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Add function for default RenderState (SFML#178)
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//////////////////////////////////////////////////////////// | ||
// | ||
// SFML - Simple and Fast Multimedia Library | ||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) | ||
// | ||
// This software is provided 'as-is', without any express or implied warranty. | ||
// In no event will the authors be held liable for any damages arising from the use of this software. | ||
// | ||
// Permission is granted to anyone to use this software for any purpose, | ||
// including commercial applications, and to alter it and redistribute it freely, | ||
// subject to the following restrictions: | ||
// | ||
// 1. The origin of this software must not be misrepresented; | ||
// you must not claim that you wrote the original software. | ||
// If you use this software in a product, an acknowledgment | ||
// in the product documentation would be appreciated but is not required. | ||
// | ||
// 2. Altered source versions must be plainly marked as such, | ||
// and must not be misrepresented as being the original software. | ||
// | ||
// 3. This notice may not be removed or altered from any source distribution. | ||
// | ||
//////////////////////////////////////////////////////////// | ||
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//////////////////////////////////////////////////////////// | ||
// Headers | ||
//////////////////////////////////////////////////////////// | ||
#include "SFML/Graphics/RenderStates.h" | ||
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//////////////////////////////////////////////////////////// | ||
sfRenderStates sfRenderStates_default() { | ||
sfRenderStates states = { | ||
.blendMode = sfBlendAlpha, | ||
.transform = sfTransform_Identity, | ||
.texture = 0, | ||
.shader = 0, | ||
}; | ||
return states; | ||
} |