diff --git a/keyboards/skeletonkbd/skeletonnumpad/config.h b/keyboards/skeletonkbd/skeletonnumpad/config.h new file mode 100644 index 000000000000..3e93068b5a2f --- /dev/null +++ b/keyboards/skeletonkbd/skeletonnumpad/config.h @@ -0,0 +1,145 @@ +/* +Copyright 2022 SkeletonKBD + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0x736C +#define PRODUCT_ID 0x6E70 +#define DEVICE_VER 0x0001 +#define MANUFACTURER SkeletonKBD +#define PRODUCT SkeletonNumPad + +/* key matrix size */ +#define MATRIX_ROWS 5 +#define MATRIX_COLS 4 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * + */ +#define MATRIX_ROW_PINS { B6, C6, C7, F7, F6 } +#define MATRIX_COL_PINS { D6, D7, B4, B5 } +#define UNUSED_PINS + +/* COL2ROW, ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* + * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. + */ +#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6 + +//#define LED_NUM_LOCK_PIN B0 +//#define LED_CAPS_LOCK_PIN B1 +//#define LED_SCROLL_LOCK_PIN B2 +//#define LED_COMPOSE_PIN B3 +//#define LED_KANA_PIN B4 + +//#define BACKLIGHT_PIN B7 +//#define BACKLIGHT_LEVELS 3 +//#define BACKLIGHT_BREATHING + +#define RGB_DI_PIN D4 +#ifdef RGB_DI_PIN +# define RGBLED_NUM 17 +# define RGBLIGHT_HUE_STEP 8 +# define RGBLIGHT_SAT_STEP 8 +# define RGBLIGHT_VAL_STEP 8 +# define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */ +# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ +# define RGBLIGHT_EFFECT_BREATHING +# define RGBLIGHT_EFFECT_RAINBOW_MOOD +# define RGBLIGHT_EFFECT_RAINBOW_SWIRL +# define RGBLIGHT_EFFECT_SNAKE +# define RGBLIGHT_EFFECT_KNIGHT +# define RGBLIGHT_EFFECT_CHRISTMAS +# define RGBLIGHT_EFFECT_STATIC_GRADIENT +# define RGBLIGHT_EFFECT_RGB_TEST +# define RGBLIGHT_EFFECT_ALTERNATING +/*== customize breathing effect ==*/ +/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ +//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 +/*==== use exp() and sin() ====*/ +//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 +//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 +#endif + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCE 5 + +/* define if matrix has ghost (lacks anti-ghosting diodes) */ +//#define MATRIX_HAS_GHOST + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* If defined, GRAVE_ESC will always act as ESC when CTRL is held. + * This is useful for the Windows task manager shortcut (ctrl+shift+esc). + */ +//#define GRAVE_ESC_CTRL_OVERRIDE + +/* + * Force NKRO + * + * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved + * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the + * makefile for this to work.) + * + * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) + * until the next keyboard reset. + * + * NKRO may prevent your keystrokes from being detected in the BIOS, but it is + * fully operational during normal computer usage. + * + * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) + * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by + * bootmagic, NKRO mode will always be enabled until it is toggled again during a + * power-up. + * + */ +//#define FORCE_NKRO + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +//#define NO_DEBUG + +/* disable print */ +//#define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT + +/* Bootmagic Lite key configuration */ +//#define BOOTMAGIC_LITE_ROW 0 +//#define BOOTMAGIC_LITE_COLUMN 0 diff --git a/keyboards/skeletonkbd/skeletonnumpad/info.json b/keyboards/skeletonkbd/skeletonnumpad/info.json new file mode 100644 index 000000000000..62f3861e5ee6 --- /dev/null +++ b/keyboards/skeletonkbd/skeletonnumpad/info.json @@ -0,0 +1,10 @@ +{ + "keyboard_name": "skeletonnumpad", + "url": "https://github.com/skeletonkbd/SkeletonNumPad", + "maintainer": "skeletonkbd", + "layouts": { + "LAYOUT_numpad_5x4": { + "layout": [{"label":"Num Lock", "x":0, "y":0}, {"label":"/", "x":1, "y":0}, {"label":"*", "x":2, "y":0}, {"label":"-", "x":3, "y":0}, {"label":"7", "x":0, "y":1}, {"label":"8", "x":1, "y":1}, {"label":"9", "x":2, "y":1}, {"label":"+", "x":3, "y":1, "h":2}, {"label":"4", "x":0, "y":2}, {"label":"5", "x":1, "y":2}, {"label":"6", "x":2, "y":2}, {"label":"1", "x":0, "y":3}, {"label":"2", "x":1, "y":3}, {"label":"3", "x":2, "y":3}, {"label":"Enter", "x":3, "y":3, "h":2}, {"label":"0", "x":0, "y":4, "w":2}, {"label":".", "x":2, "y":4}] + } + } +} \ No newline at end of file diff --git a/keyboards/skeletonkbd/skeletonnumpad/keymaps/default/keymap.c b/keyboards/skeletonkbd/skeletonnumpad/keymaps/default/keymap.c new file mode 100644 index 000000000000..0f6bd59563fb --- /dev/null +++ b/keyboards/skeletonkbd/skeletonnumpad/keymaps/default/keymap.c @@ -0,0 +1,56 @@ +/* Copyright 2022 SkeletonKBD + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ +#include QMK_KEYBOARD_H + +// Defines names for use in layer keycodes and the keymap +enum layer_names { + _BASE, + _L1, + _L2, + _L3 +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_BASE] = LAYOUT_numpad_5x4( + KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, + KC_P7, KC_P8, KC_P9, + KC_P4, KC_P5, KC_P6, KC_PPLS, + KC_P1, KC_P2, KC_P3, + KC_P0, KC_PDOT, KC_PENT + ), + [_L1] = LAYOUT_numpad_5x4( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS + ), + [_L2] = LAYOUT_numpad_5x4( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS + ), + [_L3] = LAYOUT_numpad_5x4( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS + ), +}; + diff --git a/keyboards/skeletonkbd/skeletonnumpad/keymaps/default/readme.md b/keyboards/skeletonkbd/skeletonnumpad/keymaps/default/readme.md new file mode 100644 index 000000000000..4a4ed5e7e992 --- /dev/null +++ b/keyboards/skeletonkbd/skeletonnumpad/keymaps/default/readme.md @@ -0,0 +1,3 @@ +![SkeletonNumPad Layout Image](https://i.imgur.com/oHqihGI.png) + +# The default keymap for skeletonnumpad \ No newline at end of file diff --git a/keyboards/skeletonkbd/skeletonnumpad/keymaps/via/keymap.c b/keyboards/skeletonkbd/skeletonnumpad/keymaps/via/keymap.c new file mode 100644 index 000000000000..d6add70ce1fb --- /dev/null +++ b/keyboards/skeletonkbd/skeletonnumpad/keymaps/via/keymap.c @@ -0,0 +1,55 @@ +/* Copyright 2022 SkeletonKBD + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ +#include QMK_KEYBOARD_H + +// Defines names for use in layer keycodes and the keymap +enum layer_names { + _BASE, + _L1, + _L2, + _L3 +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_BASE] = LAYOUT_numpad_5x4( + KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, + KC_P7, KC_P8, KC_P9, + KC_P4, KC_P5, KC_P6, KC_PPLS, + KC_P1, KC_P2, KC_P3, + KC_P0, KC_PDOT, KC_PENT + ), + [_L1] = LAYOUT_numpad_5x4( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS + ), + [_L2] = LAYOUT_numpad_5x4( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS + ), + [_L3] = LAYOUT_numpad_5x4( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS + ), +}; diff --git a/keyboards/skeletonkbd/skeletonnumpad/keymaps/via/readme.md b/keyboards/skeletonkbd/skeletonnumpad/keymaps/via/readme.md new file mode 100644 index 000000000000..8ebc93b1f80c --- /dev/null +++ b/keyboards/skeletonkbd/skeletonnumpad/keymaps/via/readme.md @@ -0,0 +1,3 @@ +![SkeletonNumPad Layout Image](https://i.imgur.com/oHqihGI.png) + +# The