceControlOpen) {\n\t\tif (\"\" == $panelName) {\n\t\t\tif ($useSceneConfig) {\n\t\t\t\t$panelName = `scriptedPanel -unParent -type \"nodeEditorPanel\" -l (localizedPanelLabel(\"Node Editor\")) -mbv $menusOkayInPanels `;\n\n\t\t\t$editorName = ($panelName+\"NodeEditorEd\");\n nodeEditor -e \n -allAttributes 0\n" + + " -allNodes 0\n -autoSizeNodes 1\n -consistentNameSize 1\n -createNodeCommand \"nodeEdCreateNodeCommand\" \n -connectNodeOnCreation 0\n -connectOnDrop 0\n -copyConnectionsOnPaste 0\n -connectionStyle \"bezier\" \n -defaultPinnedState 0\n -additiveGraphingMode 0\n -settingsChangedCallback \"nodeEdSyncControls\" \n -traversalDepthLimit -1\n -keyPressCommand \"nodeEdKeyPressCommand\" \n -nodeTitleMode \"name\" \n -gridSnap 0\n -gridVisibility 1\n -crosshairOnEdgeDragging 0\n -popupMenuScript \"nodeEdBuildPanelMenus\" \n -showNamespace 1\n -showShapes 1\n -showSGShapes 0\n -showTransforms 1\n -useAssets 1\n -syncedSelection 1\n -extendToShapes 1\n -editorMode \"default\" \n" + + " -hasWatchpoint 0\n $editorName;\n\t\t\t}\n\t\t} else {\n\t\t\t$label = `panel -q -label $panelName`;\n\t\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Node Editor\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = ($panelName+\"NodeEditorEd\");\n nodeEditor -e \n -allAttributes 0\n -allNodes 0\n -autoSizeNodes 1\n -consistentNameSize 1\n -createNodeCommand \"nodeEdCreateNodeCommand\" \n -connectNodeOnCreation 0\n -connectOnDrop 0\n -copyConnectionsOnPaste 0\n -connectionStyle \"bezier\" \n -defaultPinnedState 0\n -additiveGraphingMode 0\n -settingsChangedCallback \"nodeEdSyncControls\" \n -traversalDepthLimit -1\n -keyPressCommand \"nodeEdKeyPressCommand\" \n -nodeTitleMode \"name\" \n -gridSnap 0\n -gridVisibility 1\n -crosshairOnEdgeDragging 0\n" + + " -popupMenuScript \"nodeEdBuildPanelMenus\" \n -showNamespace 1\n -showShapes 1\n -showSGShapes 0\n -showTransforms 1\n -useAssets 1\n -syncedSelection 1\n -extendToShapes 1\n -editorMode \"default\" \n -hasWatchpoint 0\n $editorName;\n\t\t\tif (!$useSceneConfig) {\n\t\t\t\tpanel -e -l $label $panelName;\n\t\t\t}\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"createNodePanel\" (localizedPanelLabel(\"Create Node\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Create Node\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"polyTexturePlacementPanel\" (localizedPanelLabel(\"UV Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"UV Editor\")) -mbv $menusOkayInPanels $panelName;\n" + + "\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"renderWindowPanel\" (localizedPanelLabel(\"Render View\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Render View\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"shapePanel\" (localizedPanelLabel(\"Shape Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tshapePanel -edit -l (localizedPanelLabel(\"Shape Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"posePanel\" (localizedPanelLabel(\"Pose Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tposePanel -edit -l (localizedPanelLabel(\"Pose Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n" + + "\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"dynRelEdPanel\" (localizedPanelLabel(\"Dynamic Relationships\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Dynamic Relationships\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"relationshipPanel\" (localizedPanelLabel(\"Relationship Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Relationship Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"referenceEditorPanel\" (localizedPanelLabel(\"Reference Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Reference