diff --git a/Source/PawnColumns/PawnColumnWorker_WorkType.cs b/Source/PawnColumns/PawnColumnWorker_WorkType.cs index d1d2524..51512f5 100644 --- a/Source/PawnColumns/PawnColumnWorker_WorkType.cs +++ b/Source/PawnColumns/PawnColumnWorker_WorkType.cs @@ -381,7 +381,7 @@ private void HandleInteractionsDetailed(Rect rect, Pawn pawn) { } private void HandleInteractionsToggle(Rect rect, Pawn pawn) { - if ((Event.current.type == EventType.MouseDown || Event.current.type == EventType.ScrollWheel) + if ((Event.current.type == EventType.MouseDown || (Event.current.type == EventType.ScrollWheel && !Settings.disableScrollwheel)) && Mouse.IsOver(rect)) { // track priority so we can play appropriate sounds bool active = pawn.GetPriority( def.workType, VisibleHour ) > 0;