diff --git a/docs/nodes-library/SequenceNode.md b/docs/nodes-library/SequenceNode.md index 7abb714..db21e1f 100644 --- a/docs/nodes-library/SequenceNode.md +++ b/docs/nodes-library/SequenceNode.md @@ -54,8 +54,9 @@ Let's take a look at another example: `ApproachEnemy` is an __asynchronous__ action that returns RUNNING until it is, eventually, completed. -The condition `isEnemyVisible` will be called many times and, -if it becomes false (i,e, "FAILURE"), `ApproachEnemy` is halted. +The __synchronous__ condition `isEnemyVisible` will be called many times and +returns true or false quickly. If it becomes false (i,e, "FAILURE"), `ApproachEnemy` +is halted. ## SequenceWithMemory @@ -72,6 +73,3 @@ On the other hand, __isBatteryOK__ must be checked at every tick, for this reason its parent must be a `ReactiveSequence`. ![SequenceWithMemory](images/SequenceStar.svg) - - -