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Add bevy_render::texture::ImageSettings to prelude (bevyengine#5566)
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# Objective

In Bevy 0.8, the default filter mode was changed to linear (bevyengine#4465). I believe this is a sensible default, but it's also very common to want to use point filtering (e.g. for pixel art games). 

## Solution

I am proposing including `bevy_render::texture::ImageSettings` in the Bevy prelude so it is more ergonomic to change the filtering in such cases.

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## Changelog

### Added
- Added `bevy_render::texture::ImageSettings` to prelude.
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Piturnah authored and inodentry committed Aug 19, 2022
1 parent a943d5a commit 2b96d1e
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion crates/bevy_render/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ pub mod prelude {
mesh::{shape, Mesh},
render_resource::Shader,
spatial_bundle::SpatialBundle,
texture::Image,
texture::{Image, ImageSettings},
view::{ComputedVisibility, Msaa, Visibility, VisibilityBundle},
};
}
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