diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml
index ca108e664f68..798772af5b4a 100644
--- a/doc/classes/SpriteBase3D.xml
+++ b/doc/classes/SpriteBase3D.xml
@@ -44,7 +44,7 @@
The type of alpha antialiasing to apply. See [enum BaseMaterial3D.AlphaAntiAliasing].
-
+
The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for possible values.
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 1eb121195135..02252818f90f 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -86,7 +86,7 @@ class SpriteBase3D : public GeometryInstance3D {
RID last_texture;
bool flags[FLAG_MAX] = {};
- AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED;
+ AlphaCutMode alpha_cut = ALPHA_CUT_OPAQUE_PREPASS;
float alpha_scissor_threshold = 0.5;
float alpha_hash_scale = 1.0;
StandardMaterial3D::AlphaAntiAliasing alpha_antialiasing_mode = StandardMaterial3D::ALPHA_ANTIALIASING_OFF;