Editor\")) -mbv $menusOkayInPanels $panelName;\n" + + "\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"componentEditorPanel\" (localizedPanelLabel(\"Component Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Component Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"dynPaintScriptedPanelType\" (localizedPanelLabel(\"Paint Effects\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Paint Effects\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"scriptEditorPanel\" (localizedPanelLabel(\"Script Editor\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Script Editor\")) -mbv $menusOkayInPanels $panelName;\n" + + "\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"profilerPanel\" (localizedPanelLabel(\"Profiler Tool\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Profiler Tool\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"contentBrowserPanel\" (localizedPanelLabel(\"Content Browser\")) `;\n\tif (\"\" != $panelName) {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Content Browser\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\tif ($useSceneConfig) {\n string $configName = `getPanel -cwl (localizedPanelLabel(\"Current Layout\"))`;\n if (\"\" != $configName) {\n\t\t\tpanelConfiguration -edit -label (localizedPanelLabel(\"Current Layout\")) \n\t\t\t\t-userCreated false\n\t\t\t\t-defaultImage \"vacantCell.xP:/\"\n" + + "\t\t\t\t-image \"\"\n\t\t\t\t-sc false\n\t\t\t\t-configString \"global string $gMainPane; paneLayout -e -cn \\\"single\\\" -ps 1 100 100 $gMainPane;\"\n\t\t\t\t-removeAllPanels\n\t\t\t\t-ap false\n\t\t\t\t\t(localizedPanelLabel(\"Persp View\")) \n\t\t\t\t\t\"modelPanel\"\n" + + "\t\t\t\t\t\"$panelName = `modelPanel -unParent -l (localizedPanelLabel(\\\"Persp View\\\")) -mbv $menusOkayInPanels `;\\n$editorName = $panelName;\\nmodelEditor -e \\n -cam `findStartUpCamera persp` \\n -useInteractiveMode 0\\n -displayLights \\\"default\\\" \\n -displayAppearance \\\"smoothShaded\\\" \\n -activeOnly 0\\n -ignorePanZoom 0\\n -wireframeOnShaded 0\\n -headsUpDisplay 1\\n -holdOuts 1\\n -selectionHiliteDisplay 1\\n -useDefaultMaterial 0\\n -bufferMode \\\"double\\\" \\n -twoSidedLighting 0\\n -backfaceCulling 0\\n -xray 0\\n -jointXray 0\\n -activeComponentsXray 0\\n -displayTextures 0\\n -smoothWireframe 0\\n -lineWidth 1\\n -textureAnisotropic 0\\n -textureHilight 1\\n -textureSampling 2\\n -textureDisplay \\\"modulate\\\" \\n -textureMaxSize 16384\\n -fogging 0\\n -fogSource \\\"fragment\\\" \\n -fogMode \\\"linear\\\" \\n -fogStart 0\\n -fogEnd 100\\n -fogDensity 0.1\\n -fogColor 0.5 0.5 0.5 1 \\n -depthOfFieldPreview 1\\n -maxConstantTransparency 1\\n -rendererName \\\"vp2Renderer\\\" \\n -objectFilterShowInHUD 1\\n -isFiltered 0\\n -colorResolution 256 256 \\n -bumpResolution 512 512 \\n -textureCompression 0\\n -transparencyAlgorithm \\\"frontAndBackCull\\\" \\n -transpInShadows 0\\n -cullingOverride \\\"none\\\" \\n -lowQualityLighting 0\\n -maximumNumHardwareLights 1\\n -occlusionCulling 0\\n -shadingModel 0\\n -useBaseRenderer 0\\n -useReducedRenderer 0\\n -smallObjectCulling 0\\n -smallObjectThreshold -1 \\n -interactiveDisableShadows 0\\n -interactiveBackFaceCull 0\\n -sortTransparent 1\\n -controllers 1\\n -nurbsCurves 1\\n -nurbsSurfaces 1\\n -polymeshes 1\\n -subdivSurfaces 1\\n -planes 1\\n -lights 1\\n -cameras 1\\n -controlVertices 1\\n -hulls 1\\n -grid 1\\n -imagePlane 1\\n -joints 1\\n -ikHandles 1\\n -deformers 1\\n -dynamics 1\\n -particleInstancers 1\\n -fluids 1\\n -hairSystems 1\\n -follicles 1\\n -nCloths 1\\n -nParticles 1\\n -nRigids 1\\n -dynamicConstraints 