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autodump, automelt, autotrade: ability to disable announcements #1782
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Why do you need versions without announcements? That's how they communicate that they're working. There are already a number of announcement filter programs. Do they not meet your needs? |
you about announcements window utility from PyLNP? I want disable "market dump 1 item" 100 hundred times on in-game announcements "a" window |
We don't distribute slightly-modified versions of plugins for things like this, because that would cause a lot of confusion. We could make these announcements configurable, though, and #212 is an existing similar request for some other plugins. It doesn't look like these announcements can be filtered natively by DF (i.e. they don't correspond to a category in It would also be possible to modify a personal copy of these plugins, if you're able to compile DFHack from source (although this is a bit harder on Windows than on other platforms). The plugins all appear to be pretty similar, so two options could be:
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This looks like a good candidate to move status messages to the Debug logging framework. Then they can be filtered with configuration in dfhack.init |
Does that support directing output to in-game announcements? I'm not sure how important it is to preserve that feature, if people rely on it for status updates (the messages are well-intentioned but can be excessive) |
Ah, no it does not. I was going back through the issue list and Debug.h was on my mind. I failed to appreciate that this was referring to announcements, not log messages. Does anyone care about the announcements? Maybe we can just move them to log messages.. |
i need version of this plugins without anouncements, plz help
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