fix stats reading in case there are multiple with same lostat identifier #131
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In case there were multiple stats with same LoStatID the GetStatsMap function would break.
So instead of using x.Single() we now use x.First().
The bug is exposed by adding more StatIdentifiers, specifically in this case stat 0x6B (1501edc#diff-81eadb67a3a99129f099fe8d0230e9f7f1de1b30ea59330ae814d880fbf75f88R133) which occurs multiple times for the attached character save (leaf equipped)
The stat 0x6B is not used atm for anything and was just added for documentation purpose, so this fix should be fine, but needs more investigation.
rose.zip