From 4806fa381f67c4137755cf9df8c7154c5c2982c7 Mon Sep 17 00:00:00 2001 From: Victor Gladkikh Date: Tue, 22 Oct 2019 08:09:15 +0300 Subject: [PATCH] Typo in `MessagePack.UnityShims` --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 450eecfaf..1f152da70 100644 --- a/README.md +++ b/README.md @@ -1648,7 +1648,7 @@ In RPC, especially in real-time communication involving frequent transmission of Also, taking advantage of the fact that both the client and the server run on C# and data stored on internal memory are expected to share the same layout, I added an option to do mapping through memory copy without serialization/deserialization in case of a value-type variable. -Especially in Unity, this is can combinate with `MessageaPack.UnityShims` package of NuGet. +Especially in Unity, this is can combinate with `MessagePack.UnityShims` package of NuGet. ```csharp // It supports standard struct-type variables that are provided by Unity, such as Vector3, and arrays containing them, as well as custom struct-type variables and their arrays.