Upgrade to Bevy 0.12 #68
Merged
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I started upgrading the underlying version of Bevy from 0.8 a couple months ago and got distracted. Today I sat down and spent a few hours upgrading all the way to Bevy 0.12.
Breaking changes
WindowDescriptorhas been renamed toWindow#[derive(Resource)]above yourGameStatestruct.()instead of aGameStatestruct. Always create aGameStatestruct (it can be an empty struct with no fields).Timernow takes aTimerModeenum variant instead of abool. UseTimerMode::Oncefor a timer that runs once, orTimerMode::Repeatingfor a repeating timer.KeyCodevariants have been renamed:LShift->ShiftLeftRShift->ShiftRightLAlt->AltLeftRAlt->AltRightLBracket->BracketLeftRBracket->BracketRightLControl->ControlLeftRControl->ControlRightLShift->ShiftLeftLWin->SuperLeftRWin->SuperRightImproved