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Masks
Angle mask - NEW
#arcangle [minAngle] [maxAngle] [range]
Example: //replace #arcangle[0][30][2] grass
Use surface normal angle as the mask.
minAngle / maxAngle: 0 to 90 degrees (0 is fully horizontal)
range: distance that gets detected to get a smoother coverage (max = 2)
#prox [mask] [distance]
replace blocks within distance to the mask on the Y-axis.
Example: //replace #prox[wool][5] stone
#prox3D [mask] [distance]
replace blocks within distance to the mask.
Example: //replace #prox3D[wool][5] stone
#above [mask] [distance]
Example: //replace #above[wool][15] stone
#below [mask] [distance]
Example: //replace #below[wool][5] stone
y [min] [max]
Example: //replace y[45][50] air
#type [block type]
Example: #type[oak]
or #tr[oak]
#ambient [min=2]
Example: #ambient
#ygradient <min> <max>
Example: #ygradient[10][20]
Min and max values are the Y coordinate.
#turbulence [zoom=1] [coverage=50%]
Example: #turbulence[2]
or #turb[2]
#electric [zoom=1] [coverage=50%]
Example: #electric[2]
or #elec[2]
#crack [zoom=1] [coverage=50%] [jitter=70%]
Example: #crack[2]
#cell [zoom=1] [coverage=50%] [jitter=70%]
Example: #cell[2]
#voronoi [zoom=1] [jitter=50%]
Example: #voronoi[2]
or #vor[2]
#fractal [zoom=1] [coverage=50%]
Example: #fractal[2][40]
or #frac[2][40]