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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="terrain-traced"
run/main_scene="res://Spatial.tscn"
config/icon="res://icon.png"
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation.mobile=2
vram_compression/import_etc=true
vram_compression/import_etc2=false
quality/shadows/filter_mode=2
quality/shadows/filter_mode.mobile=2
quality/reflections/texture_array_reflections.mobile=true
quality/reflections/high_quality_ggx.mobile=true
quality/shading/force_vertex_shading.mobile=false
quality/shading/force_lambert_over_burley.mobile=false
quality/shading/force_blinn_over_ggx.mobile=false
quality/skinning/software_skinning_fallback=false
quality/lightmapping/use_bicubic_sampling.mobile=true
quality/depth/hdr.mobile=true
environment/default_environment="res://default_env.tres"