diff --git a/Apps/Sandcastle/gallery/Atmosphere.html b/Apps/Sandcastle/gallery/Ground Atmosphere.html similarity index 96% rename from Apps/Sandcastle/gallery/Atmosphere.html rename to Apps/Sandcastle/gallery/Ground Atmosphere.html index d84f7ce6455e..7ca4fc5e6f2d 100644 --- a/Apps/Sandcastle/gallery/Atmosphere.html +++ b/Apps/Sandcastle/gallery/Ground Atmosphere.html @@ -4,7 +4,7 @@ - +
lightingFadeInDistance
and lightingFadeOutDistance
.
+ *
+ * @demo {@link https://cesiumjs.org/Cesium/Apps/Sandcastle/index.html?src=Ground%20Atmosphere.html|Ground atmosphere demo in Sandcastle}
*
* @type {Boolean}
* @default true
@@ -145,7 +147,7 @@ define([
/**
* The distance where everything becomes lit. This only takes effect
- * when enableLighting
is true
.
+ * when enableLighting
or showGroundAtmosphere
is true
.
*
* @type {Number}
* @default 10000000.0
@@ -154,7 +156,7 @@ define([
/**
* The distance where lighting resumes. This only takes effect
- * when enableLighting
is true
.
+ * when enableLighting
or showGroundAtmosphere
is true
.
*
* @type {Number}
* @default 20000000.0
diff --git a/Source/Scene/SkyAtmosphere.js b/Source/Scene/SkyAtmosphere.js
index 644e781b262b..c1526fc6841b 100644
--- a/Source/Scene/SkyAtmosphere.js
+++ b/Source/Scene/SkyAtmosphere.js
@@ -51,7 +51,7 @@ define([
* {@link http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html|Accurate Atmospheric Scattering}
* in GPU Gems 2.
* - * This is only supported in 3D. atmosphere is faded out when morphing to 2D or Columbus view. + * This is only supported in 3D. Atmosphere is faded out when morphing to 2D or Columbus view. *
* * @alias SkyAtmosphere @@ -62,6 +62,8 @@ define([ * @example * scene.skyAtmosphere = new Cesium.SkyAtmosphere(); * + * @demo {@link https://cesiumjs.org/Cesium/Apps/Sandcastle/index.html?src=Sky%20Atmosphere.html|Sky atmosphere demo in Sandcastle} + * * @see Scene.skyAtmosphere */ function SkyAtmosphere(ellipsoid) {