1\\n -locators 1\\n -manipulators 1\\n -pluginShapes 1\\n -dimensions 1\\n -handles 1\\n -pivots 1\\n -textures 1\\n -strokes 1\\n -motionTrails 1\\n -clipGhosts 1\\n -greasePencils 1\\n -shadows 0\\n -captureSequenceNumber -1\\n -width 1261\\n -height 838\\n -sceneRenderFilter 0\\n $editorName;\\nmodelEditor -e -viewSelected 0 $editorName\"\n" + + "\t\t\t\t\t\"modelPanel -edit -l (localizedPanelLabel(\\\"Persp View\\\")) -mbv $menusOkayInPanels $panelName;\\n$editorName = $panelName;\\nmodelEditor -e \\n -cam `findStartUpCamera persp` \\n -useInteractiveMode 0\\n -displayLights \\\"default\\\" \\n -displayAppearance \\\"smoothShaded\\\" \\n -activeOnly 0\\n -ignorePanZoom 0\\n -wireframeOnShaded 0\\n -headsUpDisplay 1\\n -holdOuts 1\\n -selectionHiliteDisplay 1\\n -useDefaultMaterial 0\\n -bufferMode \\\"double\\\" \\n -twoSidedLighting 0\\n -backfaceCulling 0\\n -xray 0\\n -jointXray 0\\n -activeComponentsXray 0\\n -displayTextures 0\\n -smoothWireframe 0\\n -lineWidth 1\\n -textureAnisotropic 0\\n -textureHilight 1\\n -textureSampling 2\\n -textureDisplay \\\"modulate\\\" \\n -textureMaxSize 16384\\n -fogging 0\\n -fogSource \\\"fragment\\\" \\n -fogMode \\\"linear\\\" \\n -fogStart 0\\n -fogEnd 100\\n -fogDensity 0.1\\n -fogColor 0.5 0.5 0.5 1 \\n -depthOfFieldPreview 1\\n -maxConstantTransparency 1\\n -rendererName \\\"vp2Renderer\\\" \\n -objectFilterShowInHUD 1\\n -isFiltered 0\\n -colorResolution 256 256 \\n -bumpResolution 512 512 \\n -textureCompression 0\\n -transparencyAlgorithm \\\"frontAndBackCull\\\" \\n -transpInShadows 0\\n -cullingOverride \\\"none\\\" \\n -lowQualityLighting 0\\n -maximumNumHardwareLights 1\\n -occlusionCulling 0\\n -shadingModel 0\\n -useBaseRenderer 0\\n -useReducedRenderer 0\\n -smallObjectCulling 0\\n -smallObjectThreshold -1 \\n -interactiveDisableShadows 0\\n -interactiveBackFaceCull 0\\n -sortTransparent 1\\n -controllers 1\\n -nurbsCurves 1\\n -nurbsSurfaces 1\\n -polymeshes 1\\n -subdivSurfaces 1\\n -planes 1\\n -lights 1\\n -cameras 1\\n -controlVertices 1\\n -hulls 1\\n -grid 1\\n -imagePlane 1\\n -joints 1\\n -ikHandles 1\\n -deformers 1\\n -dynamics 1\\n -particleInstancers 1\\n -fluids 1\\n -hairSystems 1\\n -follicles 1\\n -nCloths 1\\n -nParticles 1\\n -nRigids 1\\n -dynamicConstraints 1\\n -locators 1\\n -manipulators 1\\n -pluginShapes 1\\n -dimensions 1\\n -handles 1\\n -pivots 1\\n -textures 1\\n -strokes 1\\n -motionTrails 1\\n -clipGhosts 1\\n -greasePencils 1\\n -shadows 0\\n -captureSequenceNumber -1\\n -width 1261\\n -height 838\\n -sceneRenderFilter 0\\n $editorName;\\nmodelEditor -e -viewSelected 0 $editorName\"\n" + + "\t\t\t\t$configName;\n\n setNamedPanelLayout (localizedPanelLabel(\"Current Layout\"));\n }\n\n panelHistory -e -clear mainPanelHistory;\n sceneUIReplacement -clear;\n\t}\n\n\ngrid -spacing 5 -size 12 -divisions 5 -displayAxes yes -displayGridLines yes -displayDivisionLines yes -displayPerspectiveLabels no -displayOrthographicLabels no -displayAxesBold yes -perspectiveLabelPosition axis -orthographicLabelPosition edge;\nviewManip -drawCompass 0 -compassAngle 0 -frontParameters \"\" -homeParameters \"\" -selectionLockParameters \"\";\n}\n"); + setAttr ".st" 3; +createNode script -n "sceneConfigurationScriptNode"; + rename -uid "0583D8FC-4820-0B89-B876-4BB103A8B3ED"; + setAttr ".b" -type "string" "playbackOptions -min 1 -max 120 -ast 1 -aet 200 "; + setAttr ".st" 6; +select -ne :time1; + setAttr ".o" 1; + setAttr ".unw" 1; +select -ne :hardwareRenderingGlobals; + setAttr ".otfna" -type "stringArray" 22 "NURBS Curves" "NURBS Surfaces" "Polygons" "Subdiv