Releases: CoderGamester/Unity-UiService
Releases · CoderGamester/Unity-UiService
Release 0.7.1
- Added the possibility for SafeAreaHelpersView to maintain the View in the same position if not placed outside of the safe area
Fixed:
- Fixed the duplicated memory issue when loading the same UiPresenter multiple times at the same time before when of them is finished
Release 0.7.0
- Added NonDrawingView to have an Image without a renderer to not add additional draw calls.
- Added SafeAreaHelperView to add the possibility for the RectTransform to adjust himself to the screen notches
- Added AnimatedUiPresenter to play animation on enter or closing
- Added the possibility to add Layers externally into the UiService
Changed:
- Now Canvas are single GameObjects that can be controlled outside of the UiService
Fixed:
- Fixed the issue when setting data on UiPresenterData not being invoked
Release 0.6.1
- Updated dependency packages
Release 0.6.0
- Added the possibility for the IUiService to allow to open/close already opened/closed UiPresenters, and throw an exception if not.
- Added the visible property to UiPresenter of its current visual status Added IUiServiceInit to give a new contract interface for the *UiService" initialisation
Fixed:
- Fixed issue that was not unloading the UiPresenter correctly with the asset bundles
- Fixed issue when UiPresenter might not have a canvas attached
- Fixed crash when trying to open a UiPresenter after loading it
Release 0.5.0
- Added UiAssetLoader to load Ui assets to memory
Changed:
- Removed the UiService dependency from the com.gamelovers.assetLoader
Release 0.4.0
Changed:
- Removed the UiService dependency from the Addressables
- Modified the UiService to be testable and injectable into other systems
Release 0.3.2
- Moved interface IUiService to a separate file to improve the code readability
Release 0.3.1
- Updated dependency packages
Release 0.3.0
- Added new UiPresenterData class for the case where the UiPresenter needs to be initialized with a default data value
- Added new OnInitialize method that is invoked after the UiPresenter is initialized
Release 0.2.1
- Added the possibility to open the ui after adding or loading it to the UiService
- Added the possibility to get the canvas reference object based on the given layer
- Added the possibility to remove and unload the UiPresenter by only passing it's reference
Fixed:
- Fixed bug that prevented the UiService to properly unload an UiPresenter