default keymap for skeletonnumpad diff --git a/keyboards/skeletonkbd/skeletonnumpad/keymaps/via/rules.mk b/keyboards/skeletonkbd/skeletonnumpad/keymaps/via/rules.mk new file mode 100644 index 000000000000..1e5b99807cb7 --- /dev/null +++ b/keyboards/skeletonkbd/skeletonnumpad/keymaps/via/rules.mk @@ -0,0 +1 @@ +VIA_ENABLE = yes diff --git a/keyboards/skeletonkbd/skeletonnumpad/readme.md b/keyboards/skeletonkbd/skeletonnumpad/readme.md new file mode 100644 index 000000000000..fc67c79e54f8 --- /dev/null +++ b/keyboards/skeletonkbd/skeletonnumpad/readme.md @@ -0,0 +1,27 @@ +# SkeletonNumPad + +![skeletonnumpad](https://i.imgur.com/nWPda21h.jpeg) + +Simple NumPad with acrylic case. + +- Keyboard Maintainer: [SkeletonKBD](https://github.com/skeletonkbd/SkeletonNumPad) +- Hardware Supported: SkeletonNumPad +- Hardware Availability: https://github.com/skeletonkbd/SkeletonNumPad + +Make example for this keyboard (after setting up your build environment): + + make skeletonkbd/skeletonnumpad:default + +Flashing example for this keyboard: + + make skeletonkbd/skeletonnumpad:default:flash + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). + +## Bootloader + +Enter the bootloader in 3 ways: + +- **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard +- **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead +- **Keycode in layout**: Press the key mapped to `RESET` if it is available diff --git a/keyboards/skeletonkbd/skeletonnumpad/rules.mk b/keyboards/skeletonkbd/skeletonnumpad/rules.mk new file mode 100644 index 000000000000..3ff392a61f5b --- /dev/null +++ b/keyboards/skeletonkbd/skeletonnumpad/rules.mk @@ -0,0 +1,18 @@ +# MCU name +MCU = atmega32u4 + +# Bootloader selection +BOOTLOADER = atmel-dfu + +# Build Options +# change yes to no to disable +# +BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite +MOUSEKEY_ENABLE = yes # Mouse keys +EXTRAKEY_ENABLE = yes # Audio control and System control +CONSOLE_ENABLE = no # Console for debug +COMMAND_ENABLE = no # Commands for debug and configuration +NKRO_ENABLE = no # Enable N-Key Rollover +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality +RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow +AUDIO_ENABLE = no # Audio output diff --git a/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.c b/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.c new file mode 100644 index 000000000000..38c78ca56e2b --- /dev/null +++ b/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.c @@ -0,0 +1,17 @@ +/* Copyright 2022 SkeletonKBD + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "skeletonnumpad.h" diff --git a/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h b/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h new file mode 100644 index 000000000000..9782090efedc --- /dev/null +++ b/keyboards/skeletonkbd/skeletonnumpad/skeletonnumpad.h @@ -0,0 +1,42 @@ +/* Copyright 2022 SkeletonKBD + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#pragma once + +#include "quantum.h" + +/* This is a shortcut to help you visually see your layout. + * + * The first section contains all of the arguments representing the physical + * layout of the board and position of the keys. + * + * The second converts the arguments into a two-dimensional array which + * represents the switch matrix. + */ + +#define LAYOUT_numpad_5x4( \ + K00, K01, K02, K03, \ + K10, K11, K12, \ + K20, K21, K22, K13, \ + K30, K31, K32, \ + K40, K42, K33 \ +) { \ + { K00, K01, K02, K03 }, \ + { K10, K11, K12, K13 }, \ + { K20, K21, K22, KC_NO },\ + { K30, K31, K32, K33 }, \ + { K40, KC_NO, K42, KC_NO } \ +}