Surface" "Particles" "Particle Instance" "Fluids" "Strokes" "Image Planes" "UI" "Lights" "Cameras" "Locators" "Joints" "IK Handles" "Deformers" "Motion Trails" "Components" "Hair Systems" "Follicles" "Misc. UI" "Ornaments" ; + setAttr ".otfva" -type "Int32Array" 22 0 1 1 1 1 1 + 1 1 1 0 0 0 0 0 0 0 0 0 + 0 0 0 0 ; + setAttr ".fprt" yes; +select -ne :renderPartition; + setAttr -s 2 ".st"; +select -ne :renderGlobalsList1; +select -ne :defaultShaderList1; + setAttr -s 5 ".s"; +select -ne :postProcessList1; + setAttr -s 2 ".p"; +select -ne :defaultRenderingList1; +select -ne :initialShadingGroup; + setAttr ".ro" yes; +select -ne :initialParticleSE; + setAttr ".ro" yes; +select -ne :defaultRenderGlobals; + addAttr -ci true -h true -sn "dss" -ln "defaultSurfaceShader" -dt "string"; + setAttr ".dss" -type "string" "lambert1"; +select -ne :defaultResolution; + setAttr ".pa" 1; +select -ne :hardwareRenderGlobals; + setAttr ".ctrs" 256; + setAttr ".btrs" 512; +connectAttr ":time1.o" "Primitives_usdShape.tm"; +relationship "link" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message"; +relationship "link" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message"; +relationship "shadowLink" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message"; +relationship "shadowLink" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message"; +connectAttr "layerManager.dli[0]" "defaultLayer.id"; +connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; +connectAttr "defaultRenderLayer.msg" ":defaultRenderingList1.r" -na; +// End of primitives.ma diff --git a/test/testSamples/reorderCmd/primitives.usda b/test/testSamples/reorderCmd/primitives.usda new file mode 100644 index 0000000000..2a21473e5f --- /dev/null +++ b/test/testSamples/reorderCmd/primitives.usda @@ -0,0 +1,53 @@ +#usda 1.0 + +def Xform "Xform1" +{ + def Capsule "Capsule1" + { + double3 xformOp:translate = (-7.607727590772411, 0, 0) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + + def Cone "Cone1" + { + double3 xformOp:translate = (-2.986010731900584, -3.534467217462761, -0.5436290254897678) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + + def Cube "Cube1" + { + double3 xformOp:translate = (3.970508182982382, -2.7311656363302603, 1.1741844108896409) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + + def Cylinder "Cylinder1" + { + double3 xformOp:translate = (5.009519938016915, 1.2977105186817894, 2.4365802837636696) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + + def Sphere "Sphere1" + { + double3 xformOp:translate = (-4.965455570134174, -0.09389110573597037, 4.443657435819965) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + + def Sphere "Sphere2" + { + double3 xformOp:translate = (-0.5527416759188446, 0.6708366258753031, 6.8059410098320825) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + + def Sphere "Sphere3" + { + double3 xformOp:translate = (-0.606326554504018, -0.7060700109306381, 1.9297408220127679) + uniform token[] xformOpOrder = ["xformOp:translate"] + } + + def Sphere "Sphere4" + { + double3 xformOp:translate = (1.3242755094579097, 2.6282557204081325, 3.771510933679874) + uniform token[] xformOpOrder = ["xformOp:translate"] + } +} + diff --git a/test/testUtils/mayaUtils.py b/test/testUtils/mayaUtils.py index 139d44abf0..3408eb3b41 100644 --- a/test/testUtils/mayaUtils.py +++ b/test/testUtils/mayaUtils.py @@ -169,6 +169,9 @@ def openAppleBiteScene(): def openGroupBallsScene(): return openTestScene("groupBalls", "ballset.ma" ) +def openPrimitivesScene(): + return openTestScene("reorderCmd", "primitives.ma" ) + def createProxyAndStage(): """ Create in-memory stage