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Add function for default RenderState (SFML#178)
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Bqleine committed Jan 5, 2023
1 parent 4c3997e commit d0890c6
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Showing 3 changed files with 46 additions and 0 deletions.
5 changes: 5 additions & 0 deletions include/SFML/Graphics/RenderStates.h
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Expand Up @@ -46,5 +46,10 @@ typedef struct
const sfShader* shader; ///< Shader
} sfRenderStates;

////////////////////////////////////////////////////////////
/// \brief Define the default values for a RenderState
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfRenderStates sfRenderStates_default();

#endif // SFML_RENDERSTATES_H
1 change: 1 addition & 0 deletions src/SFML/Graphics/CMakeLists.txt
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Expand Up @@ -30,6 +30,7 @@ set(SRC
${SRCROOT}/RectangleShape.cpp
${SRCROOT}/RectangleShapeStruct.h
${INCROOT}/RectangleShape.h
${SRCROOT}/RenderStates.cpp
${SRCROOT}/RenderTexture.cpp
${SRCROOT}/RenderTextureStruct.h
${INCROOT}/RenderTexture.h
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40 changes: 40 additions & 0 deletions src/SFML/Graphics/RenderStates.cpp
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@@ -0,0 +1,40 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include "SFML/Graphics/RenderStates.h"


////////////////////////////////////////////////////////////
sfRenderStates sfRenderStates_default() {
sfRenderStates states = {
.blendMode = sfBlendAlpha,
.transform = sfTransform_Identity,
.texture = 0,
.shader = 0,
};
return states;
}

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