diff --git a/CHANGES.md b/CHANGES.md index 46c4f9d69092..9c8dcb33ca62 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -17,6 +17,7 @@ Change Log * Fixed a bug that was preventing 3D Tilesets on the opposite side of the globe from being occluded [#6714](https://github.com/AnalyticalGraphicsInc/cesium/issues/6714) * Fixed a bug where 3D Tilesets using the `region` bounding volume don't get transformed when the tileset's `modelMatrix` changes. [6755](https://github.com/AnalyticalGraphicsInc/cesium/pull/6755) * Fixed `PolygonGeometry` and `EllipseGeometry` tangent and bitangent attributes when a texture rotation is used [#6788](https://github.com/AnalyticalGraphicsInc/cesium/pull/6788) +* Fixed an issue where tiles were missing in VR mode. [#6612](https://github.com/AnalyticalGraphicsInc/cesium/issues/6612) ### 1.47 - 2018-07-02 diff --git a/Source/Scene/Scene.js b/Source/Scene/Scene.js index 5572b52d3447..d003f7eaec33 100644 --- a/Source/Scene/Scene.js +++ b/Source/Scene/Scene.js @@ -2673,6 +2673,7 @@ define([ viewport.height = context.drawingBufferHeight; var savedCamera = Camera.clone(camera, scene._cameraVR); + savedCamera.frustum = camera.frustum; var near = camera.frustum.near; var fo = near * defaultValue(scene.focalLength, 5.0);