-
Notifications
You must be signed in to change notification settings - Fork 3.7k
Closed
Description
What happened?
Tiled assets using the glTF and tileset transforms are rendered in their correct positions on the globe. However, rotating the tileset using the modelMatrix rotates the tileset seemingly about the origin of the globe rather than the local asset origin. Simple xyz translations appear to work as expected.
Reproduction steps
- Open included sandcastle and see that the GS asset is rendered correctly.
- Click "Rotate" button. Asset is now positioned in an unexpected position.
Sandcastle example
Environment
Browser: Chrome
CesiumJS Version: 1.130
Operating System: Linux