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Re-introduce comments about frustum culling (bevyengine#8579)
# Objective Frustum culling for 2D components has been enabled since bevyengine#7885, Fixes bevyengine#8490 ## Solution Re-introduced the comments about frustum culling in the many_animated_sprites.rs and many_sprites.rs examples. --------- Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com> Co-authored-by: François <mockersf@gmail.com>
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