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enable XEH for classes used on map (but not terrain objects) #645

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Jun 14, 2017
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86 changes: 81 additions & 5 deletions addons/xeh/CfgVehicles.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -3,9 +3,6 @@ class CfgVehicles {
class All {
XEH_ENABLED;
};
class Logic: All {
XEH_DISABLED;
};
class LaserTarget: All {
XEH_DISABLED;
};
Expand All @@ -21,8 +18,87 @@ class CfgVehicles {
class Static: All {
XEH_DISABLED;
};
class Thing: All {
XEH_DISABLED;

class Module_F;
class BIS_Effect_FilmGrain: Module_F {
XEH_ENABLED;
};
class BIS_Effect_Day: BIS_Effect_FilmGrain {
XEH_ENABLED;
};
class BIS_Effect_MovieNight: BIS_Effect_FilmGrain {
XEH_ENABLED;
};
class BIS_Effect_Sepia: BIS_Effect_FilmGrain {
XEH_ENABLED;
};

class HighCommand: Module_F {
XEH_ENABLED;
};
class HighCommandSubordinate: HighCommand {
XEH_ENABLED;
};

class MartaManager: Module_F {
XEH_ENABLED;
};

class Site_F: Module_F {
XEH_ENABLED;
};

class Items_base_F;
class Skeet_Clay_F: Items_base_F {
XEH_ENABLED;
};

class Thing;
class test_EmptyObjectForBubbles: Thing {
XEH_ENABLED;
};
class test_EmptyObjectForFireBig: test_EmptyObjectForBubbles {
XEH_ENABLED;
};
class test_EmptyObjectForSmoke: test_EmptyObjectForBubbles {
XEH_ENABLED;
};

class Land_File1_F;
class Intel_File1_F: Land_File1_F {
XEH_ENABLED;
};

class Land_File2_F;
class Intel_File2_F: Land_File2_F {
XEH_ENABLED;
};

class Land_Photos_V3_F;
class Intel_Photos_F: Land_Photos_V3_F {
XEH_ENABLED;
};

class ModuleEmpty_F: Thing {
XEH_ENABLED;
};

class Logic;
class LogicSectorBase_F: Logic {
XEH_ENABLED;
};

class Furniture_base_F;
class Land_OfficeTable_01_F: Furniture_base_F {
XEH_ENABLED;
};

class SportItems_base_F;
class Land_Balloon_01_air_F: SportItems_base_F {
XEH_ENABLED;
};
class Land_Balloon_01_water_F: Land_Balloon_01_air_F {
XEH_ENABLED;
};

class Helicopter;
Expand Down