From 01c35da3244151b6050c76aca5e46aa735db1bab Mon Sep 17 00:00:00 2001 From: Cullen Daugherty <107732615+DakJaniels@users.noreply.github.com> Date: Thu, 22 Aug 2024 16:18:26 -0500 Subject: [PATCH] localize o table @line 615 (#1744) --- src/Classes/Maps.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Classes/Maps.lua b/src/Classes/Maps.lua index b0a452fda0..15c0ce78d4 100644 --- a/src/Classes/Maps.lua +++ b/src/Classes/Maps.lua @@ -612,7 +612,7 @@ local function HarvestExploration(simplify) -- Make sure the exploration header has all the objects for _,areaID in ipairs(areaIDs) do if not byExplorationID[areaID] then - o = app.CreateExploration(areaID); + local o = app.CreateExploration(areaID); o.mapID = mapID; o.parent = explorationHeader; tinsert(explorationHeader.g, o); @@ -1015,4 +1015,4 @@ app.AddEventRegistration("BOSS_KILL", function(id, name, ...) -- Waiting until the LOOT_CLOSED occurs will prevent the failed Auto Loot bug. -- print("BOSS_KILL", id, name, ...); app:RegisterEvent("LOOT_CLOSED"); -end); \ No newline at end of file +end);