diff --git a/osu.Game.Rulesets.Rush/Mods/RushModFlashlight.cs b/osu.Game.Rulesets.Rush/Mods/RushModFlashlight.cs index fd23e17..e6ef5d1 100644 --- a/osu.Game.Rulesets.Rush/Mods/RushModFlashlight.cs +++ b/osu.Game.Rulesets.Rush/Mods/RushModFlashlight.cs @@ -20,7 +20,7 @@ public class RushModFlashlight : ModFlashlight public override float DefaultFlashlightSize => 330; [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] - public override BindableNumber SizeMultiplier { get; } = new BindableNumber + public override BindableFloat SizeMultiplier { get; } = new BindableFloat { MinValue = 0.5f, MaxValue = 1.5f, diff --git a/osu.Game.Rulesets.Rush/Replays/RushFramedReplayInputHandler.cs b/osu.Game.Rulesets.Rush/Replays/RushFramedReplayInputHandler.cs index 623cc2b..73a756c 100644 --- a/osu.Game.Rulesets.Rush/Replays/RushFramedReplayInputHandler.cs +++ b/osu.Game.Rulesets.Rush/Replays/RushFramedReplayInputHandler.cs @@ -24,7 +24,7 @@ public RushFramedReplayInputHandler(Replay replay) /// public FeverActivationMode? FeverActivationMode => CurrentFrame?.FeverActivationMode; - public override void CollectPendingInputs(List inputs) => + protected override void CollectReplayInputs(List inputs) => inputs.Add(new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() }); } } diff --git a/osu.Game.Rulesets.Rush/osu.Game.Rulesets.Rush.csproj b/osu.Game.Rulesets.Rush/osu.Game.Rulesets.Rush.csproj index 95f19b4..6420210 100644 --- a/osu.Game.Rulesets.Rush/osu.Game.Rulesets.Rush.csproj +++ b/osu.Game.Rulesets.Rush/osu.Game.Rulesets.Rush.csproj @@ -33,6 +33,6 @@ - +