diff --git a/src/CSSUniversalMenuAPI/Extensions/IFocusMenuExtension.cs b/src/CSSUniversalMenuAPI/Extensions/IFocusMenuExtension.cs
new file mode 100644
index 0000000..1ebe048
--- /dev/null
+++ b/src/CSSUniversalMenuAPI/Extensions/IFocusMenuExtension.cs
@@ -0,0 +1,29 @@
+namespace CSSUniversalMenuAPI.Extensions;
+
+///
+/// Allow a menu or a notification to be presented to a player, but without taking focus from the player.
+/// This should be used when you want to present a menu to a player who may not be expecting it, such as votes.
+///
+public interface IFocusMenuExtension
+{
+ ///
+ /// When true, the menu shall open in a state where the player can see it, or see a notification,
+ /// but require further action to be manipulate. It is expected that this would be a key that requires pressing
+ /// to toggle the menu.
+ ///
+ /// Implementations should default this value to true.
+ ///
+ bool OpenWithFocus { get; set; }
+
+ ///
+ /// Returns whether or not the player's input is to be received by this menu if it were visible.
+ /// Whether the menu is being occluded by another menu should have no bearing on this value.
+ ///
+ bool HasFocus { get; }
+
+ ///
+ /// Returns whether or not this menu's input has never been focused, enabling scenarios such as timing out a menu if
+ /// it has received no interaction from the player.
+ ///
+ bool NeverHadFocus { get; }
+}