Skip to content

Actions: DiligentGraphics/DiligentFX

MSVC Code Analysis

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
321 workflow run results
321 workflow run results

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Hydrogent: enabled Depth of Field
MSVC Code Analysis #1552: Commit 1018735 pushed by TheMostDiligent
April 25, 2024 01:53 5m 54s master
April 25, 2024 01:53 5m 54s
CoordinateGridRenderer: fixed shader issue with gradient instructions…
MSVC Code Analysis #1548: Commit f6c121d pushed by TheMostDiligent
April 24, 2024 21:34 6m 20s master
April 24, 2024 21:34 6m 20s
CoordinateGridRenderer: improved UpdateUI method
MSVC Code Analysis #1539: Commit 470c7f0 pushed by TheMostDiligent
April 24, 2024 05:01 6m 5s master
April 24, 2024 05:01 6m 5s
GitHub Actions: use macos-14 for Emscripten build
MSVC Code Analysis #1527: Commit b8250ab pushed by TheMostDiligent
April 23, 2024 06:26 5m 14s master
April 23, 2024 06:26 5m 14s
Bloom: Improved Bloom (close #164)
MSVC Code Analysis #1525: Commit 6bc9af7 pushed by TheMostDiligent
April 23, 2024 05:50 5m 31s master
April 23, 2024 05:50 5m 31s
GitHub actions: updated MacOS runner version to 14
MSVC Code Analysis #1520: Commit dd4bd8b pushed by TheMostDiligent
April 22, 2024 04:46 5m 16s master
April 22, 2024 04:46 5m 16s
HnPostProcessTask: fixed issue with TONE_MAPPING_MODE definition in c…
MSVC Code Analysis #1504: Commit 8d96a41 pushed by TheMostDiligent
April 18, 2024 01:32 5m 39s master
April 18, 2024 01:32 5m 39s
Hydrogent: apply tone mapping after TAA
MSVC Code Analysis #1500: Commit 631dbc6 pushed by TheMostDiligent
April 17, 2024 23:10 5m 15s master
April 17, 2024 23:10 5m 15s
ToneMapping: Added AgX tone mapper (close #96)
MSVC Code Analysis #1495: Commit b67bc2a pushed by TheMostDiligent
April 17, 2024 05:53 5m 36s master
April 17, 2024 05:53 5m 36s
TAA: enable multiple accumulation buffers
MSVC Code Analysis #1492: Commit 1c4503e pushed by TheMostDiligent
April 17, 2024 01:49 5m 6s master
April 17, 2024 01:49 5m 6s
TAA: Added documentation (close #146)
MSVC Code Analysis #1483: Commit b708679 pushed by TheMostDiligent
April 15, 2024 06:33 5m 17s master
April 15, 2024 06:33 5m 17s
SSR: Updated documentation (close #157)
MSVC Code Analysis #1480: Commit e96a1d4 pushed by TheMostDiligent
April 15, 2024 05:23 5m 24s master
April 15, 2024 05:23 5m 24s
SSAO: Added documentation
MSVC Code Analysis #1469: Commit eee3425 pushed by TheMostDiligent
April 11, 2024 05:48 5m 30s master
April 11, 2024 05:48 5m 30s
SSAO: Properly reset history when needed (close ##139)
MSVC Code Analysis #1464: Commit 0eb6314 pushed by TheMostDiligent
April 11, 2024 04:04 5m 28s master
April 11, 2024 04:04 5m 28s
HnCamera: use camera attributes from USD
MSVC Code Analysis #1454: Commit 1abd2fb pushed by TheMostDiligent
April 6, 2024 03:26 5m 57s master
April 6, 2024 03:26 5m 57s
[SSR, TAA]: Added prefixes for shaders (close #117)
MSVC Code Analysis #1452: Commit c4ff628 pushed by TheMostDiligent
April 5, 2024 22:40 5m 41s master
April 5, 2024 22:40 5m 41s
SSR: Fixed broken reflections on OpenGL (close #151)
MSVC Code Analysis #1449: Commit 61663c9 pushed by TheMostDiligent
April 5, 2024 21:57 5m 46s master
April 5, 2024 21:57 5m 46s
HnMaterial: improved standard static texture indexing
MSVC Code Analysis #1444: Commit c0bfd10 pushed by TheMostDiligent
April 5, 2024 19:38 6m 17s master
April 5, 2024 19:38 6m 17s
Implemented Bloom (close #144)
MSVC Code Analysis #1436: Commit a462038 pushed by TheMostDiligent
April 5, 2024 07:26 5m 20s master
April 5, 2024 07:26 5m 20s
HnMaterial: use standard texture indexing when possible
MSVC Code Analysis #1433: Commit 4203aa7 pushed by TheMostDiligent
April 5, 2024 05:13 5m 51s master
April 5, 2024 05:13 5m 51s
[SSAO, SSR]: Added comments for SSR and SSAO constants (close #107)
MSVC Code Analysis #1414: Commit 22e03e3 pushed by TheMostDiligent
March 30, 2024 17:43 5m 37s master
March 30, 2024 17:43 5m 37s
Hydrogent: fixed sRGB textures handling
MSVC Code Analysis #1411: Commit 425451c pushed by TheMostDiligent
March 30, 2024 16:30 5m 54s master
March 30, 2024 16:30 5m 54s
Hydrogent: updated readme with instructions on building USD File Form…
MSVC Code Analysis #1407: Commit 1e4ea87 pushed by TheMostDiligent
March 30, 2024 05:02 5m 37s master
March 30, 2024 05:02 5m 37s
HnRenderDelegate: limit dynamic texture array size to 94 on Apple pla…
MSVC Code Analysis #1398: Commit 36038a0 pushed by TheMostDiligent
March 29, 2024 01:11 7m 2s master
March 29, 2024 01:11 7m 2s
Hydrogent: reworked CMake build configuration
MSVC Code Analysis #1395: Commit a643c91 pushed by TheMostDiligent
March 28, 2024 22:34 5m 52s master
March 28, 2024 22:34 5m 52s