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IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +namespace PlayEveryWare.EpicOnlineServices.Samples +{ + using UnityEngine; + + /// + /// Provides a simple utility, where this panel will be displayed + /// only if inside a UNITY_EDITOR context. Otherwise, disables + /// the , and the visual elements underneath. + /// + public class DisabledInEditorWarningPanel : MonoBehaviour + { + /// + /// This object is set to be hidden if not in UNITY_EDITOR, + /// and will only be visible inside the editor context. + /// This can be an inner game object, or applied to this + /// object. + /// + public GameObject VisualComponent; + + public void OnEnable() + { +#if UNITY_EDITOR + VisualComponent.SetActive(true); +#else + VisualComponent.SetActive(false); +#endif + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/StandardSamples/UI/Common/DisabledInEditorWarningPanel.cs.meta b/Assets/Scripts/StandardSamples/UI/Common/DisabledInEditorWarningPanel.cs.meta new file mode 100644 index 000000000..1e5ba9919 --- /dev/null +++ b/Assets/Scripts/StandardSamples/UI/Common/DisabledInEditorWarningPanel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 68cad8e714fa96b4a8dd8767625f2326 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: