diff --git a/localization/zh_CN.lua b/localization/zh_CN.lua index 09402f34..7066c6a6 100644 --- a/localization/zh_CN.lua +++ b/localization/zh_CN.lua @@ -1,411 +1,1967 @@ return { descriptions = { Back = { + b_paperback_shimmering = { + unlock = { + "出售{C:attention}#1#{}张", + "{C:paperback_ego_gift}E.G.O饰品{}" + }, + name = "闪耀牌组", + text = { + "每拥有一种不同{C:attention}罪孽{}", + "便获得{C:attention}+#1#{}个消耗牌栏位", + "小丑牌槽位{C:red}#2#{}", + "{C:paperback_ego_gift}E.G.O饰品包{}", + "有{C:attention}5X{}几率更可能出现" + } + }, b_paperback_paper = { name = "纸质牌组", text = { - "{C:legendary}Paperback{C:attention}小丑{}有{C:attention}3x", - "更可能出现" + "{C:legendary}传奇{C:attention}小丑牌{}有", + "有{C:attention}3X{}的几率更可能出现", + "开局时拥有", + "{C:attention,T:j_paperback_shopping_center}#1#{}小丑牌" } }, b_paperback_proud = { + unlock = { + "打出一次{C:attention}光谱{}" + }, name = "骄傲牌组", text = { - "开局时拥有全套的", - "{C:hearts}红桃{}、{C:diamonds}方片{}、{C:spades}黑桃", - "{C:clubs}梅花{}、{C:paperback_crowns}皇冠{}、{C:paperback_stars}银星" + "开局时拥有全套", + "{C:hearts}红桃{}、{C:diamonds}方片{}、{C:spades}黑桃{}", + "{C:clubs}梅花{}、{C:paperback_crowns}皇冠{}和{C:paperback_stars}银星{}" + } + }, + b_paperback_passionate = { + unlock = { + "使用任意牌组", + "在至少{V:1}#1#{}难度下", + "赢得一局游戏" + }, + name = "热忱牌组", + text = { + "每次击败{C:attention}Boss盲注{}后", + "获得一个{C:attention,T:tag_paperback_high_risk}#1#标签", + "不赚取任何{C:money}利息" } }, b_paperback_silver = { + unlock = { + "发现{C:attention}#1#{}张", + "{C:paperback_minor_arcana,E:1}塔罗辅牌{}" + }, name = "银色牌组", text = { "开局时拥有", "{C:paperback_minor_arcana,T:v_paperback_celtic_cross}#1#{}优惠券", "和一张{C:paperback_minor_arcana,T:c_paperback_nine_of_cups}#2#" } + }, + b_paperback_antique = { + unlock = { + "发现所有", + "{C:paperback_minor_arcana,E:1}塔罗辅牌{}" + }, + name = "古旧牌组", + text = { + "{C:tarot}秘术包{}不再", + "出现在商店中", + "{C:paperback_minor_arcana}秘仪包", + "有{C:attention}3X{}的几率更可能出现" + } + }, + b_paperback_dreamer = { + unlock = { + "拥有{C:attention}#1#{}张小丑牌", + "每张带有{V:1}#2#{}张贴纸" + }, + name = "追梦者牌组", + text = { + "开局时获得一张{C:paperback_temporary}临时{}的", + "{C:paperback_minor_arcana,T:c_paperback_apostle_of_wands}#1#", + "{C:attention}#2#{}个小丑牌槽位" + } } }, - Joker = { - j_paperback_festive_joker = { - name = "喜庆小丑", + Tag = { + tag_paperback_divination = { + name = "占卜标签", text = { - "{C:attention}#1#{}在计分时", - "有{C:green}#2#/#3#几率创造", - "一张随机{C:attention}消耗牌{}", - "{C:inactive}(需要空间)" + "获得一个免费的", + "{C:paperback_minor_arcana}超级秘仪包" } }, - j_paperback_medic = { - name = "医生", + tag_paperback_dichrome = { + name = "双色标签", text = { - "{C:attention}#1#{}重新触发", - "其他牌的效果增加一次", + "商店里的下一张", + "基础版本小丑牌", + "将会免费且变为{C:dark_edition}双色" } }, - j_paperback_matcha = { - name = "抹茶", + tag_paperback_angel_investment = { + name = "天使投资标签", text = { - "每张牌计分时这张", - "小丑获得{C:chips}+#1#{}筹码", - "{C:mult}弃牌{}时有", - "{C:green}#2#/#3#{}几率自毁", - "{C:inactive}(当前{C:chips}+#4#{C:inactive}筹码)" + "当前每拥有{C:money}$#2#{}", + "使你获得{C:money}$#1#{}", + "{C:inactive}(可获得{C:money}$#3#{C:inactive})" } }, - j_paperback_you_are_a_fool = { - name = "你是小丑!", + tag_paperback_breaking = { + name = "攻坚标签", text = { - "如果出牌至少有", - "{C:attention}#1#{}张{C:attention}人头牌{}计分", - "将{C:attention}留在手牌中{}的所有牌", - "转换为{C:attention}最左侧{}的计分牌", - "{S:1.1,C:red,E:2}之后自毁", + "使{C:attention}Boss盲注{}", + "限制条件消失" } }, - j_paperback_kintsugi_joker = { - name = "金缮小丑", + tag_paperback_high_risk = { + name = "高风险标签", text = { - "当一张{C:attention}#2#{}被摧毁时", - "将{C:attention}#2#{}的资金", - "产出上限提升{C:money}$#1#{}", - "{C:inactive}(当前提升{C:money}$#3#{C:inactive})" + "选择{C:attention}Boss盲注{}时", + "将其分数", + "需求{C:attention}翻倍{}", + "并获得{C:money}$#1#" } - }, - j_paperback_ddakji = { - name = "叠纸游戏", + } + }, + paperback_ego_gift = { + c_paperback_thrill = { + name = "快感", text = { - "{C:green}#1#/#2#{}的牌抽取时背面朝上", - "如果打出的计分牌同时", - "包含{C:attention}正面朝上{}和", - "{C:attention}背面朝上{}的牌", - "创造一张随机消耗牌", - "{C:inactive}(需要空间)" + "在回合的{C:attention}第一次出牌{}时", + "每在本回合使用一次{C:attention}弃牌{}", + "此{C:paperback_ego_gift}E.G.O饰品{}给予{X:mult,C:white}X#1#{}倍率", + "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" } }, - j_paperback_weather_radio = { - name = "天气预报", + c_paperback_downpour = { + name = "暴雨", text = { - "如果打出的{C:attention}牌型{}包含{C:attention}#2#{}", - "这张小丑获得{X:mult,C:white}X#1#{}倍率", - "当达到{X:mult,C:white}X#3#{}倍率或以上时", - "消除当前{C:attention}Boss盲注{}的限制条件", - "并失去{X:mult,C:white}X#4#{}倍率", - "{C:inactive}(当前{X:mult,C:white}X#5#{C:inactive}倍率)", - "{s:0.75}牌型每回合结束改变" + "每次出牌后", + "{C:attention}盲注要求{}降低{C:attention}#1#%" } }, - j_paperback_power_surge = { - name = "电涌", + c_paperback_phlebotomy_pack = { + name = "采血包", text = { - "打出的{C:attention}#1#{}在计分时", - "给予{X:mult,C:white}X#2#{}倍率", - "但有{C:green}#3#/#4#{}几率", - "{C:red}摧毁{}一张{C:attention}留在{}", - "{C:attention}手牌中{}的卡牌", + "每回合{C:blue}+#1#{}次出牌次数" } }, - j_paperback_bismuth = { - name = "铋", + c_paperback_blue_lighter = { + name = "蓝色芝宝牌打火机", text = { - "打出的{V:1}#1#{}和{V:2}#2#{}花色牌", - "有{C:green}#3#/#4#{}概率变成", - "{C:dark_edition}闪箔{}、{C:dark_edition}镭射{}或{C:dark_edition}多彩", + "选择{C:attention}盲注{}时", + "摧毁一张非{C:paperback_ego_gift}E.G.O饰品{}的消耗牌", + "此{C:paperback_ego_gift}E.G.O饰品{}获得{X:mult,C:white}X#1#{}倍率", + "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" } }, - j_paperback_deadringer = { - name = "牵线傀儡", + c_paperback_fluorescent_lamp = { + name = "荧光灯", text = { - "重新触发计分的{C:attention}#1#{}和{C:attention}#2#", - "重新触发计分的{C:attention}#3#{}两次" + "{C:red}+#1#{}次弃牌次数", + "每有一个空的{C:attention}小丑牌槽位{}", + "额外{C:red}+#1#{}次弃牌次数", + "{C:inactive}(当前为{C:red}+#3#{C:inactive}次弃牌)" } }, - j_paperback_full_moon = { - name = "满月", + c_paperback_death_seeker = { + name = "赴死者", text = { - "{C:planet}星球牌{}有", - "{C:green}#1#/#2#{}几率", - "升级{C:attention}两次", + "{C:attention}增强牌{}计分时", + "给予等于其{C:attention}点数{}的{C:mult}倍率{}" } }, - j_paperback_sake_cup = { - name = "清酒杯", + c_paperback_smokes_and_wires = { + name = "烟霾与铁丝网", text = { - "每次出牌{C:attention}留在手牌中{}", - "的{C:attention}#1#{}有{C:green}#2#/#3#{}几率创造", - "一张{C:attention}对应牌型{}的{C:planet}星球牌", - "{C:inactive}(需要空间)" + "回合的{C:attention}最后一次{}出牌", + "获得{X:red,C:white}X#1#{}倍率" } }, - j_paperback_resurrections = { - name = "复活", + c_paperback_coffee_and_cranes = { + name = "咖啡与纸鹤", text = { - "卖掉{C:attention}小丑{}时有{C:green}#1#/#2#{}几率", - "创造一张售价{C:money}-$#3#{}且带有", - "{C:dark_edition}负片{}版本的相同小丑", - "{s:0.9}复制失败时几率增加{s:0.9,C:green}#4#", - "{s:0.9}复制成功后几率重置" + "回合结束时获得{C:money}$#1#{}" } }, - j_paperback_book_of_vengeance = { - name = "复仇之书", + c_paperback_chalice_of_trickle_down = { + name = "涓滴圣杯", text = { - "如果回合的{C:attention}第一次出牌{}", - "击败了{C:attention}Boss盲注{}", - "自毁并复制一张", - "右侧的{C:attention}小丑{}" + "在{C:attention}Boss盲注{}期间", + "获得等于{C:attention}计分牌{}中", + "最低点数的{C:money}资金{}" } }, - j_paperback_b_soda = { - name = "B-苏打", + c_paperback_dark_vestige = { + name = "黑暗残迹", text = { - "选择{C:attention}盲注{}时", - "获得{C:chips}+#1#{}出牌次数", - "击败{C:attention}盲注{}时若", - "剩余{C:chips}0{}出牌次数", - "则回合结束自毁", + "试图拥有重复的", + "{C:paperback_ego_gift}E.G.O饰品{}的产物" } }, - j_paperback_angel_investor = { - name = "天使投资家", + c_paperback_decamillennial_stewpot = { + name = "万年炖锅", text = { - "跳过{C:attention}盲注{}时获得", - "{C:attention}#1#{}个{C:money}天使投资标签" + "如果回合的{C:attention}第一次出牌{}", + "是{C:attention}单张牌{}", + "则将其摧毁" } }, - j_paperback_ice_cube = { - name = "冰块", + c_paperback_imposed_weight = { + name = "强压的重担", text = { - "每个{C:attention}食物小丑{}", - "提供{X:mult,C:white}X#1#{}倍率", - "{C:attention}#2#{}回合后融化", - "{C:inactive}(当前{X:mult,C:white}X#3#{C:inactive}倍率)" + "每有一个空的{C:attention}小丑牌槽位{}", + "{C:attention}最右侧{}的计分牌", + "就额外重新触发{C:attention}#1#{}次" } }, - j_paperback_champagne = { - name = "香槟", + c_paperback_nebulizer = { + name = "雾化器", text = { - "挑战{C:attention}Boss盲注{}期间", - "每张计分牌给予{C:money}$#1#{}", - "带有{C:attention}蜡封{}的牌{C:attention}翻倍{}", - "{C:attention}#2#{}回合后{C:attention}饮尽{}" + "计分牌有{C:green}#1#/#2#{}几率", + "给予{X:mult,C:white}X#3#{}倍率" } }, - j_paperback_pocket_pair = { - name = "便携对子", + c_paperback_broken_glasses = { + name = "破碎眼镜", text = { - "回合开始发牌发出的", - "每一个{C:attention}#2#{}给予{C:money}$#1#{}" + "每当恰好有{C:attention}1{}或{C:attention}2{}张牌被{C:attention}摧毁{}时", + "为每张被摧毁的牌生成{C:attention}两张复制{}", + "之后有{C:green}#1#/#2#{}几率{C:red}自毁{}" } }, - j_paperback_the_quiet = { - name = "这宁静", + c_paperback_pendant_of_nostalgia = { + name = "追忆吊坠", text = { - "在你的完整牌组中", - "每比完整的{C:attention}#2#{}张牌少一张", - "就获得{X:mult,C:white}X#1#{}倍率", - "{C:inactive}(当前{X:mult,C:white}X#3#{C:inactive}倍率)" + "每当一张{C:attention}游戏牌{}被摧毁时", + "生成一张随机{C:tarot}塔罗牌{}", + "{C:inactive}(必须有空位)" } }, - j_paperback_alert = { - name = "警报", + c_paperback_disk_fragment = { + name = "星象盘碎片", text = { - "如果{C:attention}出牌{}是", - "一张{C:attention}人头牌{},", - "将其摧毁", - "{C:inactive}(#1#/#2#)?" + "当选择{C:attention}小盲注{}或{C:attention}大盲注{}时", + "如果未拥有{C:planet}星球牌{}", + "则生成{C:attention}#1#{}张{C:dark_edition}负片{}{C:planet}星球牌{}" } }, - j_paperback_legacy = { - name = "遗产", + c_paperback_ragged_umbrella = { + name = "破伞", text = { - "当摧毁一张{C:attention}无增强{}的牌时", - "将它的{C:chips}筹码{}数作为{C:mult}倍率{}", - "增加到这张牌的倍率上", - "{C:inactive}(当前{C:mult}+#1#{C:inactive}倍率)" + "每当一次出牌", + "未能击败{C:attention}盲注{}时", + "此{C:paperback_ego_gift}E.G.O饰品{}获得{C:chips}+#1#{}筹码", + "{C:inactive}(当前为{C:chips}+#2#{C:inactive}筹码)" } }, - j_paperback_backpack = { - name = "背包", + c_paperback_tomorrow_fortune = { + name = "明日之运", text = { - "{C:money}商店{}增加一个", - "免费的{C:attention}小丑包" + "所有{C:attention}增强包{}中", + "可选择的牌增加{C:attention}1{}张" } }, - j_paperback_jester_of_nihil = { - name = "虚无弄臣", + c_paperback_rusty_coin = { + name = "生锈纪念币", text = { - "{C:attention}削弱最后计分{}的牌", - "对应的花色", - "每张{C:attention}被削弱{}的牌", - "给予{C:mult}+#1#{}倍率", - "{C:inactive}(当前削弱{V:1}#2#{C:inactive}且{C:mult}+#3#{C:inactive}倍率)", + "如果回合的{C:attention}第一次出牌{}", + "是{C:attention}单张牌{}", + "则为其添加一个随机{C:attention}蜡封{}" } }, - j_paperback_forgery = { - name = "赝品", + c_paperback_fiery_down = { + name = "炽热绒羽", text = { - "每次出牌复制一张随机{C:attention}小丑的能力", - "如果其中包含{X:mult,C:white}X倍率{}、{C:mult}倍率{}或{C:chips}筹码{}", - "将对应的数值乘以", - "{X:attention,C:white}X#1#{}与{X:attention,C:white}X#2#{}之间的随机系数", - "{C:inactive}(当前{C:attention}#3#{C:inactive}系数{X:attention,C:white}X#4#{C:inactive})" + "弃掉{C:attention}#1#{}张牌后", + "{C:inactive}(已弃{C:attention}#2#{C:inactive}张){}", + "升级下一次打出的", + "{C:attention}牌型{}" } }, - j_paperback_the_world = { - name = "砸瓦鲁多", + c_paperback_pendant_of_nostalgia_minor_arcana = { + name = "追忆吊坠", text = { - "所有{C:chips}出牌{}和{C:mult}弃牌{}", - "都视为每回合", - "{C:attention}第一次{}和{C:attention}最后一次{}" + "每当一张{C:attention}游戏牌{}被摧毁时", + "生成一张随机{C:tarot}塔罗牌{}或{C:paperback_minor_arcana}塔罗辅牌{}", + "{C:inactive}(必须有空位)" } }, - j_paperback_epic_sauce = { - name = "史诗酱料", + c_paperback_lightning_rod = { + name = "避雷针", text = { - "{X:mult,C:white}X#1#{}倍率", - "如果出牌不是", - "回合{C:attention}第一次{}出牌", - "摧毁一张随机{C:attention}小丑{}" + "{C:attention}留在手中的{}牌", + "有{C:green}#1#/#2#{}几率", + "重新触发" } }, - j_paperback_find_jimbo = { - name = "视觉大发现", + c_paperback_patrolling_flashlight = { + name = "巡逻用手电筒", text = { - "每张计分的{V:1}#2#{}{C:attention}#1#{}", - "使你获得{C:money}$#3#{}", - "{s:0.8}卡牌每回合改变" - }, + "每个{C:attention}底注{}中", + "{C:attention}第一次{}使用的消耗牌", + "会生成一个{C:attention}充能复制{}" + } }, - j_paperback_cream_liqueur = { - name = "奶油利口酒", + c_paperback_thrill_inactive = { + name = "快感", text = { - "{C:attention}标签{}生效时赚取{C:money}$#1#{}", - "{C:attention}#2#{}回合后{C:attention}饮尽{}", - "{C:inactive}(获取{C:attention}标签{C:inactive}时重置)" + "在回合的{C:attention}第一次{}出牌时", + "每在本回合使用一次{C:attention}弃牌{}", + "此{C:paperback_ego_gift}E.G.O饰品{}给予{X:mult,C:white}X#1#{}倍率" } - }, - j_paperback_coffee = { - name = "咖啡", + } + }, + paperback_minor_arcana = { + c_paperback_page_of_wands = { + name = "权杖侍从", text = { - "{C:attention}+#1#{}手牌上限", - "跳过{C:attention}盲注{}时增加{C:attention}#2#{}", - "选择{C:attention}小盲注{}或{C:attention}大盲注{}时", - "有{C:green}#3#/#4#{}几率{C:attention}饮尽{}", + "给最多{C:attention}#1#{}张所选卡牌", + "加上{C:attention}橙色别针{}" } }, - j_paperback_basic_energy = { - name = "基本小丑能量", + c_paperback_six_of_cups = { + name = "圣杯六", text = { - "使用任何{C:attention}消耗牌{}时", - "有{C:green}#1#/#2#{}几率复制一张", - "{C:inactive}(无法复制复制出的牌)", - "{C:inactive}(需要空间)" + "获得等同于所选", + "{C:attention}#1#{}张卡牌{C:chips}筹码{}数", + "{C:attention}一半{}的{C:money}资金", + "{C:inactive}(最高{C:money}$#2#{C:inactive})" } }, - j_paperback_big_misser = { - name = "莫大的缺失", + c_paperback_ten_of_wands = { + name = "权杖十", text = { - "每个空的消耗牌槽位", - "获得{X:mult,C:white}X#1#{}倍率", - "{C:inactive}(当前{X:mult,C:white}X#2#{}{C:inactive}倍率)" + "选定{C:attention}#1#{}张卡牌", + "摧毁{C:attention}右侧两张{}并将", + "它们的{C:chips}筹码{}给予{C:attention}左侧那张", + "{C:inactive}(拖动重新排列)" } }, - j_paperback_complete_breakfast = { - name = "均衡早餐", + c_paperback_nine_of_swords = { + name = "宝剑九", text = { - "{C:mult}+#1#{}倍率且{C:chips}+#2#{}筹码", - "出牌后这张小丑", - "有{C:green}#3#/#4#{}几率{C:attention}吃完{}", - "出牌后几率", - "增加{C:attention}#5#{}", - }, + "摧毁选定小丑牌", + "{C:attention}本局游戏{}", + "{C:red}无法{}再次出现", + "{C:inactive}(可摧毁{C:paperback_eternal}永恒{C:inactive}小丑牌)" + } }, - j_paperback_emergency_broadcast = { - name = "紧急广播", + c_paperback_ten_of_cups = { + name = "圣杯十", text = { - "打出的{C:attention}5{}和{C:attention}8{}计分时", - "给予{C:mult}+#1#{}倍率和{C:chips}+#2#{}筹码", - }, + "有{C:green}#1#/#2#{}几率", + "为一张所选卡牌", + "添加{C:dark_edition}多彩{}版本" + } }, - j_paperback_moribund = { - name = "行将就木", + c_paperback_ten_of_pentacles = { + name = "钱币十", text = { - "如果击败{C:attention}盲注{}时", - "剩余{C:chips}出牌次数{}为{C:attention}0", - "这张小丑获得{C:mult}+#1#{}倍率", - "没有击败盲注则{C:mult}倍率{}翻倍", - "{C:inactive}(当前{C:mult}+#2#{C:inactive}倍率)", - }, + "获得{C:money}$#1#{}~{C:money}$#2#{}之间的随机资金" + } }, - j_paperback_crispy_taco = { - name = "酥脆玉米卷", + c_paperback_knight_of_pentacles = { + name = "钱币骑士", text = { - "{X:chips,C:white}X#1#{}筹码", - "回合结束时", - "有{C:green}#2#/#3#{}几率{C:attention}吃完{}", - }, + "将{C:green}重掷{}费用重置为{C:money}$#1#{}" + } }, - j_paperback_furioso = { + c_paperback_nine_of_wands = { + name = "权杖九", + text = { + "增强{C:attention}#1#{}张选定", + "卡牌成为", + "{C:attention}#2#{}" + } + }, + c_paperback_two_of_wands = { + name = "权杖二", + text = { + "创造你打出次数", + "{C:attention}最多{}和{C:attention}最少{}牌型", + "对应的{C:planet}星球牌{}", + "{C:inactive}(需要空间)" + } + }, + c_paperback_ten_of_swords = { + name = "宝剑十", + text = { + "{C:attention}摧毁{}牌组中", + "与选定牌{C:attention}点数相同{}的", + "所有游戏牌" + } + }, + c_paperback_ace_of_pentacles = { + name = "钱币A", + text = { + "将最多{C:attention}#1#{}张", + "选定卡牌", + "转换为{V:1}#2#{}" + } + }, + c_paperback_four_of_cups = { + name = "圣杯四", + text = { + "选定最多{C:attention}#1#{}张卡牌", + "并移除其所有的", + "{C:attention}增强{}、{C:attention}蜡封{}和{C:attention}版本{}", + "每移除一个就获得{C:money}$#2#{}" + } + }, + c_paperback_ace_of_wands = { + name = "权杖A", + text = { + "给最多{C:attention}#1#{}张所选卡牌", + "加上{C:mult}红色别针{}" + } + }, + c_paperback_eight_of_cups = { + name = "圣杯八", + text = { + "选定最多{C:attention}#1#{}张卡牌", + "将其转换为{C:attention}当前", + "{C:attention}未选定{}的一种随机花色" + } + }, + c_paperback_seven_of_cups = { + name = "圣杯七", + text = { + "选定最多{C:attention}#1#{}张卡牌", + "使其获得随机{C:attention}增强" + } + }, + c_paperback_ace_of_swords = { + name = "宝剑A", + text = { + "将最多{C:attention}#1#{}张", + "选定卡牌", + "转换为{V:1}#2#{}" + } + }, + c_paperback_knight_of_wands = { + name = "权杖骑士", + text = { + "创造一个{C:mult}高风险{C:attention}标签" + } + }, + c_paperback_knight_of_swords = { + name = "宝剑骑士", + text = { + "生成一张随机{C:paperback_minor_arcana}塔罗辅牌{}", + "和一张随机{C:tarot}塔罗牌{}", + "{C:inactive}(必须有空位)" + } + }, + c_paperback_six_of_swords = { + name = "宝剑六", + text = { + "为{C:attention}#1#{}张选定游戏牌", + "添加{C:attention}黄色别针" + } + }, + c_paperback_three_of_cups = { + name = "圣杯三", + text = { + "给最多{C:attention}#1#{}张所选卡牌", + "加上{C:paperback_black}黑色别针{}" + } + }, + c_paperback_six_of_wands = { + name = "权杖六", + text = { + "增强{C:attention}#1#{}张选定", + "卡牌成为", + "{C:attention}#2#{}" + } + }, + c_paperback_king_of_swords = { + name = "宝剑国王", + text = { + "移除选定小丑牌的", + "{C:money}租用{}和{C:paperback_perishable}易腐{}贴纸" + } + }, + c_paperback_eight_of_wands = { + name = "权杖八", + text = { + "创造一个{C:dark_edition}负片{C:attention}标签{}并失去{C:money}$#1#{}", + "如果当前拥有超过{C:attention}#3#{}张小丑", + "超出的每张使你额外失去{C:money}$#2#{}", + "{C:inactive}(当前{C:money}$#4#{C:inactive})" + } + }, + c_paperback_three_of_swords = { + name = "宝剑三", + text = { + "将{C:attention}#1#{}张选定", + "游戏牌增强为", + "{C:attention}#2#" + } + }, + c_paperback_queen_of_swords = { + name = "宝剑皇后", + text = { + "将完整牌组中{C:attention}#1#{}张随机", + "且{C:attention}花色不同{}的游戏牌", + "转换为选定牌的{C:attention}花色" + } + }, + c_paperback_king_of_wands = { + name = "权杖国王", + text = { + "创造一张随机", + "非{C:chips}普通{C:attention}小丑", + "{C:inactive}(不包含{C:legendary}传奇{C:inactive})" + } + }, + c_paperback_eight_of_pentacles = { + name = "钱币八", + text = { + "本局每使用一种不重复的", + "{C:tarot}塔罗牌{}和{C:paperback_minor_arcana}塔罗辅牌{}", + "获得{C:money}$#1#{}", + "{C:inactive}(当前为{C:money}$#2#{C:inactive})" + } + }, + c_paperback_two_of_pentacles = { + name = "钱币二", + text = { + "选中的小丑牌获得", + "或失去{C:paperback_eternal}永恒{}贴纸" + } + }, + c_paperback_two_of_cups = { + name = "圣杯二", + text = { + "随机创造一个", + "{C:dark_edition}多彩{}、{C:dark_edition}镭射{}、{C:dark_edition}闪箔{}、", + "{C:mult}稀有{}或{C:green}罕见{C:attention}标签" + } + }, + c_paperback_queen_of_cups = { + name = "圣杯皇后", + text = { + "增强{C:attention}#1#{}张选定", + "卡牌成为", + "{C:attention}#2#{}" + } + }, + c_paperback_ace_of_cups = { + name = "圣杯A", + text = { + "给最多{C:attention}#1#{}张所选卡牌", + "加上{C:chips}蓝色别针{}" + } + }, + c_paperback_nine_of_cups = { + name = "圣杯九", + text = { + "选定一张{C:attention}小丑{}", + "将其摧毁并创造一张", + "相同或更高{C:attention}稀有度{}的{C:attention}小丑{}", + "{C:inactive}(无法升级为{C:legendary}传奇{C:inactive})" + } + }, + c_paperback_page_of_swords = { + name = "宝剑侍从", + text = { + "将{C:attention}#1#{}张选定", + "游戏牌增强为", + "{C:attention}#2#" + } + }, + c_paperback_five_of_swords = { + name = "宝剑五", + text = { + "选择{C:attention}#1#{}张游戏牌", + "摧毁最右侧两张并为", + "最左侧一张添加随机{C:attention}版本{}", + "{C:attention}蜡封{}或{C:attention}增强效果", + "{C:inactive}(可拖动调整位置)" + } + }, + c_paperback_five_of_cups = { + name = "圣杯五", + text = { + "增强{C:attention}#1#{}张选定", + "卡牌成为", + "{C:attention}#2#{}" + } + }, + c_paperback_three_of_wands = { + name = "权杖三", + text = { + "选定手牌中的{C:attention}#1#{}张牌", + "生成1张其复制牌" + } + }, + c_paperback_five_of_pentacles = { + name = "钱币五", + text = { + "选定{C:attention}#1#{}张牌", + "增强为{C:attention}#2#{}" + } + }, + c_paperback_queen_of_wands = { + name = "权杖皇后", + text = { + "有{C:green}#1#/#2#{}几率", + "为一张随机{C:attention}小丑", + "添加{C:dark_edition}双色{}版本" + } + }, + c_paperback_nine_of_pentacles = { + name = "钱币九", + text = { + "为{C:attention}#1#{}张", + "选定牌添加", + "{C:purple}紫色别针{}" + } + }, + c_paperback_queen_of_pentacles = { + name = "钱币皇后", + text = { + "选择{C:attention}#1#{}张牌", + "将{C:attention}左侧{}牌的{C:attention}点数{}", + "复制给{C:attention}右侧{}牌", + "{C:inactive}(可拖动重新排列)" + } + }, + c_paperback_king_of_pentacles = { + name = "钱币国王", + text = { + "完整牌组中每有一张", + "{C:attention}人头牌{}", + "便获得{C:money}$#1#{}", + "{C:inactive}(当前为{C:money}$#2#{C:inactive})" + } + }, + c_paperback_four_of_swords = { + name = "宝剑四", + text = { + "将最多{C:attention}#1#{}张", + "选定游戏牌转换为", + "随机{C:attention}人头牌" + } + }, + c_paperback_two_of_swords = { + name = "宝剑二", + text = { + "将最多", + "{C:attention}#1#{}张选定游戏牌", + "转换为上次{C:attention}计分{}的花色", + "{C:inactive}(当前为{V:1}#2#{C:inactive})" + } + }, + c_paperback_eight_of_swords = { + name = "宝剑八", + text = { + "为最多{C:attention}#1#{}张选定的游戏牌", + "添加随机{C:attention}别针" + } + }, + c_paperback_knight_of_cups = { + name = "圣杯骑士", + text = { + "选定{C:attention}#1#{}张卡牌", + "{C:attention}左侧{}那张复制{C:attention}右侧{}那张", + "除了{C:attention}点数{}和{C:attention}花色{}以外的{C:attention}一切{}", + "之后摧毁{C:attention}右侧{}那张", + "{C:inactive}(拖动重新排列)" + } + }, + c_paperback_page_of_pentacles = { + name = "钱币侍从", + text = { + "将{C:attention}#1#{}张", + "选定牌增强为", + "{C:attention}#2#{}" + } + }, + c_paperback_four_of_wands = { + name = "权杖四", + text = { + "给最多{C:attention}#1#{}张所选卡牌", + "加上{C:paperback_pink}粉色别针{}" + } + }, + c_paperback_four_of_pentacles = { + name = "钱币四", + text = { + "选择{C:attention}#1#{}张牌", + "有{C:green}#2#/#3#{}几率", + "摧毁手牌中每张", + "{C:attention}未被选中的{}牌" + } + }, + c_paperback_three_of_pentacles = { + name = "钱币三", + text = { + "选择{C:attention}#1#{}张牌", + "{C:attention}最右侧两张{}牌", + "复制{C:attention}最左侧{}牌的{C:attention}增强效果{}", + "{C:inactive}(可拖动重新排列)" + } + }, + c_paperback_six_of_pentacles = { + name = "钱币六", + text = { + "随机生成{C:money}投资{}", + "{C:money}经济{}、{C:red}代金券{}", + "{C:green}D6{}和{C:attention}杂耍标签{}中的一个" + } + }, + c_paperback_page_of_cups = { + name = "圣杯侍从", + text = { + "给最多{C:attention}#1#{}张所选卡牌", + "加上{C:inactive}白色别针{}" + } + }, + c_paperback_seven_of_wands = { + name = "权杖七", + text = { + "创造一个{C:attention}攻坚标签" + } + }, + c_paperback_seven_of_pentacles = { + name = "钱币七", + text = { + "为最多{C:attention}#1#{}张", + "选定牌添加", + "{C:green}绿色别针{}" + } + }, + c_paperback_seven_of_swords = { + name = "宝剑七", + text = { + "为最多{C:attention}#1#{}张选定的游戏牌", + "添加{C:attention}金色别针" + } + }, + c_paperback_king_of_cups = { + name = "圣杯国王", + text = { + "每个拥有全部13种{C:attention}基础点数{}", + "的花色使你获得{C:money}$#1#{}", + "{C:inactive}(当前{C:money}$#2#{C:inactive})" + } + }, + c_paperback_five_of_wands = { + name = "宝剑五", + text = { + "摧毁所有", + "{C:attention}留在手牌中的游戏牌{}", + "将资金设为{C:money}$0" + } + } + }, + Partner = { + pnr_paperback_faker_buffed = { + text = { + "如果只打出{C:attention}一张牌{}", + "则将其摧毁" + } + }, + pnr_paperback_faker = { + name = "伪装者", + text = { + "{C:attention}每回合一次{}", + "如果只打出{C:attention}一张牌{}", + "则将其摧毁" + } + }, + pnr_paperback_virtual = { + name = "虚拟", + text = { + "重新触发每手牌中", + "第一个计分的{C:paperback_light_suit}亮花色{}", + "(当未打出{C:paperback_dark_suit}暗花色{}时)" + } + }, + pnr_paperback_aftermath = { + name = "余波", + text = { + "{C:attention}人头牌{}在计分时", + "{C:chips}+#1#{}筹码" + } + } + }, + Enhanced = { + m_paperback_ceramic = { + name = "陶器牌", + text = { + "计分时随机获得{C:money}$#1#{}~{C:money}$#2#{}", + "如果{C:mult}倍率{}最终", + "{C:attention}高于{} {C:chips}筹码{}", + "则{C:red}摧毁{}此牌", + "(打出或留在手牌时生效)" + } + }, + m_paperback_antique = { + name = "古旧牌", + text = { + "{X:chips,C:white}X#1#{}筹码", + "打出并计分时", + "增加{X:chips,C:white}X#2#{}" + } + }, + m_paperback_wrapped = { + name = "礼品牌", + text = { + "计分时给予{C:money}$#1#{}", + "无点数花色" + } + }, + m_paperback_domino = { + name = "多米诺牌", + text = { + "本回合每打出或弃掉一个点数", + "获得{C:mult}+#1#{}倍率", + "{C:inactive}(当前为{C:mult}+#2#{C:inactive}倍率)" + } + }, + m_paperback_soaked = { + name = "水浸牌", + text = { + "{C:attention}留在手牌中{}的水浸牌", + "为计分提供它们的{C:chips}筹码{}", + "{C:mult}弃牌{}时有{C:green}#1#/#2#{}几率", + "被{C:mult}摧毁{}" + } + }, + m_paperback_sleeved = { + name = "套牌", + text = { + "无法被{C:attention}削弱{}", + "无法被翻转为{C:attention}背面朝上{}", + "被摧毁时获得{C:money}$#1#{}" + } + }, + m_paperback_stained = { + name = "染色牌", + text = { + "如果本回合已出牌后", + "此牌仍{C:attention}留在手中{}", + "则所有计分牌永久获得{C:mult}#1#{}倍率" + } + }, + m_paperback_bandaged = { + name = "绑扎牌", + text = { + "重新触发{C:attention}两侧{}的卡牌", + "计分时有{C:green}#1#/#2#{}几率", + "被{C:mult}摧毁{}" + } + } + }, + Joker = { + j_paperback_complete_breakfast = { + unlock = { + "同时拥有{C:attention,E:1}#1#{}张", + "{C:attention,E:1}食物{}小丑牌" + }, + name = "均衡早餐", + text = { + "{C:mult}+#1#{}倍率", + "{C:chips}+#2#{}筹码", + "出牌后有{C:green}#3#/#4#{}几率{S:1.1,C:red,E:2}自毁{}", + "每次出牌后几率+{C:green}#5#{}", + "" + } + }, + j_paperback_kintsugi_joker = { + name = "金缮小丑", + text = { + "当一张{C:attention}#2#{}被摧毁时", + "将{C:attention}#2#{}的资金", + "产出上限提升{C:money}$#1#{}", + "{C:inactive}(当前提升{C:money}$#3#{C:inactive})" + } + }, + j_paperback_sake_cup = { + unlock = { + "将任意{C:attention,E:1}牌型{}", + "提升至{C:attention,E:1}#1#{}级" + }, + name = "清酒杯", + text = { + "出牌后{C:attention}留在手中的{}", + "{C:attention}#1#{}有{C:green}#2#/#3#{}几率", + "生成对应打出{C:attention}牌型{}的", + "{C:planet}星球牌", + "{C:inactive}(必须有空位)" + } + }, + j_paperback_inner_peace = { + name = "内心宁静", + text = { + "在回合的{C:attention}第一次出牌{}前", + "{C:attention}+3{}手牌上限" + } + }, + j_paperback_triple_moon_goddess_minor_arcana = { + name = "三月女神", + text = { + "如果打出的牌中包含{C:attention}三条{}", + "有{C:green}#1#/#2#{}几率生成一张随机{C:tarot}塔罗牌{}", + "有{C:green}#3#/#4#{}几率生成一张随机{C:paperback_minor_arcana}塔罗辅牌{}", + "{C:inactive}(必须有空位)" + } + }, + j_paperback_emergency_broadcast = { + name = "紧急广播", + text = { + "打出的{C:attention}5{}和{C:attention}8{}计分时", + "给予{C:mult}+#1#{}倍率和{C:chips}+#2#{}筹码" + } + }, + j_paperback_torii = { + name = "鸟居", + text = { + "每跳过{C:attention}#2#{}次盲注", + "{C:attention}#1#{}底注", + "{C:inactive}(已跳过{C:attention}#3#{C:inactive}次){}", + "{C:inactive}(仅计入新底注中的跳过次数){}", + "{V:1}#4#{}" + } + }, + j_paperback_unionized_labor = { + name = "工会劳工", + text = { + "当资金为{C:money}$#1#{}或更低时", + "所有列出的{C:green,E:1,S:1.1}几率{}{C:attention}3X{}", + "否则几率{C:attention}减半{}", + "{C:inactive}(例如{C:green}1/3{C:inactive} -> {C:green}#2#/#3#{C:inactive})" + } + }, + j_paperback_basic_energy = { + name = "基本小丑能量", + text = { + "使用任何{C:attention}消耗牌{}时", + "有{C:green}#1#/#2#{}几率复制一张", + "{C:inactive}(无法复制复制出的牌)", + "{C:inactive}(需要空间)" + } + }, + j_paperback_joker_cd_i = { + name = "小丑CD-i", + text = { + "如果打出的牌刚好有{C:attention}#3#{}张", + "有{C:green}#1#/#2#{}几率生成", + "一张随机{C:planet}星球牌{}", + "{C:inactive}(必须有空位)" + } + }, + j_paperback_moribund = { + name = "行将就木", + text = { + "如果击败{C:attention}盲注{}时", + "剩余{C:blue}出牌次数{}为{C:attention}0", + "此小丑牌获得{C:mult}+#1#{}倍率", + "未击败盲注时{C:mult}倍率{}翻倍", + "{C:inactive}(当前为{C:mult}+#2#{C:inactive}倍率)" + } + }, + j_paperback_langely = { + unlock = { + "{E:1,s:1.3}?????" + }, + name = "朗格雷", + text = { + "击败{C:attention}大盲注{}时获得", + "所有小丑牌{C:money}售价{}一半的资金", + "击败{C:attention}Boss盲注{}时获得", + "所有小丑牌全额{C:money}售价{}的资金" + } + }, + j_paperback_matcha = { + name = "抹茶", + text = { + "每张牌计分时", + "这张小丑牌获得{C:chips}+#1#{}筹码", + "{C:mult}弃牌{}时有{C:green}#2#/#3#{}几率", + "摧毁此牌", + "{C:inactive}(当前{C:chips}+#4#{C:inactive}筹码)" + } + }, + j_paperback_black_forest_cake = { + name = "黑森林蛋糕", + text = { + "每击败一个{C:attention}盲注{}", + "此小丑牌获得{C:mult}+#2#{}倍率", + "如果任何卡牌或小丑牌被{C:attention}摧毁{}", + "则{S:1.1,C:red,E:2}自毁{}", + "{C:inactive}(当前为{C:mult}+#1#{C:inactive}倍率)" + } + }, + j_paperback_prism = { + name = "棱镜", + text = { + "如果打出的牌包含{C:attention}#1#{}", + "将所有{C:attention}计分牌{}转换为", + "随机{C:attention}不同花色{}" + } + }, + j_paperback_joke_master = { + name = "段子手", + text = { + "如果打出的牌型是{C:attention}#2#{}", + "这张小丑牌获得{C:mult}+#1#{}倍率", + "{s:0.8}牌型每回合改变", + "{C:inactive}(当前为{C:mult}+#3#{C:inactive}倍率)" + } + }, + j_paperback_sticky_stick = { + name = "黏签", + text = { + "如果拥有另一个{C:attention}\"签\"{}小丑牌", + "{X:mult,C:white}X#1#{}倍率", + "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" + } + }, + j_paperback_jestosterone = { + name = "Jestosterone", + text = { + "计分的{C:attention}#1#{}变为{C:attention}#2#{}" + } + }, + j_paperback_b_soda = { + name = "B-苏打", + text = { + "选择{C:attention}盲注{}时", + "获得{C:chips}+#1#{}出牌次数", + "击败{C:attention}盲注{}时若", + "剩余{C:chips}0{}出牌次数", + "则回合结束自毁" + } + }, + j_paperback_the_wonder_of_you = { + name = "你的奇迹", + text = { + "选择{C:attention}Boss{}盲注时", + "生成两个随机{C:attention}标签{}" + } + }, + j_paperback_cherry_blossoms = { + name = "樱花", + text = { + "计分的{C:hearts}#1#{}给予{X:mult,C:white}X#2#{}倍率", + "每张连续打出的{C:hearts}#4#{}", + "额外给予{X:mult,C:white}X#3#{}倍率", + "{C:inactive}(出牌结束后重置)" + } + }, + j_paperback_birches = { + name = "白桦", + text = { + "计分的{C:paperback_stars}#1#{}", + "给予{X:mult,C:white}X#2#{}倍率", + "每张连续打出的{C:paperback_stars}#4#{}", + "额外给予{X:mult,C:white}X#3#{}倍率", + "{C:inactive}(出牌结束后重置)" + } + }, + j_paperback_moon_waltz = { + name = "月下圆舞曲", + text = { + "这张小丑牌有{C:green}#3#{}在{C:green}#4#{}的几率获得", + "已使用的{C:planet}Moon{}或", + "{C:planet}Asteroid{}的一半{C:mult}+倍率{}或{C:chips}+筹码{}", + "{C:inactive}(当前为{C:mult}+#1#{C:inactive}倍率和{C:chips}+#2#{C:inactive}筹码)" + } + }, + j_paperback_bicycle = { + name = "自行车", + text = { + "{C:attention}万能牌{}给予等同于", + "其{C:chips}筹码{}数的{C:mult}倍率{}", + "之后{X:mult,C:white}X#1#{}倍率" + } + }, + j_paperback_disco = { + name = "迪斯科小丑", + text = { + "当以{C:money}$#2#{}或更低价格购买卡牌时", + "这张小丑牌获得{C:mult}+#1#{}倍率", + "{C:inactive}(当前为{C:mult}+#3#{C:inactive}倍率)" + } + }, + j_paperback_furioso = { name = "Furioso", text = { - "计分的每个不同{C:attention}点数{}", - "使这张小丑获得{X:mult,C:white}X#1#{}倍率", - "击败{C:attention}Boss盲注{}后重置", - "{C:inactive}(当前{X:mult,C:white}X#2#{}{C:inactive}倍率)", - "{C:inactive}(打出总点数:{C:attention}#3#{C:inactive})", + "计分的每个不同{C:attention}点数{}", + "使这张小丑获得{X:mult,C:white}X#1#{}倍率", + "击败{C:attention}Boss盲注{}后重置", + "{C:inactive}(当前{X:mult,C:white}X#2#{}{C:inactive}倍率)", + "{C:inactive}(打出总点数:{C:attention}#3#{C:inactive})" + } + }, + j_paperback_collector = { + name = "收藏家", + text = { + "牌组中每有一张", + "{C:attention}#2#{}", + "回合结束时便获得{C:money}$#1#{}", + "{C:inactive}(当前{C:money}$#3#{C:inactive})" + } + }, + j_paperback_the_normal_joker = { + name = "普通小丑", + text = { + "重新触发所有", + "{C:blue}普通{C:attention}小丑牌" + } + }, + j_paperback_cakepop = { + name = "蛋糕棒棒糖", + text = { + "计分的{C:hearts}红桃{}给予{C:mult}+#1#{}倍率", + "回合结束时", + "有{C:green}#2#/#3#{}几率{S:1.1,C:red,E:2}自毁{}", + "有{C:green}#2#/#3#{}几率{C:attention}吃完{}" + } + }, + j_paperback_heretical_joker = { + name = "异教小丑", + text = { + "打出的", + "{C:paperback_stars}银星{}花色牌", + "在计分时给予{C:mult}+#1#{}倍率" + } + }, + j_paperback_aperol = { + name = "阿佩罗", + text = { + "计分的{C:diamonds}#1#{}给予{C:money}$#2#{}资金", + "如果计分牌包含至少{C:attention}4{}张{C:diamonds}#4#{}", + "则数值+{C:money}$#3#{}", + "否则减少{C:money}$#3#{}" + } + }, + j_paperback_soft_taco = { + name = "绵软玉米卷", + text = { + "{X:mult,C:white}X#1#{}倍率", + "回合结束时", + "有{C:green}#2#/#3#{}几率{C:attention}吃完{}" + } + }, + j_paperback_evergreens = { + name = "常青树", + text = { + "计分的{C:spades}#1#{}给予{X:mult,C:white}X#2#{}倍率", + "每张连续打出的{C:spades}#4#{}", + "额外给予{X:mult,C:white}X#3#{}倍率", + "{C:inactive}(出牌结束后重置)" + } + }, + j_paperback_meeple = { + name = "米宝", + text = { + "如果打出的牌包含", + "计分的{C:attention}人头牌{}", + "本回合有{C:green}#1#/#2#{}几率", + "{C:mult}+#3#{}次弃牌次数" + } + }, + j_paperback_clothespin = { + name = "衣夹", + text = { + "{C:attention}回合结束{}时每个", + "{C:attention}留在手牌中{}的{C:attention}别针", + "使这张小丑获得{C:chips}+#1#{}筹码", + "{C:inactive}(当前{C:chips}+#2#{C:inactive}筹码)" + } + }, + j_paperback_apple = { + name = "苹果", + text = { + "购买{C:attention}消耗牌{}时", + "有{C:green}#1#/#2#{}几率", + "生成它的{C:dark_edition}负片{}版本", + "{S:1.1,C:red,E:2}自毁{}" + } + }, + j_paperback_spotty_joker = { + name = "斑点小丑", + text = { + "打出的{C:attention}#2#{}计分时", + "这张小丑牌获得{X:mult,C:white}X#1#{}倍率", + "{C:inactive}(当前为{X:mult,C:white}X#3#{}{C:inactive}倍率)" + } + }, + j_paperback_determination = { + name = "决心", + text = { + "即将死亡时", + "{C:attention}#1#{}底注", + "{C:attention}#1#{}手牌上限", + "{S:1.1,C:red,E:2}自毁{}" + } + }, + j_paperback_book_of_vengeance = { + name = "复仇之书", + text = { + "击败{C:attention}Boss盲注{}后", + "{S:1.1,C:red,E:2}自毁{}并{C:red}摧毁{}", + "其左侧的{C:attention}小丑牌{}", + "然后复制其右侧的{C:attention}小丑牌{}" + } + }, + j_paperback_insurance_policy = { + name = "保险单", + text = { + "牌组中每有一张{C:attention}J{}", + "{C:mult}+#1#{}倍率", + "牌组中每有一张{C:attention}K{}", + "{C:mult}-#1#{}倍率", + "{C:inactive}(当前为{C:mult}#2#{C:inactive}倍率)" + } + }, + j_paperback_popsicle_stick = { + name = "冰签", + text = { + "其他{C:attention}\"签\"{}小丑", + "每个提供{X:mult,C:white}X#1#{}倍率...", + "{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive}倍率)" + } + }, + j_paperback_jimbos_inferno = { + name = "金宝的地狱", + text = { + "{C:attention}留在手中{}的{C:paperback_dark_suit}暗花色{}", + "给予每张计分的{C:paperback_dark_suit}暗花色{}", + "{C:mult}+#1#{}倍率", + "{C:inactive}(当前为{C:mult}+#2#{C:inactive}倍率)" + } + }, + j_paperback_ultra_rare = { + name = "超稀有", + text = { + "选择{C:attention}盲注{}时", + "生成售价为{C:money}$#1#{}的", + "随机{C:blue}普通{}、{C:green}罕见和{C:red}稀有{}的临时{C:dark_edition}负片", + "{C:attention}小丑牌{}" + } + }, + j_paperback_forgery = { + name = "赝品", + text = { + "每次出牌复制一张随机{C:attention}小丑的能力", + "如果其中包含{X:mult,C:white}X倍率{}、{C:mult}倍率{}或{C:chips}筹码{}", + "将对应的数值乘以", + "{X:attention,C:white}X#1#{}与{X:attention,C:white}X#2#{}之间的随机系数", + "{C:inactive}(当前{C:attention}#3#{C:inactive}系数{X:attention,C:white}X#4#{C:inactive})" + } + }, + j_paperback_black_star = { + name = "黑星", + text = { + "计分的{C:paperback_dark_suit}暗花色", + "变为{V:1}#1#" + } + }, + j_paperback_rosary_beads = { + name = "玫瑰念珠", + text = { + "如果打出的牌", + "至少有{C:attention}#1#{}张{C:attention}计分{}的{C:hearts}红桃{}", + "获得{C:money}$#2#{}" + } + }, + j_paperback_summoning_circle = { + name = "召唤术阵", + text = { + "如果打出的牌中", + "包含{C:attention}#1#{}", + "复制一张{C:attention}随机消耗牌", + "{C:inactive}(需要空间)" + } + }, + j_paperback_ghost_cola = { + name = "幽灵可乐", + text = { + "卖掉这张小丑以创造一个{C:attention}#1#{}", + "和一张随机{C:dark_edition}负片{}{C:spectral}幻灵牌{}" + } + }, + j_paperback_sweet_stick = { + name = "甜签", + text = { + "每拥有一个{C:attention}\"签\"{}小丑牌", + "给予{X:mult,C:white}X#1#{}倍率", + "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" + } + }, + j_paperback_jester_of_nihil = { + unlock = { + "打出一手包含", + "{C:attention,E:1}#1#{}张", + "{C:attention,E:1}被削弱{}牌的牌型" + }, + name = "虚无弄臣", + text = { + "{C:attention}削弱{}上次计分牌", + "对应的花色", + "完整牌组中每有一张{C:attention}被削弱{}的牌", + "给予{C:mult}+#1#{}倍率", + "{C:inactive}(当前已削弱{V:1}#2#{C:inactive}且{C:mult}+#3#{C:inactive}倍率)" + } + }, + j_paperback_prescript = { + name = "处方笺", + text = { + "如果回合的{C:attention}第一次{}出牌", + "包含{C:attention}#1#{}", + "重新触发所有打出的牌" + } + }, + j_paperback_its_tv_time = { + name = "电视时间到!", + text = { + "{C:paperback_stars}银星牌{}视为{C:attention}奖励牌", + "{C:attention}奖励牌{}视为{C:paperback_stars}银星牌{}" + } + }, + j_paperback_aurora_borealis = { + name = "北极光", + text = { + "每有一张拥有{C:attention}版本{}的小丑牌", + "获得{X:mult,C:white}X#1#{}倍率", + "{s:0.9,C:dark_edition}负片{s:0.9,C:inactive}版本除外{}", + "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" + } + }, + j_paperback_pride_flag_no_spectrums = { + name = "自豪旗帜", + text = { + "如果打出的牌中包含", + "{C:attention}三种{}不同花色", + "这张小丑获得{C:mult}+#1#{}倍率", + "{C:inactive}(当前{C:mult}+#2#{}{C:inactive}倍率)" + } + }, + j_paperback_solar_system = { + name = "太阳系", + text = { + "九种基础{C:planet}星球{}中", + "{C:attention}等级{}最低的那个", + "按等级每级提供{X:mult,C:white}X#1#{}倍率", + "{C:inactive}(当前{X:mult,C:white}X#2#{}{C:inactive}倍率)" + } + }, + j_paperback_ready_to_fly = { + name = "展翅高飞", + text = { + "每当相邻的小丑牌被{C:attention}触发{}", + "这张小丑牌获得{X:chips,C:white}X#2#{}筹码", + "{C:inactive}(当前为{X:chips,C:white}X#1#{C:inactive}筹码)" + } + }, + j_paperback_the_strongest = { + unlock = { + "售出一个{C:paperback_ego_gift,E:1}E.G.O饰品{}" + }, + name = "最强", + text = { + "当一个{C:paperback_ego_gift}E.G.O饰品{}", + "被售出或锈蚀时", + "这张小丑牌获得{X:mult,C:white}X#1#{}倍率", + "击败{C:attention}Boss盲注{}时", + "{C:paperback_ego_gift}锈蚀{}一个{C:paperback_ego_gift}E.G.O饰品{}", + "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" + } + }, + j_paperback_backpack = { + name = "背包", + text = { + "{C:money}商店{}增加一个", + "免费的{C:attention}小丑包" + } + }, + j_paperback_paranoia = { + name = "偏执狂", + text = { + "本局中{C:attention}摧毁{}的每张", + "{C:paperback_dark_suit}暗花色{}卡牌使打出的", + "{C:paperback_light_suit}亮花色{}卡牌每张提供{C:mult}+#1#{}倍率", + "{C:inactive}(当前{C:mult}+#2#{C:inactive}倍率)" + } + }, + j_paperback_grenadine = { + name = "石榴糖浆", + text = { + "计分的{C:hearts}#1#{}给予{X:mult,C:white}X#2#{}倍率", + "如果计分牌包含至少{C:attention}4{}张{C:hearts}#4#{}", + "则获得{X:mult,C:white}X#3#{}倍率", + "否则失去{X:mult,C:white}X#3#{}倍率" + } + }, + j_paperback_clippy = { + name = "大眼夹", + text = { + "选择{C:attention}盲注{}时", + "为牌组中的一张随机游戏牌", + "添加一枚随机{C:attention}别针{}" + } + }, + j_paperback_plague_doctor = { + unlock = { + "发现{C:attention}#1#{}个", + "{C:paperback_ego_gift,E:1}E.G.O饰品{}" + }, + name = "疫医", + text = { + "如果打出的牌型是{C:attention}高牌", + "将计分牌转换为{C:attention}使徒{}", + "留在手中的{C:attention}使徒{}", + "给予{X:mult,C:white}X#1#{}倍率" + } + }, + j_paperback_blue_star = { + name = "蓝星", + text = { + "当{V:1}#2#{}计分时获得{X:chips,C:white}X#1#{}筹码", + "当{V:2}#4#{}计分时失去{X:chips,C:white}X#3#{}筹码", + "{C:inactive}(当前为{X:chips,C:white}X#5#{C:inactive}筹码)" + } + }, + j_paperback_the_sun = { + name = "太阳", + text = { + "如果打出的牌", + "仅包含{C:paperback_light_suit}亮花色{}", + "获得{C:mult}+#1#{}倍率", + "{C:paperback_dark_suit}暗花色{}计分时-{C:mult}#1#{}倍率", + "{C:inactive}(当前为{C:mult}+#2#{C:inactive}倍率)" + } + }, + j_paperback_king_me = { + name = "加冕", + text = { + "计分的非{C:attention}K{}{V:1}#1#{}", + "其点数增加{C:attention}#2#{}" + } + }, + j_paperback_jimbocards_collection = { + unlock = { + "到达", + "{E:1,C:attention}#1#{}底注" + }, + name = "金宝牌", + text = { + "始终为{C:paperback_eternal}永恒{}", + "获得时摧毁所有小丑牌并", + "生成{C:attention}#1#{}张随机{C:dark_edition}负片{}小丑牌", + "所有购买费用减少{C:money}$#2#{}", + "在{C:attention}#3#{}次出牌内通过每个{C:attention}底注{}", + "否则{S:1.1,C:red,E:2}游戏结束{}", + "{C:inactive}(剩余{C:attention}#4#{C:inactive}次出牌)" + } + }, + j_paperback_der_fluschutze = { + name = "fluschutze", + text = { + "如果本回合{C:attention}第一次出牌{}", + "只有一张{C:attention}人头牌{}", + "则将其摧毁", + "这张小丑牌获得{X:mult,C:white}X#1#{}倍率", + "{C:inactive}(当前为{X:mult,C:white}X#2#{} {C:inactive}倍率)" + } + }, + j_paperback_pedrillo = { + name = "佩德里洛", + text = { + "如果计分牌包含一张{C:attention}Q{}", + "升级打出的{C:attention}牌型{}" + } + }, + j_paperback_charred_marshmallow = { + name = "焦黄棉花糖", + text = { + "计分的{C:spades}黑桃{}花色牌", + "给予{C:mult}+#1#{}倍率", + "回合结束时", + "有{C:green}#2#/#3#{}几率{C:attention}吃完{}" + } + }, + j_paperback_marble_soda = { + name = "弹珠汽水", + text = { + "计分的{C:attention}#1#{}", + "给予{X:mult,C:white}X#2#{}倍率", + "打出{C:attention}#3#{}张牌后{S:1.1,C:red,E:2}自毁{}", + "或当#5#被{C:attention}摧毁{}" + } + }, + j_paperback_burning_pact = { + name = "燃烧契约", + text = { + "如果{C:attention}弃牌{}仅包含{C:attention}#1#{}张牌", + "则额外抽取{C:attention}#2#{}张牌" + } + }, + j_paperback_fraudulent_joker = { + name = "欺诈小丑", + text = { + "打出的", + "{C:paperback_crowns}皇冠{}花色牌", + "在计分时给予{C:mult}+#1#{}倍率" + } + }, + j_paperback_jimbocards = { + unlock = { + "到达", + "{E:1,C:attention}#1#{}底注" + }, + name = "金宝牌", + text = { + "获得时摧毁所有小丑牌并", + "生成{C:attention}#1#{}张随机{C:dark_edition}负片{}小丑牌", + "所有购买费用减少{C:money}$#2#{}", + "在{C:attention}#3#{}次出牌内通过每个{C:attention}底注{}", + "否则{S:1.1,C:red,E:2}游戏结束{}", + "{C:inactive}(剩余{C:attention}#4#{C:inactive}次出牌)" + } + }, + j_paperback_teapot = { + name = "茶壶", + text = { + "每当{C:attention}#2#{}被计分时", + "这张小丑牌获得{C:blue}+#1#{}筹码", + "{C:inactive}(当前为{C:blue}+#3#{C:inactive}筹码)" + } + }, + j_paperback_better_call_jimbo = { + name = "最好找‘金宝’", + text = { + "每拥有{C:money}$#2#{}", + "获得{X:mult,C:white}X#1#{}倍率", + "不再赚取{C:money}利息{}", + "{C:inactive}(当前为{X:mult,C:white}X#3#{C:inactive}倍率)" + } + }, + j_paperback_high_speed_rail = { + name = "高速铁路", + text = { + "这张小丑牌{C:blue}获得{}等同于", + "{C:blue}购买过的{}{C:attention}小丑牌{}的花费金额的倍率", + "这张小丑牌{C:red}失去{}等同于", + "{C:red}售出过的{}{C:attention}小丑牌{}的售价金额的倍率", + "{C:inactive}(当前为{C:mult}+#1#{C:inactive}倍率)" + } + }, + j_paperback_one_sin_and_hundreds_of_good_deeds = { + name = "一罪百善", + text = { + "计分的{C:attention}3{}和{C:attention}无点数牌{}", + "计分时给予{C:mult}+#1#{}倍率", + "{C:inactive}“它以恶为食”" + } + }, + j_paperback_shooting_star = { + name = "流星", + text = { + "计分的{V:1}#1#{}有", + "{C:green}#2#/#3#{}几率生成", + "对应打出{C:attention}牌型{}", + "的{C:planet}星球牌{}" + } + }, + j_paperback_ncj = { + name = "无版权小丑", + text = { + "所有其他拥有的小丑牌", + "{C:attention}售价{}每有{C:money}$1{}", + "这张小丑牌给予{C:chips}+#1#{}筹码", + "{C:inactive}(当前为{C:chips}+#2#{C:inactive}筹码)" + } + }, + j_paperback_tanghulu = { + name = "糖葫芦", + text = { + "计分的{C:paperback_crowns}皇冠{}花色牌", + "给予{C:mult}+#1#{}倍率", + "回合结束时", + "有{C:green}#2#/#3#{}几率{C:attention}吃完{}" + } + }, + j_paperback_hamsa_r = { + unlock = { + "拥有{C:attention}#1#{}", + "持续{C:attention}#2#{}回合" + }, + name = "法蒂玛之手", + text = { + "在每回合的{C:attention}最后一次{}出牌时", + "所有列出的几率{}{C:green}+#1#{}" + } + }, + j_paperback_milk_tea = { + name = "奶茶", + text = { + "{C:purple}平衡{}{C:attention}#1#%{}的{C:chips}筹码{}和{C:mult}倍率{}", + "如果平衡后{C:mult}倍率{}{C:attention}高于{}{C:chips}筹码{}", + "数值减少{C:attention}#2#%{} " + } + }, + j_paperback_boundary_of_death = { + name = "生死境界", + text = { + "{C:attention}#1#{}有", + "{C:green}#2#/#3#{}的几率", + "额外提供{C:red}+#4#{}倍率" + } + }, + j_paperback_pop_stick = { + name = "棒签", + text = { + "其他{C:attention}\"签\"{}小丑", + "每个提供{X:mult,C:white}X#1#{}倍率...", + "{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive}倍率)" + } + }, + j_paperback_mismatched_sock = { + name = "错配袜子", + text = { + "如果打出的牌中", + "不包含{C:attention}#2#", + "这张小丑获得{X:mult,C:white}X#1#倍率", + "{C:inactive}(当前{X:mult,C:white}X#3#{C:inactive}倍率)" + } + }, + j_paperback_double_dutchman = { + name = "双层荷兰风味汉堡", + text = { + "出牌后", + "{C:attention}留在手中{}的牌", + "有{C:green}#1#/#2#{}几率", + "获得随机{C:attention}增强{}、{C:attention}蜡封{}或{C:attention}版本{}", + "{C:attention}#3#{}次出牌后{S:1.1,C:red,E:2}自毁{}", + "" + } + }, + j_paperback_joker_cookie = { + name = "小丑姜饼", + text = { + "回合结束时获得{C:money}$#1#{}", + "提现时这一数值增加{C:money}$#2#{}", + "{C:inactive}(最高{C:money}$#3#{C:inactive})", + "回合结束时", + "有{C:green}#4#/#5#{}几率", + "摧毁此牌" + } + }, + j_paperback_small_scale_onshore_wind = { + name = "小规模向岸风", + text = { + "每连续弃掉{C:attention}#2#{}张牌", + "这张小丑牌获得{C:mult}+#1#{}倍率", + "{C:inactive}(当前为{C:mult}+#3#{C:inactive}倍率)" + } + }, + j_paperback_photocopy = { + unlock = { + "拥有一个仅包含", + "相同{C:attention}点数{}", + "和{C:attention}花色{}卡牌的牌组" + }, + name = "复印", + text = { + "复制最右侧", + "{C:attention}小丑牌{}的能力" + } + }, + j_paperback_river = { + name = "河流", + text = { + "如果打出的牌包含{C:attention}5张计分牌", + "获得等同于得分最低的", + "卡牌的{C:chips}筹码{}的{C:money}资金", + "{C:inactive}(最高{C:money}$#1#{C:inactive})" + } + }, + j_paperback_percussion_ensemble = { + name = "打击乐团", + text = { + "牌组中每有一种不同的", + "{C:attention}增强效果{}", + "获得{X:mult,C:white}X#1#{}倍率", + "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" + } + }, + j_paperback_trans_flag = { + name = "跨性别旗", + text = { + "每剩余一次{C:attention}弃牌{}次数", + "给予{C:red}+#1#{}倍率", + "{C:inactive}(当前为{C:red}+#2#{C:inactive}倍率)" + } + }, + j_paperback_blood_rain = { + name = "血雨", + text = { + "{C:attention}#1#{}给予等同于", + "手持游戏牌{C:attention}点数{}的{C:mult}倍率{}", + "而非其{C:chips}筹码值{}" + } + }, + j_paperback_shopkeep = { + unlock = { + "在单次商店中花费{C:money,E:1}$50{}" + }, + name = "店主", + text = { + "每击败{C:attention}#1#{}个{C:attention}盲注{}", + "获得一个{C:attention}优惠券标签{}{C:inactive}(#2#/#1#){}", + "击败{C:attention}Boss盲注{}时", + "获得一个{C:attention}优惠券标签{}" + } + }, + j_paperback_reference_card = { + name = "参考卡", + text = { + "每当{C:attention}所有{}9种", + "基础{C:attention}牌型{}都被打出过时", + "获得{X:mult,C:white}X#1#{}倍率", + "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" + } + }, + j_paperback_hamsa_r_collection = { + unlock = { + "拥有{C:attention}#1#{}", + "持续{C:attention}#2#{}回合" + }, + name = "法蒂玛之手(倒转)", + text = { + "在每回合的{C:attention}最后一次{}出牌时", + "所有列出的几率{}{C:green}+#1#{}" + } + }, + j_paperback_rockin_stick = { + name = "石签", + text = { + "其他{C:attention}\"签\"{}小丑", + "每个提供{X:mult,C:white}X#1#{}倍率...", + "{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive}倍率)" + } + }, + j_paperback_derecho = { + name = "横行风暴", + text = { + "如果打出的{C:attention}计分牌{}仅包含{C:paperback_dark_suit}暗花色", + "这张小丑获得{X:mult,C:white}X#1#{}倍率", + "{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive}倍率)" + } + }, + j_paperback_skydiver = { + name = "跳伞者", + text = { + "如果{C:attention}所有计分牌{}的点数", + "都{C:attention}小于或等于{}本回合", + "计分过的{C:attention}最小点数{}", + "则获得{C:white,X:mult}X#1#{}倍率", + "{C:inactive}(出牌结束后更新{C:inactive})", + "{C:inactive}(当前点数:{C:attention}#2#{C:inactive})" + } + }, + j_paperback_master_spark = { + name = "极限火花", + text = { + "如果打出的牌包含{C:attention}光谱{}", + "摧毁所有{C:attention}手牌{}", + "所有打出的牌添加{C:dark_edition}多彩{}", + "{S:1.1,C:red,E:2}自毁" + } + }, + j_paperback_jokers_11 = { + unlock = { + "牌组中拥有", + "{C:attention}#1#{}张A" }, + name = "Joker's 11", + text = { + "击败一个{C:attention}Boss{}盲注后", + "{C:attention}留在手中的A{}", + "会生成一个随机{C:attention}标签{}" + } }, - j_paperback_soft_taco = { - name = "绵软玉米卷", + j_paperback_eyelander = { + name = "斩首者", text = { - "{X:mult,C:white}X#1#{}倍率", - "回合结束时", - "有{C:green}#2#/#3#{}几率{C:attention}吃完{}", - }, + "计分的{C:attention}人头牌{}会被摧毁", + "计分{C:attention}#1#张人头牌{}后", + "{C:attention}售出{}此小丑牌会为一张", + "{C:attention}随机{}小丑牌添加{C:dark_edition}负片{}版本", + "{C:inactive}(当前已计分{C:attention}#2#{C:inactive}张)" + } }, - j_paperback_charred_marshmallow = { - name = "焦黄棉花糖", + j_paperback_mexican_train = { + name = "墨西哥火车", text = { - "计分的{C:spades}黑桃{}花色牌", - "给予{C:mult}+#1#{}倍率", - "回合结束时", - "有{C:green}#2#/#3#{}几率{C:attention}吃完{}", - }, + "打出的{C:attention}多米诺牌{}", + "每张给予{C:money}$#2#{}", + "{C:inactive}(当前为{C:money}$#3#{C:inactive})" + } }, - j_paperback_joker_cookie = { - name = "小丑姜饼", + j_paperback_joker_crossing = { + name = "小丑十字路口", text = { - "回合结束时赚取{C:money}$#1#{}", - "提现时这一数值增加{C:money}$#2#{}", - "回合结束时", - "有{C:green}#3#/#4#{}几率{C:attention}吃完{}", - }, + "{C:attention}增强牌{}", + "有{C:green}#1#/#2#{}几率", + "重新触发" + } }, - j_paperback_pop_stick = { - name = "棒签", + j_paperback_jestrogen = { + name = "Jestrogen", text = { - "其他{C:attention}\"签\"{}小丑", - "每个提供{X:mult,C:white}X#1#{}倍率...", - "{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive}倍率)", - }, + "计分的{C:attention}#1#{}和{C:attention}#2#{}", + "变为{C:attention}#3#{}" + } }, - j_paperback_pool_table = { - name = "台球桌", + j_paperback_blade_dance = { + name = "刀刃之舞", text = { - "如果回合的第一次出牌", - "不包含计分的{C:attention}人头牌{}", - "创造一张对应{C:attention}牌型", - "的{C:planet}星球牌", - "{C:inactive}(需要空间)", + "选择{C:attention}盲注{}时", + "在手牌中生成{C:attention}#1#{}张", + "随机{C:paperback_temporary}临时{}{C:attention}#2#{}" + } + }, + j_paperback_nigori = { + name = "浊清酒", + text = { + "计分的{C:paperback_stars}#1#{}给予{X:chips,C:white}X#2#{}筹码", + "如果计分牌包含至少{C:attention}4{}张{C:paperback_stars}#4#{}", + "则获得{X:chips,C:white}X#3#{}筹码", + "如果计分的{C:paperback_stars}#4#{}少于{C:attention}#5#{}张", + "则失去{X:chips,C:white}X#3#{}筹码" + } + }, + j_paperback_solemn_lament = { + name = "庄严哀悼", + text = { + "如果计分牌同时包含{C:paperback_dark_suit}暗花色{}", + "与{C:paperback_light_suit}亮花色{}", + "此小丑牌获得{X:mult,C:white}X#1#{}倍率", + "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" + } + }, + j_paperback_one_sin_and_hundreds_of_good_deeds_fed = { + name = "{C:red}一罪百善+{}", + text = { + "计分的{C:attention}3{}和{C:attention}无点数牌{}计分时", + "牌组中每剩余一张牌", + "给予+{C:mult}倍率{}", + "{C:inactive}(当前为{C:mult}+#2#{}{C:inactive})" + } + }, + j_paperback_power_surge = { + name = "电涌", + text = { + "打出的{C:attention}#1#{}在计分时", + "给予{X:mult,C:white}X#2#{}倍率", + "但有{C:green}#3#/#4#{}几率", + "{C:red}摧毁{}一张{C:attention}留在{}", + "{C:attention}手牌中{}的卡牌" + } + }, + j_paperback_der_freischutz = { + name = "魔弹射手", + text = { + "如果打出的牌", + "仅包含{C:attention}7{}", + "摧毁牌组中", + "筹码值最低的{C:attention}非7{}牌", + "{C:inactive}避开第七颗子弹... #1#/#2#{}" + } + }, + j_paperback_penumbra_phantasm = { + name = "半影幻象", + text = { + "每当一张{C:attention}无点数{}牌被计分时", + "此小丑牌获得{C:red}+#1#{}倍率", + "{C:inactive}(当前为{C:red}+#2#{C:inactive}倍率)" + } + }, + j_paperback_subterfuge = { + name = "诡计", + text = { + "摧毁每回合打出的", + "{C:attention}第一手牌{}" + } + }, + j_paperback_prince_of_darkness = { + unlock = { + "打出一手包含{C:attention,E:1}#1#{}种花色的计分牌" }, + name = "暗黑王子", + text = { + "如果打出的计分牌中", + "包含{C:hearts}红桃{}和{C:attention}#1#{}种不同花色", + "这张小丑牌给予{C:attention}本次出牌{}及", + "接下来的{C:attention}#3#{}次出牌", + "{X:mult,C:white}X#2#{}倍率", + "{C:inactive}(持续{C:attention}#4#{C:inactive}次出牌)" + } }, - j_paperback_bicycle = { - name = "自行车", + j_paperback_in_case_i_make_it = { + name = "如果我成功了", text = { - "{C:attention}万能牌{}给予等同于", - "其{C:chips}筹码{}数的{C:mult}倍率{}", - "之后{X:mult,C:white}X#1#{}倍率", + "每张打出的{C:attention}无点数牌{}", + "计分时永久获得", + "{C:chips}+#1#{}筹码" + } + }, + j_paperback_guns_blazin = { + unlock = { + "打出一手包含", + "{C:attention,E:1}#1#{}张钢铁牌的牌型" }, + name = "枪火轰鸣", + text = { + "打出的{C:attention}A{}", + "计分时给予{X:mult,C:white}X#1#{}倍率" + } + }, + j_paperback_the_sun_rises = { + name = "日出", + text = { + "将基础筹码设为{C:chips}#1#{}", + "计分的{C:paperback_light_suit}亮花色{}给予{C:chips}+#2#{}筹码", + "并使给予的筹码{C:chips}+#3#{}" + } + }, + j_paperback_deviled_egg = { + name = "恶魔蛋", + text = { + "每回合第一张计分的牌", + "变为{C:attention}黄金牌{}。", + "在{C:attention}#1#{}回合后吃完" + } + }, + j_paperback_calling_card = { + name = "预告信", + text = { + "击败{C:attention}Boss盲注{}或", + "触发它的{C:attention}限制{}时", + "这张小丑获得{X:red,C:white}X#1#{}倍率", + "{C:inactive}(当前{}{X:red,C:white}X#2#{}{C:inactive}倍率){}" + } + }, + j_paperback_j_and_js = { + name = "J&J", + text = { + "如果打出的牌中", + "包含{C:attention}光谱牌{}", + "生成{C:attention}#1#{}个随机{C:attention}标签", + "{C:attention}#2#{}回合后{S:1.1,C:red,E:2}自毁" + } }, j_paperback_stamp = { name = "邮戳", @@ -413,67 +1969,293 @@ return { "任何带有{C:attention}蜡封{}的牌计分时", "这张小丑有{C:green}#1#/#2#{}几率", "获得{C:chips}+#3#{}筹码", - "{C:inactive}(当前{C:chips}+#4#{C:inactive}筹码)", + "{C:inactive}(当前{C:chips}+#4#{C:inactive}筹码)" + } + }, + j_paperback_shopping_center = { + name = "购物中心", + text = { + "{C:money}商店{}增加一个", + "额外{C:attention}卡牌槽位" + } + }, + j_paperback_watercolor_joker = { + name = "水彩小丑", + text = { + "{C:attention}#1#{}计分时", + "给予{X:chips,C:white}X#2#{}筹码" + } + }, + j_paperback_the_quiet = { + unlock = { + "在{C:attention,E:1}从未{}拥有", + "{C:attention,E:1}消耗牌{}的情况下", + "赢得一局游戏" + }, + name = "静", + text = { + "在你的牌组中", + "每比{C:attention}#2#{}张牌少一张", + "就获得{X:mult,C:white}X#1#{}倍率", + "{C:inactive}(当前为{X:mult,C:white}X#3#{C:inactive}倍率)" + } + }, + j_paperback_find_jimbo = { + name = "视觉大发现", + text = { + "每张计分的{V:1}#2#{}{C:attention}#1#{}", + "使你获得{C:money}$#3#{}", + "{s:0.8}卡牌每回合改变" + } + }, + j_paperback_ice_cube = { + unlock = { + "同时拥有{C:attention,E:1}#1#{}张", + "{C:attention,E:1}食物{}小丑牌" + }, + name = "冰块", + text = { + "选择{C:attention}盲注{}时", + "获得{C:blue}+#1#{}次出牌次数", + "如果{C:attention}分数着火{}则融化", + "{C:inactive}(分数着火即第一次出牌击败盲注)" + } + }, + j_paperback_hole_in_one = { + name = "一杆进洞", + text = { + "如果回合的{C:chips}第一次出牌{}击败了{C:attention}盲注{}", + "则将所有{C:attention}卡牌{}的{C:attention}出售价格{}翻倍", + "{C:inactive}(最多每回合{C:money}$#1#{C:inactive})", + "这张小丑被售出时将", + "{C:attention}所有卡牌{}的{C:attention}售价{}设为{C:money}$0" + } + }, + j_paperback_crispy_taco = { + name = "酥脆玉米卷", + text = { + "{X:chips,C:white}X#1#{}筹码", + "回合结束时", + "有{C:green}#2#/#3#{}几率", + "摧毁此牌" + } + }, + j_paperback_the_world = { + name = "砸瓦鲁多", + text = { + "所有{C:chips}出牌{}和{C:mult}弃牌{}", + "都视为每回合", + "{C:attention}第一次{}和{C:attention}最后一次{}" + } + }, + j_paperback_angel_investor = { + name = "天使投资家", + text = { + "跳过{C:attention}盲注{}时获得", + "{C:attention}#1#{}个{C:money}天使投资标签" + } + }, + j_paperback_a_balatro_movie = { + name = "《小丑牌:电影版》", + text = { + "如果{C:attention}打出的牌型{}与", + "{C:attention}上一次相同{}", + "则获得{C:money}$#2#{}", + "{C:inactive}(上一次打出:{C:attention}#1#{C:inactive})" + } + }, + j_paperback_legacy = { + name = "遗产", + text = { + "当摧毁一张{C:attention}无增强{}的牌时", + "将它的{C:chips}筹码{}数作为{C:mult}倍率{}", + "增加到这张牌的倍率上", + "{C:inactive}(当前{C:mult}+#1#{C:inactive}倍率)" + } + }, + j_paperback_tutor = { + name = "导师", + text = { + "{C:attention}数字牌{}给予", + "{C:attention}双倍{}{C:chips}筹码{}值" + } + }, + j_paperback_ddakji = { + name = "叠纸游戏", + text = { + "{C:green}#1#/#2#{}的牌抽取时背面朝上", + "如果打出的计分牌同时", + "包含{C:attention}正面朝上{}和", + "{C:attention}背面朝上{}的牌", + "创造一张随机消耗牌", + "{C:inactive}(需要空间)" + } + }, + j_paperback_big_misser = { + unlock = { + "在{C:attention,E:1}从未{}拥有", + "{C:attention,E:1}消耗牌{}的情况下", + "赢得一局游戏" + }, + name = "莫大的缺失", + text = { + "每有一个空的消耗牌槽位", + "获得{X:mult,C:white}X#1#{}倍率", + "{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive}倍率)" + } + }, + j_paperback_watermelon = { + name = "西瓜", + text = { + "增强一张游戏牌时", + "获得{X:mult,C:white}X#1#{}倍率", + "一张游戏牌被{C:attention}摧毁{}时", + "失去{X:mult,C:white}X#1#{}倍率", + "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" + } + }, + j_paperback_golden_egg = { + unlock = { + "以{C:attention}隐藏牌型{}作为", + "最常使用牌型", + "赢得一局" + }, + name = "金蛋", + text = { + "打出{C:attention}隐藏牌型{}时", + "获得右侧{C:attention}小丑牌{}", + "售价的资金" + } + }, + j_paperback_chaplin = { + name = "卓别林", + text = { + "购买{C:attention}优惠券{}时", + "同时获得其{C:attention}升级{}版本" + } + }, + j_paperback_vacation_juice = { + unlock = { + "使用{C:attention}#1#{}", + "赢得一局游戏" }, + name = "度假果汁", + text = { + "首次通过一个{C:attention}盲注{}时", + "不进入下一个{C:attention}盲注{}", + "触发{C:attention}#1#{}次后{S:1.1,C:red,E:2}自毁{}" + } + }, + j_paperback_lager = { + name = "拉格啤酒", + text = { + "{C:attention}#2#{}个消耗牌槽位", + "如果计分牌包含至少{C:attention}4{}张{C:paperback_crowns}#4#{}", + "则增加{C:attention}+#3#{}", + "如果计分的{C:paperback_crowns}#4#{}少于{C:attention}#5#{}张", + "则减少{C:attention}#3#{}" + } + }, + j_paperback_deadringer = { + name = "牵线傀儡", + text = { + "重新触发计分的{C:attention}#1#{}和{C:attention}#2#", + "重新触发计分的{C:attention}#3#{}两次" + } + }, + j_paperback_chocolate_joker = { + name = "巧克力小丑", + text = { + "每有一张{C:attention}小丑牌{}", + "这张小丑牌获得{X:chips,C:white}X#1#{}筹码", + "{C:inactive}(当前为{X:chips,C:white}X#2#{C:inactive}筹码)" + } + }, + j_paperback_weather_radio = { + name = "天气预报", + text = { + "如果打出的{C:attention}牌型{}包含{C:attention}#2#{}", + "这张小丑获得{X:mult,C:white}X#1#{}倍率", + "当达到{X:mult,C:white}X#3#{}倍率或以上时", + "消除当前{C:attention}Boss盲注{}的限制条件", + "并失去{X:mult,C:white}X#4#{}倍率", + "{C:inactive}(当前{X:mult,C:white}X#5#{C:inactive}倍率)", + "{s:0.75}牌型每回合结束改变" + } + }, + j_paperback_pocket_pair = { + name = "便携对子", + text = { + "回合开始发牌发出的", + "每一个{C:attention}#2#{}给予{C:money}$#1#{}" + } + }, + j_paperback_medic = { + name = "医生", + text = { + "{C:attention}#1#{}重新触发", + "其他牌的效果增加一次" + } }, - j_paperback_sticky_stick = { - name = "黏签", + j_paperback_tian_tian = { + name = "甜甜", text = { - "其他{C:attention}\"签\"{}小丑", - "每个提供{X:mult,C:white}X#1#{}倍率...", - "{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive}倍率)", - }, + "每当一张游戏牌被{C:attention}摧毁{}时", + "此小丑牌获得{X:mult,C:white}X#1#{}倍率", + "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)" + } }, - j_paperback_shopping_center = { - name = "购物中心", + j_paperback_blue_marble = { + name = "蓝色弹珠", text = { - "{C:money}商店{}增加一个", - "额外{C:attention}卡牌槽位", - }, + "使用一张{C:attention}星球牌{}时", + "此小丑牌获得{C:mult}+#1#{}倍率", + "{C:inactive}(当前为{C:mult}+#2#{C:inactive}倍率)" + } }, - j_paperback_ghost_cola = { - name = "幽灵可乐", + j_paperback_full_moon = { + name = "满月", text = { - "卖掉这张小丑以创造一个{C:attention}#1#{}", - "和一张随机{C:dark_edition}负片{}{C:spectral}幻灵牌{}", - }, + "{C:planet}星球牌{}有", + "{C:green}#1#/#2#{}几率", + "升级{C:attention}两次" + } }, - j_paperback_river = { - name = "河流", + j_paperback_oracle = { + name = "神谕", text = { - "如果打出的牌包含{C:attention}5张计分牌", - "获得等同于得分最低的", - "卡牌的{C:chips}筹码{}的{C:money}资金", - "{C:inactive}(最高{C:money}$#1#{C:inactive})", - }, + "每使用过一张{C:attention}不重复{}的", + "{C:paperback_minor_arcana}塔罗辅牌{}", + "这张小丑牌获得{X:chips,C:white}X#1#{}筹码", + "{C:inactive}(当前为{X:chips,C:white}X#2#{C:inactive}筹码)" + } }, - j_paperback_solemn_lament = { - name = "庄严哀悼", + j_paperback_pear = { + name = "梨", text = { - "每个剩余的{C:chips}出牌{}和", - "{C:mult}弃牌{}次数使每次出牌", - "的{C:attention}第一张{}计分牌", - "重新触发一次" - }, + "如果打出的牌包含{C:attention}#1#{}", + "这张小丑牌获得{C:chips}+#2#{}筹码", + "否则失去{C:chips}-#3#{}筹码", + "筹码低于0时{S:1.1,C:red,E:2}自毁{}", + "{C:inactive}(当前为{C:chips}+#4#{C:inactive}筹码)" + } }, - j_paperback_hole_in_one = { - name = "一杆进洞", + j_paperback_rock_candy = { + name = "石头糖", text = { - "如果回合的{C:chips}第一次出牌{}击败了{C:attention}盲注{}", - "则将所有{C:attention}卡牌{}的{C:attention}出售价格{}翻倍", - "{C:inactive}(最多每回合{C:money}$#1#{C:inactive})", - "这张小丑被售出时将", - "{C:attention}所有卡牌{}的{C:attention}售价{}设为{C:money}$0" - }, + "计分的{C:paperback_stars}银星{}花色牌", + "给予{C:mult}+#1#{}倍率", + "回合结束时", + "有{C:green}#2#/#3#{}几率{C:attention}吃完{}" + } }, - j_paperback_mismatched_sock = { - name = "错配袜子", + j_paperback_quartz = { + name = "石英", text = { - "如果打出的牌中", - "不包含{C:attention}#2#", - "这张小丑获得{X:mult,C:white}X#1#倍率", - "{C:inactive}(当前{X:mult,C:white}X#3#{C:inactive}倍率)", - }, + "每张打出的{C:paperback_stars}银星{}花色牌", + "使其他计分的{C:paperback_stars}银星{}花色牌", + "额外给予{X:chips,C:white}X#1#{}筹码" + } }, j_paperback_quick_fix = { name = "应急补丁", @@ -481,44 +2263,118 @@ return { "{C:attention}+#1#{}手牌上限", "回合结束", "有{C:green}#2#/#3#{}几率", - "自毁", - }, + "自毁" + } }, - j_paperback_skydiver = { - name = "跳伞者", + j_paperback_nichola = { + name = "尼古拉", text = { - "如果本次出牌所有{C:attention}计分牌{}的点数", - "均不大于本回合计分过的{C:attention}最小点数", - "获得{C:white,X:mult}X#1#{}倍率", - "{C:inactive}(出牌结束后更新{C:inactive})", - "{C:inactive}(当前点数:{C:attention}#2#{C:inactive})", - }, + "{C:attention}留在手中{}的{C:attention}人头牌{}", + "参与{C:attention}计分{}" + } }, - j_paperback_surfer = { - name = "冲浪者", + j_paperback_epic_sauce = { + name = "史诗酱料", text = { - "{C:attention}回合结束时{}每张留在手牌中", - "的{C:attention}#3#{}使这张小丑获得{C:chips}+#1#{}筹码", - "每张计分的{C:attention}#3#{}使", - "这张小丑获得{C:chips}+#2#{}筹码", - "{C:inactive}(当前{C:chips}+#4#{C:inactive}筹码)" + "{X:mult,C:white}X#1#{}倍率", + "如果出牌不是", + "回合{C:attention}第一次{}出牌", + "摧毁一张随机{C:attention}小丑{}" + } + }, + j_paperback_wheat_field = { + name = "麦田", + text = { + "计分的{C:paperback_crowns}#1#{}给予{X:mult,C:white}X#2#{}倍率", + "每张连续打出的{C:paperback_crowns}#4#{}", + "额外给予{X:mult,C:white}X#3#{}倍率", + "{C:inactive}(出牌结束后重置)" + } + }, + j_paperback_card_sleeve = { + name = "卡套", + text = { + "售出此卡使{C:attention}右侧{}的小丑牌", + "添加{C:attention}永恒{}贴纸" } }, j_paperback_blue_bonnets = { name = "矢车菊", text = { - "计分的{C:clubs}梅花{}花色牌给予{X:mult,C:white}X#1#{}倍率", - "每张连续打出的{C:clubs}梅花{}花色牌", - "额外提供{X:mult,C:white}X#2#{}倍率", - "{C:inactive}(出牌结束后重置)", - }, + "计分的{C:clubs}#1#{}给予{X:mult,C:white}X#2#{}倍率", + "每张连续打出的{C:clubs}#4#{}", + "额外给予{X:mult,C:white}X#3#{}倍率", + "{C:inactive}(出牌结束后重置)" + } + }, + j_paperback_book_of_life = { + name = "生命之书", + text = { + "击败{C:attention}#1#{}次盲注后", + "此小丑牌{S:1.1,C:red,E:2}自毁{}", + "{C:attention}#3#{}个底注", + "{C:inactive}(当前为{C:attention}#2#{C:inactive}次){}" + } + }, + j_paperback_zealous_joker = { + name = "狂热小丑", + text = { + "如果打出的牌", + "包含{C:attention}#2#{}", + "{C:mult}+#1#{}倍率" + } + }, + j_paperback_pyrite = { + name = "黄铁矿", + text = { + "打出的{V:1}#1#{}花色牌", + "有{C:green}#2#/#3#{}几率创造", + "一张随机{C:tarot}塔罗牌{}", + "{C:inactive}(需要空间)" + } + }, + j_paperback_pinot_noir = { + name = "黑皮诺", + text = { + "接下来{C:attention}#1#{}次{C:attention}#2#", + "触发时给予额外{C:mult}#3#{}倍率" + } }, j_paperback_great_wave = { name = "巨浪", text = { "每张{C:attention}计分牌{}使{C:attention}最右侧{}", - "的计分牌{C:attention}重新触发{}一次", + "的计分牌{C:attention}重新触发{}一次" + } + }, + j_paperback_pointy_stick = { + name = "尖签", + text = { + "其他{C:attention}\"签\"{}小丑", + "每个提供{X:mult,C:white}X#1#{}倍率...", + "{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive}倍率)" + } + }, + j_paperback_nachos = { + name = "烤干酪辣味玉米片", + text = { + "{X:chips,C:white}X#1#{}筹码", + "每弃{C:attention}一张{}牌", + "失去{X:chips,C:white}X#2#{}筹码" + } + }, + j_paperback_golden_apple = { + unlock = { + "牌组中拥有{C:attention}#1#{}张", + "或更多{C:attention}黄金{}A" }, + name = "金苹果", + text = { + "在接下来的{C:attention}#2#{}回合结束时", + "牌组中每有一张{C:attention}增强牌{}", + "获得{C:money}$#1#{}", + "{C:inactive}(当前{C:money}$#3#{C:inactive})" + } }, j_paperback_caramel_apple = { name = "焦糖苹果", @@ -526,60 +2382,135 @@ return { "计分的{C:clubs}梅花{}花色牌", "给予{C:mult}+#1#{}倍率", "回合结束时", - "有{C:green}#2#/#3#{}几率{C:attention}吃完{}", + "有{C:green}#2#/#3#{}几率{C:attention}吃完{}" + } + }, + j_paperback_master_plan = { + unlock = { + "完成{C:attention}15分钟城市{}", + "挑战" }, + name = "宏图", + text = { + "复制左侧", + "{C:attention}小丑牌{}的能力" + } }, - j_paperback_nachos = { - name = "烤干酪辣味玉米片", + j_paperback_forlorn = { + name = "孤寂者", text = { - "{X:chips,C:white}X#1#{}筹码", - "每弃{C:attention}一张{}牌", - "失去{X:chips,C:white}X#2#{}筹码", - }, + "如果{C:attention}计分牌{}仅包含{V:1}#1#{}", + "随机摧毁一张", + "手牌中的{C:attention}游戏牌{}" + } }, - j_paperback_pride_flag_spectrums = { - name = "自豪旗帜", + j_paperback_greeting_card = { + name = "贺卡", text = { - "如果打出的牌中包含{C:attention}光谱", - "这张小丑获得{C:chips}+#1#{}筹码", - "如果打出的牌包含{C:attention}顺子", - "则会重置", - "{C:inactive}(当前{C:chips}+#2#{}{C:inactive}筹码)" - }, + "如果打出的{C:attention}#2#{}被计分", + "这张小丑牌的{C:attention}售价{}增加{C:money}$#1#{}" + } }, - j_paperback_pride_flag_no_spectrums = { - name = "自豪旗帜", + j_paperback_showdown = { + name = "对决", text = { - "如果打出的牌中包含", - "{C:attention}三种{}不同花色", - "这张小丑获得{C:mult}+#1#{}倍率", - "{C:inactive}(当前{C:mult}+#2#{}{C:inactive}倍率)", - }, + "{C:attention}留在手中{}的", + "{V:1}#1#{}和{V:2}#2#{}", + "有{C:green}#3#/#4#{}几率", + "获得{C:money}$#5#" + } }, - j_paperback_sacrificial_lamb = { - name = "替罪羊", + j_paperback_let_it_happen = { + name = "顺其自然", text = { - "每{C:attention}摧毁{}一张卡牌或小丑", - "这张小丑获得{C:mult}+#1#{}倍率", - "{C:inactive}(当前{C:mult}+#2#{C:inactive}倍率)", + "如果出牌牌型是", + "本{C:attention}底注{}第一次打出", + "平衡{C:mult}倍率{}和{C:chips}筹码", + "{C:inactive}(已打出的牌型:{C:attention}#1#{C:inactive})" + } + }, + j_paperback_solar_eclipse = { + name = "日食", + text = { + "计分的{C:paperback_light_suit}亮花色", + "变为{V:1}#1#" + } + }, + j_paperback_cream_liqueur = { + name = "奶油利口酒", + text = { + "{C:attention}标签{}生效时赚取{C:money}$#1#{}", + "{C:attention}#2#{}回合后{C:attention}饮尽{}", + "{C:inactive}(获取{C:attention}标签{C:inactive}时重置)" + } + }, + j_paperback_jimbos_joyous_joker_jamboree = { + unlock = { + "牌组中拥有{C:attention}#1#{}种", + "或更多{C:attention}花色{}" }, + name = "金宝的欢乐小丑盛会", + text = { + "每计分{C:attention}#1#{C:inactive} [#2#]{}张牌", + "生成一张随机{C:paperback_minor_arcana}塔罗辅牌{}" + } }, j_paperback_autumn_leaves = { name = "秋叶", text = { - "计分的{C:diamonds}方片{}花色牌给予{X:mult,C:white}X#1#{}倍率", - "每张连续打出的{C:diamonds}方片{}花色牌", - "额外提供{X:mult,C:white}X#2#{}倍率", - "{C:inactive}(出牌结束后重置)", + "计分的{C:diamonds}#1#{}给予{X:mult,C:white}X#2#{}倍率", + "每张连续打出的{C:diamonds}#4#{}", + "额外给予{X:mult,C:white}X#3#{}倍率", + "{C:inactive}(出牌结束后重置)" + } + }, + j_paperback_nazar = { + unlock = { + "发现所有{C:tarot}塔罗牌{}", + "与{C:paperback_minor_arcana}塔罗辅牌{}" }, + name = "魔眼", + text = { + "使用{C:paperback_minor_arcana}塔罗辅牌{}", + "或{C:tarot}塔罗牌{}时", + "这张小丑牌获得{C:chips}+#1#{}筹码", + "{C:inactive}(当前为{C:chips}+#2#{C:inactive}筹码)" + } + }, + j_paperback_manilla_folder = { + name = "档案袋", + text = { + "完整牌组中", + "每有一种{C:attention}不重复{}的{C:attention}别针{}", + "回合结束时获得{C:money}$#1#{}", + "{C:inactive}(当前为{C:money}$#2#{C:inactive})" + } + }, + j_paperback_lurid_joker = { + name = "骇人小丑", + text = { + "如果打出的牌包含", + "{C:attention}#2#{}", + "{C:chips}+#1#{}筹码" + } + }, + j_paperback_pool_table = { + name = "台球桌", + text = { + "如果回合的第一次出牌", + "不包含计分的{C:attention}人头牌{}", + "创造一张对应{C:attention}牌型", + "的{C:planet}星球牌", + "{C:inactive}(需要空间)" + } }, j_paperback_wild_prize = { - name = "[[万能大奖!1!]]", + name = "[[万能大奖!1!]]", text = { "{C:attention}万能牌{}有{C:green}#1#/#2#{}几率", - "{C:attention}重新触发{}以及{C:green}#1#/#3#{}几率", - "计分时赚取{C:money}$#4#{}到{C:money}$#5#{}", - }, + "{C:attention}重新触发{}以及{C:green}#3#/#4#{}几率", + "计分时获得{C:money}$#5#{}~{C:money}$#6#{}之间的随机资金" + } }, j_paperback_wish_you_were_here = { name = "想你在这里", @@ -588,24 +2519,91 @@ return { "{C:attention}售价{}{C:mult}#1#X{}倍的{C:mult}倍率{}", "回合结束时", "{C:attention}售价{}提升{C:money}$#2#{}", - "{C:inactive}(当前{C:mult}+#3#{C:inactive}倍率){}", - }, + "{C:inactive}(当前{C:mult}+#3#{C:inactive}倍率){}" + } }, - j_paperback_calling_card = { - name = "预告信", + j_paperback_giga_size = { + name = "巨型尺寸", text = { - "击败{C:attention}Boss盲注{}或", - "触发它的{C:attention}限制{}时", - "这张小丑获得{X:red,C:white}X#1#{}倍率", - "{C:inactive}(当前{}{X:red,C:white}X#2#{}{C:inactive}倍率){}", + "当前{C:attention}盲注{}内每次出牌", + "这张小丑牌获得{X:mult,C:white}X#2#{}倍率", + "{C:inactive}(当前为{X:mult,C:white}X#1#{C:inactive}倍率)" + } + }, + j_paperback_roulette = { + unlock = { + "打出一次{C:attention,E:1}光谱五条{}" }, + name = "轮盘", + text = { + "每次出牌这张小丑牌随机选择一种", + "{C:attention}点数{}和{C:attention}花色{}", + "计分牌若匹配花色获得{C:money}$#1#{}", + "匹配点数获得{C:money}$#2#{}", + "完全匹配则获得{C:money}$#3#{}" + } }, - j_paperback_subterfuge = { - name = "诡计", + j_paperback_festive_joker = { + name = "喜庆小丑", text = { - "摧毁每回合打出的", - "{C:attention}第一手牌{}" - }, + "{C:attention}#1#{}在计分时", + "有{C:green}#2#/#3#几率创造", + "一张随机{C:attention}消耗牌{}", + "{C:inactive}(需要空间)" + } + }, + j_paperback_union_card = { + name = "联盟卡", + text = { + "持有这张小丑时所有", + "{C:attention}卡牌{}的{C:attention}售价{}锁定为{C:money}$0{}", + "给予等同于本次出牌中", + "计分的{C:paperback_light_suit}亮花色{}卡牌数量", + "的{X:mult,C:white}X倍率{}" + } + }, + j_paperback_surfer = { + name = "冲浪者", + text = { + "回合结束时", + "每张{C:attention}留在手中{}的{C:attention}#2#{}", + "使这张小丑牌获得{C:chips}+#1#{}筹码", + "{C:inactive}(当前为{C:chips}+#3#{C:inactive}筹码)", + "" + } + }, + j_paperback_tome = { + name = "典籍", + text = { + "每拥有一种不同的", + "小丑牌{C:attention}稀有度{}", + "获得{C:attention}+#1#{}个消耗牌槽位", + "{C:inactive}(当前为{C:attention}+#2#{C:inactive}个槽位)" + } + }, + j_paperback_protocol = { + name = "协议", + text = { + "商店额外出售{C:attention}+#1#{}个补充包" + } + }, + j_paperback_touch_tone_joker = { + name = "按键音小丑", + text = { + "打开{C:tarot}秘术包{}", + "{C:planet}天体包{}或{C:spectral}幻灵包{}时", + "将包内{C:attention}第一张牌{}{C:attention}放置{}", + "到消耗牌栏位", + "{C:inactive}(必须有空位)" + } + }, + j_paperback_bismuth = { + name = "铋", + text = { + "打出的{V:1}#1#{}和{V:2}#2#{}花色牌", + "有{C:green}#3#/#4#{}概率变成", + "{C:dark_edition}闪箔{}、{C:dark_edition}镭射{}或{C:dark_edition}多彩" + } }, j_paperback_triple_moon_goddess = { name = "三月女神", @@ -614,33 +2612,62 @@ return { "有{C:green}#1#/#2#{}几率创造一张随机{C:planet}星球牌{}", "有{C:green}#1#/#3#{}几率创造一张随机{C:purple}塔罗牌{}", "{C:inactive}(需要空间)" + } + }, + j_paperback_white_night = { + unlock = { + "牌组中拥有", + "至少{C:attention}#1#{}张{C:attention,E:1}使徒{}" }, + name = "白夜", + text = { + "计分的{C:attention}使徒{}给予{X:mult,C:white}X#1#{}倍率", + "计分的非{C:attention}使徒{}会被{C:red}摧毁{}", + "打出的牌不含{C:attention}使徒{}时", + "{C:red}摧毁{}一张随机小丑牌", + "被弃掉的{C:attention}使徒{}会被{C:red}摧毁{}" + } }, - j_paperback_triple_moon_goddess_minor_arcana = { - name = "三月女神", + j_paperback_everything_must_go = { + name = "清仓大甩卖!", text = { - "如果打出的牌中包含{C:attention}三条{}", - "有{C:green}#1#/#2#{}几率创造一张随机{C:tarot}塔罗牌{}", - "有{C:green}#1#/#3#{}几率创造一张随机{C:paperback_minor_arcana}塔罗辅牌{}", - "{C:inactive}(需要空间)" - }, + "商店额外出售", + "{C:attention}#1#{}张{C:attention}优惠券{}" + } }, - j_paperback_derecho = { - name = "横行风暴", + j_paperback_mandela_effect = { + name = "曼德拉效应", text = { - "如果打出的{C:attention}计分牌{}仅包含{C:paperback_dark_suit}暗花色", - "这张小丑获得{X:mult,C:white}X#1#{}倍率", - "{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive}倍率)", - }, + "打出的{C:attention}第一张计分{}的", + "{C:attention}人头牌{}会得到随机{C:attention}增强{}" + } + }, + j_paperback_stout = { + name = "世涛啤酒", + text = { + "计分的{C:spades}#1#{}给予{C:chips}+#2#{}筹码", + "如果计分牌包含至少{C:attention}4{}张{C:spades}#4#{}", + "则获得{C:chips}+#3#{}筹码", + "否则失去{C:chips}-#3#{}筹码" + } + }, + j_paperback_punch_card = { + name = "积分卡", + text = { + "经过{C:attention}#1#{}个回合后", + "售出此卡可", + "{C:attention}#3#{}底注", + "{C:inactive}(当前为{C:attention}#2#{C:inactive}/#1#)" + } }, j_paperback_jestrica = { name = "JESTRiCA", text = { "打出的{C:attention}8{}计分时", - "这张小丑获得{C:mult}+#1#{}倍率", + "这张小丑牌获得{C:mult}+#1#{}倍率", "本回合未触发则重置", - "{C:inactive}(当前C:mult}+#2#{C:inactive}倍率)" - }, + "{C:inactive}(当前为{C:mult}+#2#{C:inactive}倍率)" + } }, j_paperback_grand_strategy = { name = "大战略", @@ -648,140 +2675,106 @@ return { "如果牌组中至少有{C:attention}#2#{}种", "不同的{C:attention}增强{}、{C:attention}版本{}、{C:attention}蜡封{}", "则{X:mult,C:white}X#1#{}倍率", - "{C:inactive}(当前{C:attention}#3#{C:inactive})", - }, - }, - j_paperback_solar_system = { - name = "太阳系", - text = { - "九种基础{C:planet}星球{}中", - "{C:attention}等级{}最低的那个", - "按等级每级提供{X:mult,C:white}X#1#{}倍率", - "{C:inactive}(当前{X:mult,C:white}X#2#{}{C:inactive}倍率)", - }, - }, - j_paperback_reference_card = { - name = "参考卡", - text = { - "九种基础{C:attention}牌型{}中", - "{C:attention}打出次数{}最少的那个", - "按次数每次提供{X:mult,C:white}X#1#{}倍率", - "{C:inactive}(当前{X:mult,C:white}X#2#{}{C:inactive}倍率)", - }, + "{C:inactive}(当前{C:attention}#3#{C:inactive})" + } }, - j_paperback_dreamsicle = { - name = "梦幻棒冰", + j_paperback_sacrificial_lamb = { + name = "替罪羊", text = { - "计分的{C:diamonds}方片{}花色牌", - "给予{C:mult}+#1#{}倍率", - "回合结束时", - "有{C:green}#2#/#3#{}几率{C:attention}吃完{}", - }, + "每{C:attention}摧毁{}一张卡牌或小丑", + "这张小丑获得{C:mult}+#1#{}倍率", + "{C:inactive}(当前{C:mult}+#2#{C:inactive}倍率)" + } }, j_paperback_jimbo_adventure = { name = "小丑大冒险", text = { "跳过{C:attention}盲注{}时创造", - "一个随机的{C:attention}标签{}", - }, - }, - j_paperback_union_card = { - name = "联盟卡", - text = { - "持有这张小丑时所有", - "{C:attention}卡牌{}的{C:attention}售价{}锁定为{C:money}$0{}", - "给予等同于本次出牌中", - "计分的{C:paperback_light_suit}亮花色{}卡牌数量", - "的{X:mult,C:white}X倍率{}", - }, + "一个随机的{C:attention}标签{}" + } }, - j_paperback_cherry_blossoms = { - name = "樱花", - text = { - "计分的{C:hearts}红桃{}花色牌给予{X:mult,C:white}X#1#{}倍率", - "每张连续打出的{C:hearts}红桃{}花色牌", - "额外提供{X:mult,C:white}X#2#{}倍率", - "{C:inactive}(出牌结束后重置)", + j_paperback_banana_man = { + unlock = { + "在一局游戏中", + "获得{C:attention,E:1}卡文迪什" }, - }, - j_paperback_paranoia = { - name = "偏执狂", + name = "香蕉人", text = { - "本局中{C:attention}摧毁{}的每张", - "{C:paperback_dark_suit}暗花色{}卡牌使打出的", - "{C:paperback_light_suit}亮花色{}卡牌每张提供{C:mult}+#1#{}倍率", - "{C:inactive}(当前{C:mult}+#2#{C:inactive}倍率)" - }, + "小丑牌有{C:green}#1#/#2#{}几率", + "给予{X:mult,C:white}X#3#{}倍率" + } }, - j_paperback_unholy_alliance = { - name = "邪恶联盟", + j_paperback_you_are_a_fool = { + name = "你是小丑!", text = { - "每{C:attention}摧毁{}一张卡牌或小丑", - "这张小丑获得{X:mult,C:white}X#1#{}倍率", - "{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive}倍率)", - }, + "如果出牌至少有", + "{C:attention}#1#{}张{C:attention}人头牌{}计分", + "将{C:attention}留在手牌中{}的所有牌", + "转换为{C:attention}最左侧{}的计分牌", + "{S:1.1,C:red,E:2}之后自毁" + } }, - j_paperback_summoning_circle = { - name = "召唤术阵", + j_paperback_gambit = { + name = "弃兵术", text = { - "如果打出的牌中", - "包含{C:attention}#1#{}", - "复制一张{C:attention}随机消耗牌", - "{C:inactive}(需要空间)", - }, + "如果打出的牌包含计分的{V:1}#1#{}", + "第一张计分的{V:1}#1#{}会被{C:attention}摧毁{}", + "手牌中第一张非{V:1}#1#{}牌", + "获得其{C:chips}筹码值{}" + } }, - j_paperback_pointy_stick = { - name = "尖签", + j_paperback_satellite_array = { + name = "卫星阵列", text = { - "其他{C:attention}\"签\"{}小丑", - "每个提供{X:mult,C:white}X#1#{}倍率...", - "{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive}倍率)", - }, + "每使用一张{C:planet}星球牌{}", + "这张小丑牌获得{C:chips}+#1#{}筹码", + "每次出牌", + "{C:chips}-#2#{}筹码", + "{C:inactive}(当前为{C:chips}+#3#{C:inactive}筹码)" + } }, - j_paperback_prince_of_darkness = { - name = "黑暗王子", + j_paperback_alert = { + name = "警报", text = { - "如果打出的计分牌中", - "包含{C:hearts}红桃{}和{C:attention}#1#{}种不同花色", - "接下来的{C:chips}#3#{}次出牌", - "这张小丑提供{X:mult,C:white}X#2#{}倍率", - "{C:inactive}(当前下{C:chips}#4#{C:inactive}次出牌)", - }, + "如果{C:attention}出牌{}是", + "一张{C:attention}人头牌{},", + "将其摧毁", + "{C:inactive}(#1#/#2#)?" + } }, - j_paperback_popsicle_stick = { - name = "冰签", + j_paperback_champagne = { + name = "香槟", text = { - "其他{C:attention}\"签\"{}小丑", - "每个提供{X:mult,C:white}X#1#{}倍率...", - "{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive}倍率)", - }, + "挑战{C:attention}Boss盲注{}期间", + "每张计分牌给予{C:money}$#1#{}", + "带有{C:attention}蜡封{}的牌{C:attention}翻倍{}", + "{C:attention}#2#{}回合后{C:attention}饮尽{}" + } }, - j_paperback_let_it_happen = { - name = "顺其自然", + j_paperback_wild_plus_four = { + name = "变色+4", text = { - "如果出牌牌型是", - "本{C:attention}底注{}第一次打出", - "平衡{C:mult}倍率{}和{C:chips}筹码", - "{C:inactive}(已打出的牌型:{C:attention}#1#{C:inactive})", - }, + "{C:attention}+#1#{}手牌上限" + } }, - j_paperback_evergreens = { - name = "常青树", + j_paperback_da_capo = { + name = "从头再来", text = { - "计分的{C:spades}黑桃{}花色牌给予{X:mult,C:white}X#1#{}倍率", - "每张连续打出的{C:spades}黑桃{}花色牌", - "额外提供{X:mult,C:white}X#2#{}倍率", - "{C:inactive}(出牌结束后重置)", - }, + "给予{X:mult,C:white}X#1#{}倍率", + "每次出牌{C:attention}削弱{}除一种以外的所有{C:attention}花色{}", + "顺序如下", + "{C:clubs}梅花{}、{C:spades}黑桃{}、{C:diamonds}方片{}、{C:hearts}红桃{}、{C:inactive}无{}", + "{C:inactive}(当前为 {V:1}#2#{C:inactive}){}" + } }, - j_paperback_cakepop = { - name = "蛋糕棒棒糖", + j_paperback_dreamsicle = { + name = "梦幻棒冰", text = { - "计分的{C:hearts}红桃{}花色牌", + "计分的{C:diamonds}方片{}花色牌", "给予{C:mult}+#1#{}倍率", "回合结束时", - "有{C:green}#2#/#3#{}几率{C:attention}吃完{}", - }, + "有{C:green}#2#/#3#{}几率{C:attention}吃完{}" + } }, j_paperback_black_rainbows = { name = "黑彩虹", @@ -791,505 +2784,575 @@ return { "变成{C:dark_edition}多彩" } }, - j_paperback_meeple = { - name = "米宝", + j_paperback_blue_curacao = { + name = "蓝柑酒", text = { - "如果打出的牌中", - "包含计分的{C:attention}人头牌{}", - "本回合{C:mult}+#1#{}弃牌次数", + "计分的{C:clubs}#1#{}给予{C:mult}+#2#{}倍率", + "如果计分牌包含至少{C:attention}4{}张{C:clubs}#4#{}", + "则获得{C:mult}+#3#{}倍率", + "否则失去{C:mult}#3#{}倍率" } }, - j_paperback_apple = { - name = "苹果", + j_paperback_pride_flag_spectrums = { + name = "自豪旗帜", text = { - "计分的{C:hearts}红桃{}花色牌", - "有{C:green}#1#/#2#{}几率创造", - "一张{C:dark_edition}负片{C:attention}消耗牌", - "{S:1.1,C:red,E:2}触发后自毁", + "如果打出的牌中包含{C:attention}光谱", + "这张小丑获得{C:chips}+#1#{}筹码", + "如果打出的牌包含{C:attention}顺子", + "则会重置", + "{C:inactive}(当前{C:chips}+#2#{}{C:inactive}筹码)" } }, - j_paperback_heretical_joker = { - name = "异教小丑", - text = { - "打出的", - "{C:paperback_stars}银星{}花色牌", - "在计分时给予{C:mult}+#1#{}倍率", + j_paperback_as_above_so_below = { + unlock = { + "打出一次{C:attention}被提同花{}" }, + name = "如上及下", + text = { + "打出包含一张{C:attention}使徒{}的五张牌牌型时", + "生成一张{C:purple}塔罗牌{}", + "如果牌型同时包含{C:attention}顺子{}", + "改为生成一张{C:spectral}幻灵牌{}", + "{C:inactive}(必须有空位)" + } }, - j_paperback_fraudulent_joker = { - name = "欺诈小丑", + j_paperback_telamon = { + name = "特拉蒙", text = { - "打出的", - "{C:paperback_crowns}皇冠{}花色牌", - "在计分时给予{C:mult}+#1#{}倍率", - }, + "如果{C:attention}最后一次出牌{}", + "包含{C:attention}#1#{}", + "生成一张随机{C:attention}宝剑{C:paperback_minor_arcana}塔罗辅牌{}", + "{C:inactive}(必须有空位)" + } }, - j_paperback_rock_candy = { - name = "石头糖", + j_paperback_shadowmantle = { + name = "暗影披风", text = { - "计分的{C:paperback_stars}银星{}花色牌", - "给予{C:mult}+#1#{}倍率", - "回合结束时", - "有{C:green}#2#/#3#{}几率{C:attention}吃完{}", - }, + "计分的{V:1}#1#{}有", + "{C:green}#2#/#3#{}几率生成一个", + "{C:dark_edition}负片{C:attention}标签{}" + } }, - j_paperback_rockin_stick = { - name = "石签", + j_paperback_the_one_who_waits = { + name = "待终冠主", text = { - "其他{C:attention}\"签\"{}小丑", - "每个提供{X:mult,C:white}X#1#{}倍率...", - "{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive}倍率)", - }, + "如果打出的牌包含计分的{V:1}#1#", + "{C:green}#2#/#3#{}几率获得{X:mult,C:white}X#4#{}倍率", + "{C:green}#5#/#6#{}几率生成一张{C:tarot}#7#{}塔罗牌", + "{C:inactive}(必须有空位)", + "{C:inactive}(当前为{X:mult,C:white}X#8#{C:inactive}倍率)" + } }, - j_paperback_tanghulu = { - name = "糖葫芦", + j_paperback_sommelier = { + name = "侍酒师", text = { - "计分的{C:paperback_crowns}皇冠{}花色牌", - "给予{C:mult}+#1#{}倍率", - "回合结束时", - "有{C:green}#2#/#3#{}几率{C:attention}吃完{}", - }, + "如果回合{C:attention}第一次弃牌{}", + "包含{C:attention}#1#{}", + "第一张被弃掉的", + "{C:attention}#1#{}获得", + "一个随机{C:attention}蜡封{}" + } }, - j_paperback_sweet_stick = { - name = "甜签", + j_paperback_unholy_alliance = { + name = "邪恶联盟", text = { - "其他{C:attention}\"签\"{}小丑", - "每个提供{X:mult,C:white}X#1#{}倍率...", - "{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive}倍率)", - }, + "每当一张卡牌或小丑牌被{C:attention}摧毁{}时", + "此小丑牌获得{C:chips}+#1#{}筹码", + "{C:inactive}(当前为{C:chips}+#2#{C:inactive}筹码)" + } }, - j_paperback_quartz = { - name = "石英", + j_paperback_time_regression_mix = { + name = "时间回溯-Mix", text = { - "每张打出的{C:paperback_stars}银星{}花色牌", - "使其他计分的{C:paperback_stars}银星{}花色牌", - "额外给予{X:chips,C:white}X#1#{}筹码" + "如果{C:attention}计分牌{}包含", + "至少{C:attention}#1#{}种花色", + "这张小丑牌获得{C:mult}+#2#{}倍率", + "{C:inactive}(当前为{C:mult}+#3#{C:inactive}倍率)" } }, - j_paperback_pyrite = { - name = "黄铁矿", + j_paperback_claw = { + name = "爪击", text = { - "打出的{V:1}#1#{}花色牌", - "有{C:green}#2#/#3#{}几率创造", - "一张随机{C:tarot}塔罗牌{}", - "{C:inactive}(需要空间)" + "计分的{C:attention}#1#{}", + "给予额外{C:mult}+#2#{}倍率", + "{C:attention}回合结束{}时重置", + "{C:inactive}(当前为{C:mult}+#3#{C:inactive}倍率)" } }, - j_paperback_wheat_field = { - name = "麦田", + j_paperback_hamsa = { + name = "法蒂玛之手", text = { - "计分的{C:paperback_crowns}皇冠{}花色牌{}给予{X:mult,C:white}X#1#{}倍率", - "每张连续打出的{C:paperback_crowns}皇冠{}花色牌", - "额外提供{X:mult,C:white}X#2#{}倍率", - "{C:inactive}(出牌结束后重置)", - }, + "每回合的{C:attention}第一次出牌{}", + "重新触发打出的", + "前{C:attention}#1#{}张牌..." + } }, - j_paperback_clothespin = { - name = "衣夹", + j_paperback_fodder = { + unlock = { + "售出一个{C:paperback_ego_gift,E:1}E.G.O饰品{}" + }, + name = "炮灰", text = { - "{C:attention}回合结束{}时每个", - "{C:attention}留在手牌中{}的{C:attention}别针", - "使这张小丑获得{C:chips}+#1#{}筹码", - "{C:inactive}(当前{C:chips}+#2#{C:inactive}筹码)" + "售出此小丑牌以{C:paperback_ego_gift}锈蚀{}", + "最右侧的{C:paperback_ego_gift}E.G.O饰品{}" } }, - j_paperback_watercolor_joker = { - name = "水彩小丑", + j_paperback_moving_out = { + name = "搬家", text = { - "{C:attention}#1#{}计分时", - "给予{X:chips,C:white}X#2#{}筹码", + "如果{C:attention}回合结束{}的最后一手牌型", + "不是你最常打出的牌型", + "此小丑牌获得{C:mult}+#1#{}倍率", + "{C:inactive}(当前为{C:mult}+#2#{C:inactive}倍率)" } }, - j_paperback_birches = { - name = "白桦", + j_paperback_resurrections = { + name = "复活", text = { - "计分的{C:paperback_stars}银星{}花色牌{}给予{X:mult,C:white}X#1#{}倍率", - "每张连续打出的{C:paperback_stars}银星{}花色牌", - "额外提供{X:mult,C:white}X#2#{}倍率", - "{C:inactive}(出牌结束后重置)", + "售出{C:attention}小丑牌{}时有{C:green}#1#/#2#{}几率", + "使其{C:attention}回归{}并生成", + "一张售价为{C:money}-$#3#{}", + "且带有{C:dark_edition}负片{}版本的额外复制", + "{s:0.8}失败时几率增加{s:0.8,C:green}#4#{}", + "{S:1.1,C:red,E:2}自毁" + } + }, + j_paperback_freezer = { + unlock = { + "获得一张{C:dark_edition}负片{}", + "{S:1.1,C:attention,E:2}食物小丑牌" }, + name = "冰箱", + text = { + "击败{C:attention}Boss盲注{}后", + "生成一张{C:dark_edition}负片{C:attention}食物小丑牌{}" + } }, - }, - paperback_minor_arcana = { - c_paperback_ace_of_cups = { - name = "圣杯A", + j_paperback_the_dynasty = { + name = "王朝", text = { - "给最多{C:attention}#1#{}张所选卡牌", - "加上{C:chips}蓝色别针{}" + "如果打出的牌", + "包含{C:attention}#2#{}", + "{X:mult,C:white}X#1#{}倍率" } }, - c_paperback_two_of_cups = { - name = "圣杯二", + j_paperback_coffee = { + name = "咖啡", text = { - "随机创造一个", - "{C:dark_edition}多彩{}、{C:dark_edition}镭射{}、{C:dark_edition}闪箔{}、", - "{C:mult}稀有{}或{C:green}罕见{C:attention}标签" + "{C:attention}+#1#{}手牌上限", + "跳过{C:attention}盲注{}时增加{C:attention}#2#{}", + "选择{C:attention}小盲注{}或{C:attention}大盲注{}时", + "有{C:green}#3#/#4#{}几率{C:attention}饮尽{}" + } + } + }, + Sleeve = { + sleeve_paperback_paper = { + name = "纸质牌套", + text = { + "{C:legendary}Paperback{C:attention}小丑{}出现几率", + "{C:attention}3X{}开局时拥有", + "{C:attention,T:j_paperback_shopping_center}#1#{}" + } + }, + sleeve_paperback_shimmering = { + name = "闪耀牌套", + text = { + "每拥有一种不同{C:attention}罪孽{}", + "便获得{C:attention}+#1#{}个消耗牌槽位", + "{C:red}#2#{}个小丑牌槽位", + "{C:paperback_ego_gift}E.G.O饰品包{}", + "有{C:attention}5X{}的几率更可能出现" } }, - c_paperback_three_of_cups = { - name = "圣杯三", + sleeve_paperback_paper_buff = { + name = "纸质牌套", text = { - "给最多{C:attention}#1#{}张所选卡牌", - "加上{C:paperback_black}黑色别针{}" + "开局时拥有{C:dark_edition}负片{}", + "{C:attention,T:j_paperback_shopping_center}#1#{}小丑牌" } }, - c_paperback_four_of_cups = { - name = "圣杯四", + sleeve_paperback_antique = { + name = "古旧牌套", text = { - "选定最多{C:attention}#1#{}张卡牌", - "并移除其所有的", - "{C:attention}增强{}、{C:attention}蜡封{}和{C:attention}版本{}", - "每移除一个就获得{C:money}$#2#{}" + "{C:tarot}秘术包{}不再", + "出现在商店中", + "{C:paperback_minor_arcana}秘仪包", + "出现概率{C:attention}3X{}" } }, - c_paperback_five_of_cups = { - name = "圣杯五", + sleeve_paperback_dreamer_buff = { + name = "追梦者牌套", text = { - "增强{C:attention}#1#{}张选定", - "卡牌成为", - "{C:attention}#2#{}" + "开局时拥有每种花色", + "各一张{C:attention}#1#" } }, - c_paperback_six_of_cups = { - name = "圣杯六", + sleeve_paperback_proud_buff = { + name = "骄傲牌套", text = { - "获得等同于所选", - "{C:attention}#1#{}张卡牌{C:chips}筹码{}数", - "{C:attention}一半{}的{C:money}资金", - "{C:inactive}(最高{C:money}$#2#{C:inactive})" + "所有初始{C:attention}A", + "均为{C:dark_edition}多彩{}" } }, - c_paperback_seven_of_cups = { - name = "圣杯七", + sleeve_paperback_proud = { + name = "骄傲牌套", text = { - "选定最多{C:attention}#1#{}张卡牌", - "使其获得随机{C:attention}增强", + "开局时拥有全套", + "{C:hearts}红桃{}、{C:diamonds}方片{}、{C:spades}黑桃{}", + "{C:clubs}梅花{}、{C:paperback_crowns}皇冠{}和{C:paperback_stars}银星{}" } }, - c_paperback_eight_of_cups = { - name = "圣杯八", + sleeve_paperback_silver_buff = { + name = "银色牌套", text = { - "选定最多{C:attention}#1#{}张卡牌", - "将其转换为{C:attention}当前", - "{C:attention}未选定{}的一种随机花色" + "开局时拥有", + "{C:paperback_minor_arcana,T:v_paperback_soothsay}#1#{}优惠券" } }, - c_paperback_nine_of_cups = { - name = "圣杯九", + sleeve_paperback_passionate = { + name = "热忱牌套", text = { - "选定一张{C:attention}小丑{}", - "将其摧毁并创造一张", - "相同或更高{C:attention}稀有度{}的{C:attention}小丑{}", - "{C:inactive}(无法升级为{C:legendary}传奇{C:inactive})" + "每次击败{C:attention}Boss盲注{}后", + "获得一个{C:attention,T:tag_paperback_high_risk}#1#", + "不赚取任何{C:money}利息" } }, - c_paperback_ten_of_cups = { - name = "圣杯十", + sleeve_paperback_passionate_buff = { + name = "热忱牌套", text = { - "有{C:green}#1#/#2#{}几率", - "为一张所选卡牌", - "添加{C:dark_edition}多彩{}版本", + "每隔一个{C:attention}Boss盲注{}", + "替换为{C:attention}决胜盲注{}", + "击败{C:attention}决胜盲注{}", + "获得一个{C:dark_edition,T:tag_negative}负片{}标签" } }, - c_paperback_page_of_cups = { - name = "圣杯侍从", + sleeve_paperback_shimmering_buff = { + name = "闪耀牌套", text = { - "给最多{C:attention}#1#{}张所选卡牌", - "加上{C:inactive}白色别针{}" + "待补充" } }, - c_paperback_knight_of_cups = { - name = "圣杯骑士", + sleeve_paperback_silver = { + name = "银色牌套", text = { - "选定{C:attention}#1#{}张卡牌", - "{C:attention}左侧{}那张复制{C:attention}右侧{}那张", - "除了{C:attention}点数{}和{C:attention}花色{}以外的{C:attention}一切{}", - "之后摧毁{C:attention}右侧{}那张", - "{C:inactive}(拖动重新排列)" + "开局时拥有", + "{C:paperback_minor_arcana,T:v_paperback_celtic_cross}#1#{}优惠券", + "和一张{C:paperback_minor_arcana,T:c_paperback_nine_of_cups}#2#小丑牌" } }, - c_paperback_queen_of_cups = { - name = "圣杯皇后", + sleeve_paperback_dreamer = { + name = "追梦者牌套", text = { - "增强{C:attention}#1#{}张选定", - "卡牌成为", - "{C:attention}#2#{}" + "开局时拥有一个{C:paperback_temporary}临时", + "{C:paperback_minor_arcana,T:c_paperback_apostle_of_wands}#1#", + "{C:attention}#2#{}个小丑牌槽位" } }, - c_paperback_king_of_cups = { - name = "圣杯国王", + sleeve_paperback_antique_buff = { + name = "古旧牌套", text = { - "每个拥有全部13种{C:attention}基础点数{}", - "的花色使你获得{C:money}$#1#{}", - "{C:inactive}(当前{C:money}$#2#{C:inactive})" + "{C:paperback_minor_arcana}秘仪包{}均{C:money}免费" + } + } + }, + Voucher = { + v_paperback_rabbit_protocol = { + unlock = { + "在一局游戏中售出{C:attention,E:1}#1#{}个{C:paperback_ego_gift,E:1}E.G.O饰品{}" + }, + name = "兔子协议", + text = { + "{C:attention}售出{}一个{C:paperback_ego_gift}E.G.O饰品{}", + "{C:attention}消除{}当前{C:attention}Boss盲注{}的限制条件" } }, - c_paperback_ace_of_wands = { - name = "权杖A", + v_paperback_celtic_cross = { + name = "凯尔特十字", text = { - "给最多{C:attention}#1#{}张所选卡牌", - "加上{C:mult}红色别针{}" + "击败{C:attention}Boss盲注{}时", + "获得一个{C:paperback_minor_arcana}占卜标签{}" } }, - c_paperback_two_of_wands = { - name = "权杖二", + v_paperback_soothsay = { + name = "预言", text = { - "创造你打出次数", - "{C:attention}最多{}和{C:attention}最少{}牌型", - "对应的{C:planet}星球牌{}", - "{C:inactive}(需要空间)" + "{C:money}商店{}里面", + "有{C:paperback_minor_arcana}塔罗辅牌{}", + "可供选购" } }, - c_paperback_three_of_wands = { - name = "权杖三", + v_paperback_second_trumpet = { + name = "第二号角", text = { - "选定手牌中的{C:attention}#1#{}张牌", - "生成1张其复制牌", + "您的第一个{C:paperback_ego_gift}E.G.O饰品{}", + "给予{C:attention}+#1#{}个消耗牌槽位" } + } + }, + Planet = { + c_paperback_quaoar = { + name = "创神星" }, - c_paperback_four_of_wands = { - name = "权杖四", + c_paperback_haumea = { + name = "妊神星" + }, + c_paperback_makemake = { + name = "鸟神星" + }, + c_paperback_sedna = { + name = "塞德娜" + } + }, + Other = { + paperback_requires_editions = { + name = "需要版本", text = { - "给最多{C:attention}#1#{}张所选卡牌", - "加上{C:paperback_pink}粉色别针{}" + "由于{C:legendary}Paperback", + "{C:dark_edition}版本{}被禁用", + "而无法出现在游戏中" } }, - c_paperback_five_of_wands = { - name = "权杖五", + paperback_purple_clip = { + name = "紫色别针", text = { - "摧毁{C:attention}所有手牌{}", - "将资金设为{C:money}$0" + "如果{C:attention}相邻{}牌", + "带有{C:attention}别针{}", + "则重新触发它们" } }, - c_paperback_six_of_wands = { - name = "权杖六", + paperback_sin_sloth = { + name = "怠惰", text = { - "增强{C:attention}#1#{}张选定", - "卡牌成为", - "{C:attention}#2#{}" + "仅在跳过一次{C:attention}盲注{}后", + "才可直接售出" } }, - c_paperback_seven_of_wands = { - name = "权杖七", + paperback_corroded = { + name = "锈蚀", text = { - "创造一个{C:attention}攻坚标签" + "可被{C:money}售出{}而", + "不触发{C:paperback_ego_gift}罪孽{}", + "{C:attention}#1#{}回合后", + "{C:red}自毁{}并", + "触发该{C:paperback_ego_gift}罪孽{}" } }, - c_paperback_eight_of_wands = { - name = "权杖八", + p_paperback_minor_arcana_mega = { + name = "超级秘仪包", text = { - "创造一个{C:dark_edition}负片{C:attention}标签{}并失去{C:money}$#1#{}", - "如果当前拥有超过{C:attention}#3#{}张小丑", - "超出的每张使你额外失去{C:money}$#2#{}", - "{C:inactive}(当前{C:money}$#4#{C:inactive})" + "从最多{C:attention}#2#{}张{C:paperback_minor_arcana}塔罗辅牌{}中", + "选择{C:attention}#1#{}张", + "即选即用" } }, - c_paperback_nine_of_wands = { - name = "权杖九", + paperback_sin_pride = { + name = "傲慢", text = { - "增强{C:attention}#1#{}张选定", - "卡牌成为", - "{C:attention}#2#{}" + "始终以{C:money}#2#{}的价格售出" } }, - c_paperback_ten_of_wands = { - name = "权杖十", + paperback_upgrade_unlock = { + name = "已锁定", text = { - "选定{C:attention}#1#{}张卡牌", - "摧毁{C:attention}右侧两张{}并将", - "它们的{C:chips}筹码{}给予{C:attention}左侧那张", - "{C:inactive}(拖动重新排列)" + "激活{C:attention,E:1}#1#{}的能力" } }, - c_paperback_page_of_wands = { - name = "权杖侍从", + paperback_sin_gloom = { + name = "忧郁", text = { - "给最多{C:attention}#1#{}张所选卡牌", - "加上{C:attention}橙色别针{}" + "被售出时所有{C:attention}盲注{}的", + "分数需求 X{C:attention}#1#{}" } }, - c_paperback_knight_of_wands = { - name = "权杖骑士", + paperback_white_clip = { + name = "白色别针", text = { - "创造一个{C:mult}高风险{C:attention}标签" + "如果{C:attention}回合结束{}时仍{C:attention}留在手中", + "本回合打出的每个{C:attention}别针{}", + "使这个别针获得{C:chips}+#1#{}筹码", + "{C:inactive}(当前{C:chips}+#2#{C:inactive}筹码)" } }, - c_paperback_queen_of_wands = { - name = "权杖皇后", + paperback_energized = { + name = "已充能", text = { - "有{C:green}#1#/#2#{}几率", - "为一张随机{C:attention}小丑", - "添加{C:dark_edition}双色{}版本" + "{C:attention}基本小丑能量{}", + "无法复制此牌" } }, - c_paperback_king_of_wands = { - name = "权杖国王", + paperback_sin_none = { + name = "遗迹", text = { - "创造一张随机", - "非{C:chips}普通{C:attention}小丑", - "{C:inactive}(不包含{C:legendary}传奇{C:inactive})" + "始终以{C:money}$#1#{}的价格售出" } }, - c_paperback_ace_of_swords = { - name = "宝剑A", + paperback_sin_envy = { + name = "嫉妒", text = { - "将最多{C:attention}#1#{}张", - "选定卡牌", - "转换为{V:1}#2#{}", + "被售出时", + "手牌上限{C:attention}-#1#{}" } }, - c_paperback_ace_of_pentacles = { - name = "钱币A", + paperback_blue_clip = { + name = "蓝色别针", text = { - "将最多{C:attention}#1#{}张", - "选定卡牌", - "转换为{V:1}#2#{}", + "{C:attention}留在手牌中{}的每个{C:attention}别针{}", + "使这个别针额外提供{X:chips,C:white}X#1#{}筹码", + "{C:inactive}(当前{X:chips,C:white}X#2#{C:inactive}筹码)" } - } - }, - Voucher = { - v_paperback_celtic_cross = { - name = "凯尔特十字", + }, + paperback_requires_ego_gifts = { + name = "需要 E.G.O饰品", text = { - "击败{C:attention}Boss盲注{}时", - "获得一个{C:paperback_minor_arcana}占卜标签{}" + "由于{C:legendary}Paperback{}中", + "禁用了{C:paperback_ego_gift}E.G.O饰品{}", + "已从奖池中移除" } }, - v_paperback_soothsay = { - name = "预言", + paperback_requires_tags = { + name = "需要标签", text = { - "{C:money}商店{}里面", - "有{C:paperback_minor_arcana}塔罗辅牌{}", - "可供选购", + "由于{C:legendary}Paperback", + "{C:attention}标签{}被禁用", + "而无法出现在游戏中" } }, - }, - Tag = { - tag_paperback_angel_investment = { - name = "天使投资标签", + paperback_requires_custom_suits = { + name = "需要自定义花色", text = { - "当前每拥有{C:money}$#2#{}", - "使你获得{C:money}$#1#{}", - "{C:inactive}(可获得{C:money}$#3#{C:inactive})" + "由于{C:legendary}Paperback", + "{C:attention}自定义花色{}被禁用", + "而无法出现在游戏中" } }, - tag_paperback_divination = { - name = "占卜标签", + paperback_orange_clip = { + name = "橙色别针", text = { - "获得一个免费的", - "{C:paperback_minor_arcana}超级秘仪包" + "{C:attention}留在手牌中{}的每{C:attention}#2#{}个{C:attention}别针{}", + "使这个别针额外提供{C:money}$#1#{}", + "{C:inactive}(当前{C:money}$#3#{C:inactive})" } }, - tag_paperback_dichrome = { - name = "双色标签", + paperback_temporary = { + name = "临时", text = { - "商店里的下一张", - "基础版本小丑牌", - "将会免费且变为{C:dark_edition}双色" + "回合结束时", + "{C:mult}被摧毁{}" } }, - tag_paperback_high_risk = { - name = "高风险标签", + p_paperback_minor_arcana_normal = { + name = "秘仪包", text = { - "选择{C:attention}Boss盲注{}时", - "将其分数", - "需求{C:attention}翻倍{}", - "并获得{C:money}$#1#" + "从最多{C:attention}#2#{}张{C:paperback_minor_arcana}塔罗辅牌{}中", + "选择{C:attention}#1#{}张", + "即选即用" } }, - tag_paperback_breaking = { - name = "攻坚标签", + paperback_green_clip = { + name = "绿色别针", text = { - "使{C:attention}Boss盲注{}", - "限制条件消失" + "每打出{C:attention}2{}个计分的{C:attention}别针{}", + "此别针获得{C:mult}+#2#{}倍率", + "每弃掉一个{C:attention}别针{}则{C:mult}#3#{}倍率", + "{C:inactive}(当前为{C:mult}+#1#{C:inactive}倍率)" } - } - }, - Planet = { - c_paperback_quaoar = { - name = "创神星", }, - c_paperback_haumea = { - name = "妊神星", + paperback_light_suits = { + name = "亮花色", + text = { + "{C:diamonds}方片{}、{C:hearts}红桃{}" + } }, - c_paperback_sedna = { - name = "塞德娜", + paperback_yellow_clip = { + name = "黄色别针", + text = { + "如果{C:attention}计分{}时{C:attention}留在手中{}的牌拥有{C:attention}别针{}", + "留有黄色别针的牌计分时有{C:green}#1#/#2#{}几率{C:red}+#3#{}倍率", + "{C:green}#4#/#5#{}几率{X:mult,C:white}X#6#{}倍率", + "{C:green}#7#/#8#{}几率获得{C:money}$#9#{}" + } }, - c_paperback_makemake = { - name = "鸟神星", + paperback_red_clip = { + name = "红色别针", + text = { + "{C:attention}留在手牌中{}的每个{C:attention}别针{}", + "使这个别针额外提供{C:mult}+#1#{}倍率", + "{C:inactive}(当前{C:mult}+#2#{C:inactive}倍率)" + } }, - }, - Enhanced = { - m_paperback_ceramic = { - name = "陶器牌", + paperback_sin_gluttony = { + name = "暴食", text = { - "计分时随机", - "获得{C:money}$#1#{}到{C:money}$#2#{}", - "有{C:green}#3#/#4#{}几率", - "被{C:mult}摧毁{}" + "被售出时", + "为一张随机{C:attention}小丑牌{}", + "添加{C:paperback_perishable}易腐{}贴纸" } }, - m_paperback_soaked = { - name = "水浸牌", + paperback_gold_clip = { + name = "金色别针", text = { - "{C:attention}留在手牌中{}的水浸牌", - "为计分提供它们的{C:chips}筹码{}", - "{C:mult}弃牌{}时有{C:green}#1#/#2#{}几率", - "被{C:mult}摧毁{}", + "回合结束时{C:attention}留在手牌{}的金色别针为", + "每个{C:attention}计分{}的{C:attention}别针{}", + "给予{C:money}$#1#{}", + "{C:inactive}(当前为{C:money}$#2#{C:inactive})" } }, - m_paperback_wrapped = { - name = "礼品牌", + paperback_requires_ranks = { + name = "需要点数", text = { - "计分时给予{C:money}$#1#{}", - "无点数花色" + "由于{C:legendary}Paperback{}中", + "禁用了{C:dark_edition}点数{}", + "已从奖池中移除" } }, - m_paperback_bandaged = { - name = "绑扎牌", + paperback_pink_clip = { + name = "粉色别针", text = { - "重新触发{C:attention}两侧{}的卡牌", - "计分时有{C:green}#1#/#2#{}几率", - "被{C:mult}摧毁{}" + "{C:attention}留在手牌中{}时提供{X:mult,C:white}X#1#{}倍率", + "每个计分的{C:attention}别针{}使其", + "额外提供{X:mult,C:white}X#2#{}倍率", + "{C:inactive}(出牌结束后重置)" } - } - }, - Edition = { - e_paperback_dichrome = { - name = "双色", + }, + undiscovered_paperback_minor_arcana = { + name = "未发现", text = { - "选择{C:attention}盲注{}时", - "{C:attention}+#1#{C:chips}出牌{}或{C:mult}弃牌{}次数", - "{C:inactive}(较少的优先)" + "在非预设局中", + "购买或使用", + "这张牌", + "以了解其作用" } - } - }, - Other = { - paperback_energized = { - name = "已充能", + }, + p_paperback_ego_gift_normal = { + name = "E.G.O饰品包", text = { - "{C:attention}基本小丑能量{}", - "无法复制此牌" + "从最多{C:attention}#2#{}个{C:paperback_ego_gift}E.G.O饰品{}中", + "选择{C:attention}#1#{}个" } }, - paperback_light_suits = { - name = "亮花色", + paperback_sin_wrath = { + name = "暴怒", text = { - "{C:diamonds}方片{}、{C:hearts}红桃{}" + "被售出时", + "{C:attention}摧毁{}所有", + "持有的{C:attention}消耗牌" } }, - paperback_dark_suits = { - name = "暗花色", + p_paperback_minor_arcana_jumbo = { + name = "巨型秘仪包", text = { - "{C:spades}黑桃{}、{C:clubs}梅花{}" + "从最多{C:attention}#2#{}张{C:paperback_minor_arcana}塔罗辅牌{}中", + "选择{C:attention}#1#{}张", + "即选即用" } }, - paperback_requires_custom_suits = { - name = "需要自定义花色", + paperback_sin_madness = { + name = "疯狂", text = { - "由于{C:legendary}Paperback", - "{C:attention}自定义花色{}被禁用", - "而无法出现在游戏中", + "被售出时", + "{C:attention}摧毁{}一张", + "随机{C:attention}小丑牌" } }, paperback_requires_enhancements = { @@ -1297,7 +3360,7 @@ return { text = { "由于{C:legendary}Paperback", "{C:attention}增强{}被禁用", - "而无法出现在游戏中", + "而无法出现在游戏中" } }, paperback_requires_paperclips = { @@ -1305,7 +3368,16 @@ return { text = { "由于{C:legendary}Paperback", "{C:attention}别针{}被禁用", - "而无法出现在游戏中", + "而无法出现在游戏中" + } + }, + paperback_black_clip = { + name = "黑色别针", + text = { + "除这个别针以外", + "如果{C:attention}打出的牌{}带有{C:attention}别针{}", + "或{C:attention}留在手中的牌{}带有{C:attention}别针{}", + "各使此牌重新触发一次" } }, paperback_requires_minor_arcana = { @@ -1313,192 +3385,318 @@ return { text = { "由于{C:legendary}Paperback", "{C:paperback_minor_arcana}塔罗辅牌{}被禁用", - "而无法出现在游戏中", + "而无法出现在游戏中" } }, - paperback_requires_tags = { - name = "需要标签", + paperback_dark_suits = { + name = "暗花色", text = { - "由于{C:legendary}Paperback", - "{C:attention}标签{}被禁用", - "而无法出现在游戏中", + "{C:spades}黑桃{}、{C:clubs}梅花{}" } }, - paperback_requires_editions = { - name = "需要版本", + undiscovered_paperback_ego_gift = { + name = "未发现", text = { - "由于{C:legendary}Paperback", - "{C:dark_edition}版本{}被禁用", - "而无法出现在游戏中", + "在非预设局中", + "购买此牌", + "以了解其作用" } }, - - -- Paperclips - paperback_blue_clip = { - name = "蓝色别针", + paperback_sin_lust = { + name = "色欲", text = { - "{C:attention}留在手牌中{}的每个{C:attention}别针{}", - "使这个别针额外提供{X:chips,C:white}X#1#{}筹码", - "{C:inactive}(当前{X:chips,C:white}X#2#{C:inactive}筹码)" + "被售出时", + "将{C:attention}最常打出的牌型{}", + "等级降低{C:attention}#1#{}级" } }, - paperback_red_clip = { - name = "红色别针", + paperback_platinum_clip = { + name = "铂金别针", text = { - "{C:attention}留在手牌中{}的每个{C:attention}别针{}", - "使这个别针额外提供{C:mult}+#1#{}倍率", - "{C:inactive}(当前{C:mult}+#2#{C:inactive}倍率)" + "当此牌被{C:attention}计分{}时", + "强制触发所有", + "留在手中的非{C:paperback_platinum}铂金{}{C:attention}别针{}" + } + } + }, + Edition = { + e_paperback_dichrome = { + name = "双色", + text = { + "选择{C:attention}盲注{}时", + "{C:attention}+#1#{C:blue}出牌{}或{C:red}弃牌{}次数", + "{C:inactive}(较少的优先)" } }, - paperback_orange_clip = { - name = "橙色别针", + e_paperback_dichrome_playing_card = { + name = "双色", text = { - "{C:attention}留在手牌中{}的每{C:attention}#2#{}个{C:attention}别针{}", - "使这个别针额外提供{C:money}$#1#{}", - "{C:inactive}(当前{C:money}$#3#{C:inactive})" + "被{C:attention}抽到{}手牌中时", + "{C:attention}+#1#{C:blue}出牌{}或{C:red}弃牌{}次数", + "{C:inactive}(较少的优先)" + } + } + }, + Spectral = { + c_paperback_apostle_of_cups = { + name = "圣杯使徒", + text = { + "将选中的{C:attention}游戏牌{}", + "变为{C:dark_edition}负片{}版本", + "{C:attention}#1#{}个小丑牌槽位" } }, - paperback_black_clip = { - name = "黑色别针", + c_paperback_apostle_of_pentacles = { + name = "钱币使徒", text = { - "除这个别针以外", - "如果{C:attention}打出的牌{}带有{C:attention}别针{}", - "或{C:attention}留在手中的牌{}带有{C:attention}别针{}", - "各使此牌重新触发一次" + "为{C:attention}#1#{}张", + "选定牌添加", + "{C:paperback_platinum}铂金别针{}" } }, - paperback_white_clip = { - name = "白色别针", + c_paperback_apostle_of_wands = { + name = "权杖使徒", text = { - "如果{C:attention}回合结束{}时仍{C:attention}留在手中", - "本回合打出的每个{C:attention}别针{}", - "使这个别针获得{C:chips}+#1#{}筹码", - "{C:inactive}(当前{C:chips}+#2#{C:inactive}筹码)" + "从列表选择并生成一张", + "{C:legendary}传奇{}以下(不包含)稀有度的小丑牌", + "{C:inactive}(不会重复)" } }, - paperback_pink_clip = { - name = "粉色别针", + c_paperback_apostle_of_swords = { + name = "宝剑使徒", text = { - "{C:attention}留在手牌中{}时提供{X:mult,C:white}X#1#{}倍率", - "每个计分的{C:attention}别针{}使其", - "额外提供{X:mult,C:white}X#2#{}倍率", - "{C:inactive}(出牌结束后重置)" + "摧毁选中的{C:attention}小丑牌{}", + "{C:attention}#1#{}底注" } }, - - -- Minor Arcana - p_paperback_minor_arcana_normal = { - name = "秘仪包", + c_paperback_golden_bough = { + name = "黄金枝", text = { - "从最多{C:attention}#2#{}张{C:paperback_minor_arcana}塔罗辅牌{}中", - "选择{C:attention}#1#{}张", - "即选即用" + "每次击败{C:attention}Boss盲注{}后", + "生成一个随机{C:dark_edition}负片{}的", + "{C:paperback_ego_gift}E.G.O饰品{}", + "{C:red}#1#{}个小丑牌槽位" + } + } + }, + Blind = { + bl_paperback_quarter = { + name = "四等分", + text = { + "#1# / #2# 的游戏牌", + "会被削弱" } }, - p_paperback_minor_arcana_jumbo = { - name = "巨型秘仪包", + bl_paperback_rest = { + name = "安息", text = { - "从最多{C:attention}#2#{}张{C:paperback_minor_arcana}塔罗辅牌{}中", - "选择{C:attention}#1#{}张", - "即选即用" + "#1# / #2# 的数字牌", + "将以背面朝上方式抽取" } }, - p_paperback_minor_arcana_mega = { - name = "超级秘仪包", + bl_paperback_sharp = { + name = "升调", text = { - "从最多{C:attention}#2#{}张{C:paperback_minor_arcana}塔罗辅牌{}中", - "选择{C:attention}#1#{}张", - "即选即用" + "提升打出牌的", + "点数" } }, - }, + bl_paperback_half = { + name = "折半", + text = { + "所有列出的", + "概率均减半" + } + }, + bl_paperback_whole = { + name = "整体", + text = { + "在本底注中此前计分过的", + "点数都会被削弱" + } + }, + bl_paperback_flat = { + name = "平面", + text = { + "降低打出牌的", + "点数等级" + } + }, + bl_paperback_taupe_treble = { + name = "灰褐三连", + text = { + "必须打出", + "一张增强牌" + } + }, + bl_paperback_coda = { + name = "终章", + text = { + "游戏牌与小丑牌", + "均不可移动" + } + }, + bl_paperback_natural = { + name = "自然", + text = { + "牌型中高于你最低", + "牌型等级的游戏牌", + "都会被削弱" + } + } + } }, misc = { + suits_singular = { + paperback_Crowns = "皇冠", + paperback_Stars = "银星" + }, + suits_plural = { + paperback_Crowns = "皇冠", + paperback_Stars = "银星" + }, dictionary = { - -- Badge under cards + paperback_clippy_msg_5 = "我来帮忙!", k_paperback_minor_arcana = "塔罗辅牌", - -- Name of consumable type in collection - b_paperback_minor_arcana_cards = "塔罗辅牌", - -- Text shown at the bottom while opening booster - paperback_minor_arcana_pack = "秘仪包", - - paperback_polychrome_ex = "多彩!", paperback_destroyed_ex = "被毁!", + paperback_rare_ex = "稀有!", + paperback_ui_enable_editions = "启用版本", + paperback_polychrome_ex = "多彩!", + paperback_clippy_msg_1 = "保存文件?", + paperback_clippy_msg_3 = "嗨!", + paperback_ui_localization = "翻译", + paperback_ui_enable_ranks = "启用点数", + paperback_reduced_ex = "已减少!", + k_paperback_ego_sin_gloom = "忧郁", + k_paperback_ego_sin_gluttony = "暴食", + paperback_da_capo_Hearts = "第四乐章", + paperback_determination_ex = "啊啊啊啊!", paperback_doubled_ex = "翻倍!", + paperback_forlorn_destruction = "抱歉……", + paperback_minor_arcana_pack = "秘仪包", + paperback_ui_enable_spectrals = "启用幻灵牌", + paperback_dark = "Dark", + paperback_none = "没有", paperback_too_late_ex = "太晚了!", + paperback_ui_paperclips = "别针", + k_paperback_ego_gift = "E.G.O饰品", + paperback_da_capo_None = "终章!", + paperback_ui_enable_jokers = "启用小丑", + paperback_clippy_msg_8 = "鼠标已启用!", + paperback_freezer_ex = "晚餐时间!", + paperback_saved_determination = "被决心拯救", + paperback_ui_enable_minor_arcana = "启用塔罗辅牌", + paperback_jestrogen_ex = "雌性化!", + paperback_consumed_ex = "吃完了!", + paperback_ui_custom_suits_enabled = "启用自定义花色", + paperback_ui_select = "选择", + paperback_ui_enable_paperclips = "启用别针", + k_paperback_ego_sin_none = "遗迹", + paperback_copy_ex = "复制!", + paperback_melted_ex = "融化了!", + k_paperback_ego_sin_lust = "色欲", + paperback_inline_active = "激活", + paperback_clippy_msg_6 = "询问我!", + paperback_inactive = "不生效", + paperback_inline_inactive = "未激活", + k_paperback_ego_sin_wrath = "暴怒", + k_paperback_ego_sin_madness = "疯狂", + paperback_edition_ex = "版本!", + paperback_ui_enable_enhancements = "启用增强", + paperback_ui_artists = "画师", + paperback_ui_developers = "开发者", + paperback_enhanced_ex = "已增强!", + paperback_ui_enable_blinds = "启用盲注", + paperback_jestosterone_ex = "雄性化!", + paperback_der_freischutz_fire = "燃尽...", + paperback_plus_tag = "+1 标签", paperback_broken_ex = "损坏!", - paperback_none = "没有", + paperback_clippy_msg_4 = "键盘已启用!", paperback_downgrade_ex = "降级!", - paperback_copy_ex = "复制!", - paperback_consumed_ex = "吃完了!", + paperback_clippy_msg_full = "存储空间已满!", + k_paperback_ego_sin_sloth = "怠惰", + paperback_ego_gift_pack = "E.G.O饰品包", + paperback_ui_plague_doctor_quotes = "瘟疫医生语录", + paperback_clippy_msg_7 = "我该走吗?", + paperback_ui_enable_tags = "启用标签", + paperback_da_capo_Spades = "第二乐章", + paperback_ui_enable_ego_gifts = "启用 E.G.O饰品", paperback_too_hot_ex = "太热!", - paperback_inactive = "不生效", - paperback_supplies_ex = "补给!", - paperback_melted_ex = "融化了!", - paperback_investment_ex = "投资!", - paperback_plus_minor_arcana = "+1塔罗辅牌", paperback_plus_consumable = "+1消耗牌", - paperback_edition_ex = "版本!", - + paperback_investment_ex = "投资!", + b_paperback_ego_gift_cards = "E.G.O饰品", + paperback_supplies_ex = "补给!", + paperback_light = "Light", + paperback_punch_card_ex = "错误传送!", paperback_ui_requires_restart = "需要重启", - paperback_ui_enable_jokers = "启用小丑", - paperback_ui_enable_minor_arcana = "启用塔罗辅牌", - paperback_ui_enable_enhancements = "启用增强", - paperback_ui_enable_editions = "启用版本", - paperback_ui_enable_paperclips = "启用别针", - paperback_ui_custom_suits_enabled = "启用自定义花色", paperback_ui_enable_vouchers = "启用优惠券", - paperback_ui_enable_tags = "启用标签", - paperback_ui_developers = "开发者", - paperback_ui_artists = "画师", - paperback_ui_localization = "翻译", - paperback_ui_paperclips = "别针", + paperback_hamsa_reverse = "反转!", + paperback_ui_remaining_hands = "保留手牌", + paperback_ui_no_requires_restart = "无需重启", + paperback_plus_minor_arcana = "+1塔罗辅牌", + paperback_saved_unholy_alliance = "被邪恶联盟拯救", + paperback_corroded_ex = "锈蚀了!", + paperback_confessed_ex = "忏悔!", + paperback_da_capo_Diamonds = "第三乐章", + b_paperback_minor_arcana_cards = "塔罗辅牌", + paperback_clippy_msg_2 = "我是大眼夹!", + k_paperback_ego_sin_envy = "嫉妒", + k_paperback_ego_sin_pride = "傲慢", + paperback_punch_card_active = "告诉你的朋友!", + paperback_da_capo_Clubs = "第一乐章" }, - v_dictionary = { - paperback_a_discards = "+#1#弃牌次数", - paperback_a_discards_minus = "-#1#弃牌次数", - paperback_a_hands_minus = "-#1#出牌次数", - paperback_prince_of_darkness = "+#1#倍率,+#2#筹码", - paperback_a_completion = "#1#/#2#", - paperback_a_round_minus = "-#1#回合" + labels = { + paperback_energized = "已充能", + paperback_temporary = "临时", + paperback_pink_clip = "粉色别针", + paperback_purple_clip = "紫色别针", + paperback_blue_clip = "蓝色别针", + paperback_dichrome = "双色", + paperback_red_clip = "红色别针", + paperback_white_clip = "白色别针", + paperback_orange_clip = "橙色别针", + paperback_black_clip = "黑色别针", + paperback_platinum_clip = "铂金别针", + paperback_green_clip = "绿色别针", + paperback_corroded = "锈蚀", + paperback_yellow_clip = "黄色别针", + paperback_gold_clip = "金色别针" }, - suits_singular = { - paperback_Crowns = "皇冠", - paperback_Stars = '银星' + poker_hands = { + paperback_Spectrum = "光谱", + ["paperback_Straight Flush (Rapture)"] = "被提同花", + ["paperback_Spectrum House"] = "光谱葫芦", + ["paperback_Spectrum Five"] = "光谱五条", + ["paperback_Straight Spectrum"] = "光谱顺子", + ["paperback_Straight Spectrum (Royal)"] = "皇家光谱" }, - suits_plural = { - paperback_Crowns = "皇冠", - paperback_Stars = '银星' + ranks = { + paperback_Apostle = "使徒" }, - poker_hands = { - ['paperback_Spectrum'] = "光谱", - ['paperback_Straight Spectrum'] = "光谱顺子", - ['paperback_Straight Spectrum (Royal)'] = "皇家光谱", - ['paperback_Spectrum House'] = "光谱葫芦", - ['paperback_Spectrum Five'] = "光谱五条", + v_dictionary = { + paperback_a_completion = "#1#/#2#", + paperback_a_round_minus = "-#1#回合", + paperback_prince_of_darkness = "+#1#倍率,+#2#筹码", + paperback_a_discards_minus = "-#1#弃牌次数", + paperback_a_plus_tags = "+#1# 标签", + paperback_a_ante = "#1#底注", + paperback_a_discards = "+#1#弃牌次数", + paperback_a_hands_minus = "-#1#出牌次数", + paperback_a_plus_cards = "+#1# #2#s" }, poker_hand_descriptions = { - ['paperback_Spectrum'] = { + paperback_Spectrum = { "花色不同的5张牌" }, - ['paperback_Straight Spectrum'] = { + ["paperback_Straight Spectrum"] = { "花色不同、点数连续的5张牌" }, - ['paperback_Spectrum House'] = { + ["paperback_Spectrum House"] = { "每张牌花色均不同的三条加对子" }, - ['paperback_Spectrum Five'] = { - "花色不同、点数相同的5张牌", - }, - }, - labels = { - paperback_blue_clip = "蓝色别针", - paperback_red_clip = "红色别针", - paperback_orange_clip = "橙色别针", - paperback_pink_clip = "粉色别针", - paperback_black_clip = "黑色别针", - paperback_white_clip = "白色别针", - paperback_dichrome = "双色", + ["paperback_Spectrum Five"] = { + "花色不同、点数相同的5张牌" + } } } } diff --git a/lovely/vacation_juice.toml b/lovely/vacation_juice.toml index 6cf4db27..743330ee 100644 --- a/lovely/vacation_juice.toml +++ b/lovely/vacation_juice.toml @@ -25,6 +25,16 @@ position = "before" match_indent = true payload = '''if not G.GAME.paperback.vacation_juice_trigger then''' +[[patches]] +[patches.pattern] +target = "functions/state_events.lua" +pattern = '''if G.GAME.blind_on_deck == 'Small' then +G.GAME.round_resets.blind_states.Small = 'Defeated' +''' +position = "before" +match_indent = true +payload = '''if not G.GAME.paperback.vacation_juice_trigger then''' + [[patches]] [patches.pattern] target = "functions/state_events.lua" @@ -34,4 +44,4 @@ pattern = ''' end''' position = "after" match_indent = true -payload = '''end''' \ No newline at end of file +payload = '''end'''