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- Updates use of deprecated options on createImageBitmap. [#12664](https://github.com/CesiumGS/cesium/pull/12664)
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- Fixed raymarching step size for cylindrical voxels. [#12681](https://github.com/CesiumGS/cesium/pull/12681)
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- Fixes handling of tileset modelMatrix changes for translations and rotations in GaussianSplatPrimitive. [#12706](https://github.com/CesiumGS/cesium/pull/12706)
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#### Additions :tada:
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- Added `HeightReference` to `Cesium3DTileset.ConstructorOptions` to allow clamping point features in 3D Tile vector data to terrain or 3D Tiles [#11710](https://github.com/CesiumGS/cesium/pull/11710)
* Represents the contents of a glTF or glb using the {@link https://github.com/CesiumGS/glTF/tree/draft-spz-splat-compression/extensions/2.0/Khronos/KHR_spz_gaussian_splats_compression|KHR_spz_gaussian_splats_compression} extension.
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});
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}
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/**
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* Original position, scale and rotation values for splats. Used to maintain
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* consistency when multiple transforms may occur. Downstream consumers otherwise may not know
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* the underlying data was modified.
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* @type {undefined|Float32Array}
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* @private
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*/
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this._originalPositions=undefined;
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this._originalRotations=undefined;
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this._originalScales=undefined;
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/**
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* glTF primitive data that contains the Gaussian splat data needed for rendering.
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* @type {undefined|Primitive}
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/**
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* Updates the content of the tile and prepares it for rendering.
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* @param {Cesium3DTileset}
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* @param {Cesium3DTileset}Data attribution
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* @param {FrameState} frameState - The current frame state.
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