-
Notifications
You must be signed in to change notification settings - Fork 85
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Enhancement: Speed limits overlay - show marker to indicate underground segments? #1325
Comments
There is code to show underground segments with arrow down. We just don't draw them but should you render them, the arrows will be visible once again. |
if (segment.IsBothEndsUnderground()) {
render.DrawSmallTexture_TopLeft(RoadUI.Instance.Underground);
} |
Underground segments are currently excluded from the cache when not in underground camera mode - see: Rather than excluding them from the cache, we could add a I'm already updating the overlays code to pass a Overground segments will still be excluded from cache when camera is in underground mode. |
Just leaving this here for future reference :) Singleton<TransportManager>.instance.TunnelsVisible = true; |
We already have tools for switching underground view, its Pg Up, and Pg Down. Making more interactable markers is not useful for locations where more than 2 roads overlap (tunnel + bridge + some ground road), we tried to declutter screen and hide signs, instead of adding more signs. If you want to display some info in the underground markers, at least don't make them interactable |
From #1322 (comment) :
The text was updated successfully, but these errors were encountered: