TR Rando is a randomizer tool for the classic Tomb Raider series (TR 1-3 and Unfinished Business) and Tomb Raider I-III Remastered. It allows you to change many aspects of the original levels, such as item pickups, secrets, enemies, Lara's appearance, level order, text...and so much more.
- Download the latest version, making sure to select the
TRRando
zip and not the source code. - Extract.
- Run
TRRandomizer.exe
and follow the instructions. - Play and enjoy!
See USING.md for a more detailed setup guide.
See CONTRIBUTING.md if you are interested in participating in the development of the project.
- Secrets - Randomizes locations of secrets and their rewards.
- Items - Randomizes pickups, including key items!
- Enemies - Randomizes the types of enemies you encounter.
- Textures - Randomly applies textures to levels.
- Level Sequencing - Change the number of levels in the game and randomize their order.
- Inventory Loss - Randomizes what levels Lara loses her guns and/or ammo and items.
- Audio - Randomizes title screen, level ambience, trigger soundtracks, secret soundtracks and sound effects.
- Sunsets - Randomizes what levels have the Bartoli's Hideout sunset effect.
- Outfits - Randomizes the outfit Lara wears in each level, including options like invisibility and haircuts.
- Text - Randomizes in-game text, such as weapon and level names. Includes a variety of languages to choose from.
- Night Mode/VFX - Darken levels to give a night-time effect or apply visual effects to TR3.
- Starting Position - Choose to have Lara start levels in different positions facing a different direction.
- Environment - Modifies the level environment, such as mixing up water levels, mirroring levels, moving keyholes, randomizing traps and adding new puzzle/challenge areas.
- And more!
We have a friendly community Discord server here.
For keeping track of levels while you play, check out the TRRandoTracker.
- Everyone - For playing and reporting bugs/areas for improvement. Rando wouldn't be where it is today without exceptional support from players.
- Danza - For founding the project; developing robust level reading/writing libraries and tools; adding dozens of features, bug fixes and improvements; and continuing to support the Randomizer project as it evolves.
- Eycore - Lots of ideas and locations, huge help for zoning key items.
- Lahm86 - For his massive contributions to improving the randomizer - massive thanks. Please check out his project for randomizing the script files here: https://github.com/LostArtefacts/TRGameflowEditor TRGE is the base for all script randomization features in this program.
- Aquila_chrysaetos - For their contributions to helping key item zoning.
- Nenad_ - Lots of ideas and locations
- chreden - For TRView, which has been invaluable during development and picking locations as well as helping me debug and understand the TR5 file format. Please visit the project at: https://github.com/chreden/trview
- b122251 - For TRMod, which was used initially to modify the levels prior to the native implementation, fantastic command-line tool you can grab here: https://core-design.com/community_trmod.html
- JW-dev/Bahamete - For initial work on script randomization
- Anopob - For various contributions and bug fixes!
- apel - Lots of ideas and development help.
- Trxye - Lots of ideas and development help.
- Towandaa - Lots of ideas and contributions, including secret, vehicle and sprite randomization.
- Leoc1995 - For TR1 puzzle inspiration and contributing enemy variants from his TRLEs.
- Dash and Walkawayy - For providing great support and rando-related additions to TR1X.
- Jimmy Beon - Providing us with an excellent assortment of custom textures for use in rando.
- Topixtor - For endless testing to fix issues such as the opera house/barkhang entity freeze and mirrored levels, and providing enemy variations from his TRLEs.
- Radgryd - For endless TR1 testing and lots of great ideas for the rando.
- Rylael - For extensive testing and providing valuable feedback.
- Ralodosmovo - For providing an assortment of custom textures, and lots of ideas for the rando.
- Lilly Jericho - For endless testing to fix issues such as the opera house/barkhang entity freeze, mirrored levels, and providing great continuous feedback. Lilly was also a coordinator of the huge translation effort by the community, with a special thanks to the following translators:
- Croatian - Erackk
- Czech - Sabatu
- Dutch - BeardedBogle, Dokus, LordMeShine, & Dutchyraider
- Finnish - Riku, mawia, & Footi
- French - Hedteur, LeonHeart, & Towandaa
- German - Lilly Jericho & Radgryd
- Italian - Diego, Nanaki, & Warpy
- Japanese - ChiburuTV
- Polish - DJ_Full, NaBu, & Nickelony
- Portuguese - Fuse & Jumica
- Russian - Ayiluy
- Swedish - Pikkufighter, Woof Smit, & Zahnac