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HnMeshUtils: use raw array pointers for better performance
MSVC Code Analysis #2044: Commit dc445e6 pushed by TheMostDiligent
September 26, 2024 20:33 7m 15s master
September 26, 2024 20:33 7m 15s
HnMeshUtils: use raw array pointers for better performance
MSVC Code Analysis #2043: Commit dc445e6 pushed by TheMostDiligent
September 26, 2024 20:20 5m 34s development
September 26, 2024 20:20 5m 34s
HnMesh: get normals directly from the scene delegate for skinned meshes
MSVC Code Analysis #2042: Commit 4447b61 pushed by TheMostDiligent
September 26, 2024 19:27 6m 0s development
September 26, 2024 19:27 6m 0s
HnMesh: implemented triangulation of complex polygon faces
MSVC Code Analysis #2041: Commit 910b624 pushed by TheMostDiligent
September 25, 2024 22:49 6m 6s master
September 25, 2024 22:49 6m 6s
HnMesh: implemented triangulation of complex polygon faces
MSVC Code Analysis #2040: Commit 910b624 pushed by TheMostDiligent
September 25, 2024 22:34 5m 27s development
September 25, 2024 22:34 5m 27s
HnMesh: implemented triangulation of complex polygon faces
MSVC Code Analysis #2039: Commit 7a00451 pushed by TheMostDiligent
September 25, 2024 22:32 6m 19s development
September 25, 2024 22:32 6m 19s
HnMesh: fixed minor issue with the number of point indices
MSVC Code Analysis #2038: Commit 9f2211b pushed by TheMostDiligent
September 24, 2024 23:23 6m 4s development
September 24, 2024 23:23 6m 4s
HnMeshUtils: added ComputePointIndices function
MSVC Code Analysis #2037: Commit a444b31 pushed by TheMostDiligent
September 24, 2024 22:54 6m 27s development
September 24, 2024 22:54 6m 27s
HnMeshUtils: added ComputeEdgeIndices function
MSVC Code Analysis #2036: Commit 838d88e pushed by TheMostDiligent
September 24, 2024 22:15 5m 40s development
September 24, 2024 22:15 5m 40s
HnMesh: reworked primvars handling and triangulation
MSVC Code Analysis #2035: Commit e35e72b pushed by TheMostDiligent
September 24, 2024 21:30 6m 11s development
September 24, 2024 21:30 6m 11s
HnRenderPass: do not upload unused primitive attribs
MSVC Code Analysis #2034: Commit 1a46424 pushed by TheMostDiligent
September 22, 2024 22:41 6m 2s development
September 22, 2024 22:41 6m 2s
Hydrogent: disable parallel syncing of ext computations on Web
MSVC Code Analysis #2033: Commit b9ce361 pushed by TheMostDiligent
September 22, 2024 20:34 5m 46s development
September 22, 2024 20:34 5m 46s
HnRenderPass: do not upload unused primitive attribs
MSVC Code Analysis #2032: Commit 1a46424 pushed by TheMostDiligent
September 22, 2024 20:10 5m 23s master
September 22, 2024 20:10 5m 23s
HnRenderPass: do not upload unused primitive attribs
MSVC Code Analysis #2031: Commit 1a46424 pushed by TheMostDiligent
September 22, 2024 19:53 5m 24s development
September 22, 2024 19:53 5m 24s
Hydrogent: batch joint transform uploads
MSVC Code Analysis #2030: Commit bd8b975 pushed by TheMostDiligent
September 22, 2024 08:00 5m 49s master
September 22, 2024 08:00 5m 49s
Hydrogent: batch joint transform uploads
MSVC Code Analysis #2029: Commit bd8b975 pushed by TheMostDiligent
September 22, 2024 07:01 6m 27s development
September 22, 2024 07:01 6m 27s
PBR_Renderer: added GetJointsDataSize and GetJointsBufferSize helper …
MSVC Code Analysis #2028: Commit 24e5324 pushed by TheMostDiligent
September 21, 2024 19:11 6m 14s development
September 21, 2024 19:11 6m 14s
PBR_Renderer: added GetJointsDataSize function
MSVC Code Analysis #2027: Commit cdbe91e pushed by TheMostDiligent
September 21, 2024 15:45 5m 45s development
September 21, 2024 15:45 5m 45s
PBR_Renderer: added WriteSkinningData function
MSVC Code Analysis #2026: Commit 87d2988 pushed by TheMostDiligent
September 20, 2024 22:30 6m 10s master
September 20, 2024 22:30 6m 10s
PBR_Renderer: added WriteSkinningData function
MSVC Code Analysis #2025: Commit 87d2988 pushed by TheMostDiligent
September 20, 2024 22:14 6m 32s development
September 20, 2024 22:14 6m 32s
Hydrogent: fixed shadows from skinned objects
MSVC Code Analysis #2024: Commit 82a8c8c pushed by TheMostDiligent
September 20, 2024 21:07 6m 33s development
September 20, 2024 21:07 6m 33s
HnTaskManager: updated comments, fixed typo
MSVC Code Analysis #2023: Commit 45ba46b pushed by TheMostDiligent
September 20, 2024 20:39 6m 22s development
September 20, 2024 20:39 6m 22s
PBR Renderer: rearranged joint transforms in the shader to be tightly…
MSVC Code Analysis #2022: Commit 2bb0f3c pushed by TheMostDiligent
September 20, 2024 05:55 5m 33s master
September 20, 2024 05:55 5m 33s
PBR Renderer: rearranged joint transforms in the shader to be tightly…
MSVC Code Analysis #2021: Commit 2bb0f3c pushed by TheMostDiligent
September 20, 2024 04:43 5m 49s development
September 20, 2024 04:43 5m 49s
Hydrogent: disable temporal supersampling while loading animation is …
MSVC Code Analysis #2020: Commit 1cdc537 pushed by TheMostDiligent
September 20, 2024 04:08 5m 17s development
September 20, 2024 04:08 5m 17s