From 299a010e34597a1ee822af638d4226684436aef5 Mon Sep 17 00:00:00 2001 From: Jonathan Date: Mon, 23 Apr 2018 18:04:21 -0400 Subject: [PATCH] Addresses vehicle vibration issue #1 Mitigated abnormal vehicle vibration of issue #1 by adjusting CollisionShape dimensions. The shape seems to significantly impact the strength of vehicle vibrations in Godot. This depends primarily on whether the CollisionShape length extends beyond the wheel placement, followed by a marginal significance of ColllisionShape width, regardless of wheel placement. CollisionShape depth is seemingly unimportant. The shape also seems to affect whether the vibration is introduced to situations of braking to a stop, and continuing to apply the brake when stopped. Changing wheel_friction_slip could reduce vibrations, but doing so directly impairs handling. --- Assets/Cars/Caterham/Car.tscn | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Assets/Cars/Caterham/Car.tscn b/Assets/Cars/Caterham/Car.tscn index d3cc734..3f1fa1a 100644 --- a/Assets/Cars/Caterham/Car.tscn +++ b/Assets/Cars/Caterham/Car.tscn @@ -5,7 +5,7 @@ [sub_resource type="BoxShape" id=1] -extents = Vector3( 0.561801, 0.451341, 1.36571 ) +extents = Vector3( 0.843584, 0.390793, 1.80802 ) [node name="Car" index="0" instance=ExtResource( 1 )] @@ -105,8 +105,9 @@ visible = false [node name="CollisionShape" type="CollisionShape" parent="." index="11"] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.631179, 0 ) +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.703536, 0.0132703 ) shape = SubResource( 1 ) disabled = false +_sections_unfolded = [ "Visibility" ]