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Lane Connection tool does not give UI feedback when lane is connected. #1485
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@aubergine10 Its going to be hard to have the bezier overlay to be both thin and hollow because if it is thin then there is not much area left inside. we need to consider the borders have some thickness too (maybe I should think out the borders but I am not sure if it is possible).
how? |
Is this issue a duplicate of #670? |
Before (#635 (review)) Now: |
@aubergine10 I think we can do this:
|
to be consistent we would at least a general TMPE cursor and the + / - one. otherwise it will look strange if suddenly within TMPE the cursorstyle changes... and if we start this various more custom TMPE cursors might be needed. imho also it would be needed to add generally code for custom cursor to TMPE... or is this already build in somewhere? @aubergine10 |
@chameleon-tbn could you prepare few cursor textures to solve the problem? I'll add a bit of code to support it. |
@chameleon-tbn For cursor design I was thinking it would be good to base our cursors of the default game cursor to give users a familiar feel. (The example image I posted earlier was just grabbed off internet as a vague illustration of how +/- might be added on to the game cursor) |
When I making a new lane connection, the bezier snaps to lane. When I click there is no visual difference in the bezier. I wouldn't know if connection was successfully made unless if I move the mouse away which is annoying.
making a connection does thicken the line a little bit if you know where to look. but as you can see from picture above its too subtle.
Possible solutions:
+
/x
when adding/removing connections respectivelyThe text was updated successfully, but these errors were encountered: