diff --git a/src/main/resources/assets/clientcommands/lang/zh_tw.json b/src/main/resources/assets/clientcommands/lang/zh_tw.json index 4fb98c05a..8a6d72395 100644 --- a/src/main/resources/assets/clientcommands/lang/zh_tw.json +++ b/src/main/resources/assets/clientcommands/lang/zh_tw.json @@ -1,72 +1,273 @@ { + "commands.calias.notFound": "找不到別名「%s」", + "commands.calias.illegalFormatException": "格式字串格式錯誤,或提供的參數過少", + "commands.calias.file.readError": "讀取別名檔案失敗", + "commands.calias.file.writeError": "寫入別名檔案失敗", + "commands.calias.addAlias.aliasAlreadyExists": "別名「%s」已存在", + "commands.calias.addAlias.commandAlreadyExists": "指令「/%s」已存在", + "commands.calias.addAlias.success": "成功新增別名「%s」", + "commands.calias.listAliases.noAliasesRegistered": "沒有已註冊的別名", + "commands.calias.listAliases.success": "已註冊 %s 個別名:", + "commands.calias.recursive": "遞迴別名「%s」", + "commands.calias.removeAlias.success": "成功移除別名「%s」", + + "commands.careastats.notLoaded": "此區域的區塊尚未載入", + "commands.careastats.output.chunksScanned": "在 %dns ≈ %dms 內掃描了 %d 個區塊", + "commands.careastats.output.blocksMatched": "匹配了 %d 個方塊(總共 %d 個)", + "commands.careastats.output.entitiesFound": "在此區域找到 %d 個實體", + "commands.cbook.success": "成功編輯書本", "commands.cbook.commandException": "您沒有手握書本", "commands.ccalc.expected": "期望值 %s", - "commands.ccalc.invalidArgumentCount": "函數 \"%s\" 無法接受 %d 個參數", + "commands.ccalc.invalidArgumentCount": "函數「%s」無法接受 %d 個參數", + "commands.ccalc.parse": "已解析的表達式: %s", + "commands.ccalc.parse.binaryOperator.addition": "(%s + %s)", + "commands.ccalc.parse.binaryOperator.division": "(%s / %s)", + "commands.ccalc.parse.binaryOperator.exponentiation": "(%s ^ %s)", + "commands.ccalc.parse.binaryOperator.modulo": "(%s %% %s)", + "commands.ccalc.parse.binaryOperator.multiplication": "(%s * %s)", + "commands.ccalc.parse.binaryOperator.subtraction": "(%s - %s)", + "commands.ccalc.parse.constant": "(常數「%s」)", + "commands.ccalc.parse.function": "(函數「%s」,參數: %s)", + "commands.ccalc.parse.literal": "(字面值: %s)", + "commands.ccalc.parse.negate": "(否定: %s)", + "commands.ccalc.tooDeeplyNested": "表達式巢狀過深", "commands.ccalcstack.success": "%d 個 %s 是 %d 組餘 %d 個", "commands.ccalcstack.success.empty": "%d 個物品是 %d 組餘 %d 個", "commands.ccalcstack.success.empty.exact": "%d 個物品是正好 %d 組", "commands.ccalcstack.success.exact": "%d 個 %s 是正好 %d 組", + "commands.ccrackrng.failed": "破譯玩家隨機種子失敗", + "commands.ccrackrng.failed.help": "說明: 隨機數操控在某些模組伺服器上無法運作,尤其是 Paper。", + "commands.ccrackrng.retries": "正在破譯玩家隨機種子,嘗試 %d/%d", "commands.ccrackrng.starting": "正在破譯玩家隨機種子", "commands.ccrackrng.success": "玩家隨機種子已破譯: %d", - "commands.cenchant.failed": "您請求的附魔無法獲得或者需要太長時間", + "commands.ccreativetab.addStack.success": "成功將 %s 新增至「%s」", + "commands.ccreativetab.addTab.alreadyExists": "創造模式標籤頁「%s」已存在", + "commands.ccreativetab.addTab.illegalCharacter": "創造模式標籤頁只能包含 [a-z0-9/._-] 字元", + "commands.ccreativetab.addTab.success": "成功新增創造模式標籤頁「%s」", + "commands.ccreativetab.changeIcon.success": "成功將「%s」的圖示從 %s 變更為 %s", + "commands.ccreativetab.notFound": "找不到創造模式標籤頁「%s」", + "commands.ccreativetab.outOfBounds": "索引 %d 超出範圍", + "commands.ccreativetab.removeStack.success": "成功從「%s」的索引 %d 移除堆疊", + "commands.ccreativetab.removeTab.success": "成功移除創造模式標籤頁「%s」", + "commands.ccreativetab.renameTab.success": "成功將創造模式標籤頁「%s」重新命名為「%s」", + "commands.ccreativetab.saveFile.failed": "無法儲存創造模式標籤頁檔案", + "commands.ccreativetab.setStack.success": "成功將「%s」的索引 %d 的堆疊設定為 %s", + + "commands.cenchant.failed": "您請求的附魔無法獲得,或者需要太長時間", + "commands.cenchant.help.uncrackedPlayerSeed": "說明: 您尚未完全破譯玩家隨機種子", "commands.cenchant.incompatible": "互斥的附魔", "commands.cenchant.needEnchantingPrediction": "本指令需要啟用附魔預測。", "commands.cenchant.success": "正在開始操控附魔", "commands.cenchant.uncracked": "您需要先破譯隨機種子。", "commands.cfind.found.left": "在 ", - "commands.cfind.found.right": " 找到 %1$s, 距離您 %2$s 格", + "commands.cfind.found.right": " 找到 %1$s,距離您 %2$s 格", "commands.cfind.keepSearching.success": "找尋實體中。", - "commands.cfind.noMatch": "沒有實體匹配您的查找條件", - "commands.cfind.success": "%d 個實體匹配您的查找條件", + "commands.cfind.noMatch": "沒有實體符合您的搜尋條件", + "commands.cfind.success": "%d 個實體符合您的搜尋條件", "commands.cfindblock.notFound": "沒有發現此方塊", + "commands.cfindblock.starting": "正在搜尋 %s", "commands.cfindblock.success.left": "離您最近的匹配方塊在 ", - "commands.cfindblock.success.right": ", 距離您 %1$s 格", + "commands.cfindblock.success.glow": "[發光]", + "commands.cfindblock.success.right": ",距離您 %1$s 格", + "commands.cfinditem.match.entity.left": "在 %s 的 ", + "commands.cfinditem.match.entity.right": " 找到 %dx %s", "commands.cfinditem.match.left": "在 ", "commands.cfinditem.match.right": " 找到 %dx %s", - "commands.cfinditem.starting": "正在搜索 %s", - "commands.cfinditem.starting.keepSearching": "正在持續搜索 %s。", + "commands.cfinditem.starting": "正在搜尋 %s", + "commands.cfinditem.starting.keepSearching": "正在持續搜尋 %s。", "commands.cfinditem.total": "一共找到了 %d 個 %s 。", - "commands.cfish.addGoal.success": "成功添加目標 %s", + "commands.cfish.addGoal.success": "成功新增目標 %s", "commands.cfish.correctLoot": "使用 %dms 校正得到目標戰利品", - "commands.cfish.error.crackFailed": "無法破譯釣魚氣泡隨機數,這是個模組伺服器?", - "commands.cfish.error.outOfWater": "釣魚氣泡在水域外,操控將無法工作", - "commands.cfish.listGoals.noGoals": "沒有設置釣魚目標", - "commands.cfish.listGoals.success": "已設置 %d 釣魚目標:", + "commands.cfish.error.biome": "在此生態域無法獲得戰利品,需要 %s", + "commands.cfish.error.crackFailed": "無法破譯釣魚氣泡隨機數,這是個模組伺服器?", + "commands.cfish.error.collision": "釣魚浮標與某物發生碰撞", + "commands.cfish.error.fire": "釣魚浮標著火了", + "commands.cfish.error.impossibleLoot": "該戰利品無法透過釣魚獲得", + "commands.cfish.error.onGround": "釣魚浮標撞到地面", + "commands.cfish.error.openWater": "釣魚浮標需要在開放水域中才能獲得寶藏戰利品", + "commands.cfish.error.openWater.flowingWater": "說明: 浮標周圍的水必須是靜止的水,流動的水無法運作", + "commands.cfish.error.openWater.help": "說明: 紅色方塊顯示了阻止開放水域條件滿足的方塊", + "commands.cfish.error.openWater.lilyPad": "說明: 嘗試將浮標困在睡蓮葉下", + "commands.cfish.error.outOfWater": "釣魚浮標在水域外,操控將無法工作", + "commands.cfish.help.tooManyEnchants": "說明: 一次使用多個附魔的可能性很小,並且可能需要很長時間才能獲得", + "commands.cfish.listGoals.noGoals": "沒有設定釣魚目標", + "commands.cfish.listGoals.success": "已設定 %d 個釣魚目標:", "commands.cfish.needFishingManipulation": "本指令需要啟用釣魚操控。", "commands.cfish.removeGoal.success": "成功移除目標 %s", - "commands.cfish.wrongLoot": "使用 %dms 校正沒有得到目標戰利品,大約有 %s 遊戲刻在前面", + "commands.cfish.wrongLoot": "使用 %dms 校正沒有得到目標戰利品,大約有 %s 個遊戲刻在前面", + + "commands.cfov.success": "將 FOV 設定為 %f", + + "commands.cfunction.limitReached": "已達到指令限制(%d)", + "commands.cfunction.success": "從函數 %s 執行了 %d 個指令", - "commands.cgamma.success": "將伽馬值設為 %f", + "commands.cgamemode.playerNotFound": "找不到玩家", + "commands.cgamemode.playerGameMode": "玩家 %s 的遊戲模式為 %s", + "commands.cgamemode.noneWithGameMode": "沒有玩家的遊戲模式為 %s", + "commands.cgamemode.listWithGameMode": "以下玩家的遊戲模式為 %s:", - "commands.cghostblock.fill.success": "%d 個幽靈方塊被填充", + "commands.cgamma.success": "將伽瑪值設定為 %f", + + "commands.cghostblock.fill.success": "%d 個幽靈方塊已被填充", "commands.cghostblock.set.success": "幽靈方塊已放置", - "commands.crelog.failed": "重啟失敗", + "commands.cgive.success": "給予自己 %d 個 %s", + "commands.cgive.notCreative": "玩家必須在創造模式才能給予自己物品", + + "commands.cglow.entity.keepSearching.success": "發光的實體", + "commands.cglow.entity.failed": "沒有實體可以發光", + "commands.cglow.entity.success": "%d 個實體正在發光", + "commands.cglow.area.success": "%d 個區域正在發光", + + "commands.chat.success": "成功開啟 c🎩", + + "commands.chotbar.notCreative": "玩家必須在創造模式才能還原物品快捷欄", + "commands.chotbar.restoredHotbar": "已還原物品快捷欄 %d", + + "commands.ckit.notFound": "找不到套件「%s」", + "commands.ckit.saveFile.failed": "無法儲存套件檔案", + "commands.ckit.load.success": "成功將套件「%s」給予自己", + "commands.ckit.load.notCreative": "玩家必須在創造模式才能給予自己物品", + "commands.ckit.create.success": "成功建立套件「%s」", + "commands.ckit.create.alreadyExists": "套件「%s」已存在", + "commands.ckit.delete.success": "成功刪除套件「%s」", + "commands.ckit.edit.success": "成功編輯套件「%s」", + "commands.ckit.list": "可用的套件: %s", + "commands.ckit.list.empty": "沒有可用的套件", + + "commands.clisten.commandDisabled": "指令已被停用,請檢查您的記錄檔", + "commands.clisten.unknownPacket": "未知的封包 %s", + "commands.clisten.sentPacket": "已傳送以下封包: %s", + "commands.clisten.receivedPacket": "已接收以下封包: %s", + "commands.clisten.sentC2CPacket": "已傳送以下 C2C 封包: %s", + "commands.clisten.receivedC2CPacket": "已接收以下 C2C 封包: %s", + "commands.clisten.packetError": "錯誤", + "commands.clisten.add.success": "成功開始監聽該封包", + "commands.clisten.add.failed": "已在監聽該封包", + "commands.clisten.remove.success": "不再監聽該封包", + "commands.clisten.remove.failed": "沒有在監聽該封包", + "commands.clisten.list.none": "沒有在監聽任何封包", + "commands.clisten.list": "正在監聽以下封包:", + "commands.clisten.clear": "不再監聽任何封包", + + "commands.cminesweeper.tooManyMines": "地雷數量過多,必須介於 0 到總磚塊數少 9 之間", + + "commands.cplayerinfo.ioException": "發生錯誤", + "commands.cplayerinfo.getNameHistory.success": "%s 曾使用過以下名稱: %s", + + "commands.cparticle.unsuitableParticleOption": "由於粒子顯示設定不適合,因此無法顯示粒子", + "commands.cparticle.success": "正在顯示粒子 %s", + + "commands.cpermissionlevel.success": "您的權限等級為 %d", + + "commands.cplaysound.success": "播放音效 %s 給自己", + + "commands.cplugins.found": "找到以下外掛:", + + "commands.cping.success": "您的平均 Ping 值為 %dms", + "commands.cping.success.other": "%s 的平均 Ping 值為 %dms", + "commands.cping.singleplayer": "您在單人遊戲世界中 (╯°□°)╯︵ ┻━┻", + "commands.cping.playerNotFound": "找不到玩家", + + "commands.cpos.level.overworld": "主世界", + "commands.cpos.level.the_end": "終界", + "commands.cpos.level.the_nether": "地獄", + "commands.cpos.coords.left": "", + "commands.cpos.coords.middle": " 在 %1$s 的座標為 ", + "commands.cpos.coords.right": ",位於 %2$s", + + "commands.crelog.failed": "重新載入記錄檔失敗", - "commands.crender.entities.success": "實體渲染規則已被更新", + "commands.crender.entities.success": "實體繪製規則已被更新", - "commands.ctask.list.noTasks": "當前沒有正在執行的任務", + "commands.csignsearch.starting": "正在搜尋告示牌", + + "commands.cstartup.add.success": "已將指令新增至啟動檔案", + "commands.cstartup.couldNotCreateFile": "無法建立啟動檔案", + "commands.cstartup.couldNotEdit": "無法編輯啟動檔案", + + "commands.cstopsound.success.sourceless.any": "已停止自身的所有音效", + "commands.cstopsound.success.sourceless.sound": "已停止自身的音效「%s」", + "commands.cstopsound.success.source.any": "已停止自身的所有「%s」音效", + "commands.cstopsound.success.source.sound": "已停止自身來源「%s」的音效「%s」", + + "commands.ctask.conflicting": "衝突的任務「%s」已在執行中。 %s", + "commands.ctask.list.noTasks": "目前沒有正在執行的任務", "commands.ctask.list.success": "%d 個任務正在執行", - "commands.ctask.stop.noMatch": "沒有匹配的任務", + "commands.ctask.stop.noMatch": "沒有符合的任務", "commands.ctask.stop.success": "已停止 %d 個任務", - "commands.cwiki.failed": "無法獲得 Wiki 內容", + "commands.ctictactoe.playerNotFound": "找不到玩家", + "commands.ctictactoe.noGameWithPlayer": "目前沒有與該玩家進行遊戲", + + "commands.ctime.reset.success": "時間現在與伺服器同步", + + "commands.ctitle.cleared": "已清除標題", + "commands.ctitle.reset": "重設標題選項", + "commands.ctitle.show.title": "顯示新標題", + "commands.ctitle.show.subtitle": "顯示新副標題", + "commands.ctitle.show.actionbar": "顯示新的行動欄標題", + "commands.ctitle.times": "已變更標題顯示時間", + + "commands.ctooltip.header.held": "手持物品的工具提示為:", + "commands.ctooltip.header.stack": "該物品的工具提示將會是:", + + "commands.ctp.notSpectator": "玩家必須在旁觀者模式才能傳送", + "commands.ctp.success": "已將玩家傳送到 %s", + + "commands.ctranslate.unknownError": "發生錯誤", + "commands.ctranslate.unknownLanguageCode": "未知的語言代碼「%s」", + "commands.ctranslate.expectedFromTo": "預期為「from」/「to」", + "commands.ctranslate.hoverText": "點擊複製,Shift + 點擊插入聊天欄位", + + "commands.cuuid.success": "%s 的 UUID 為 %s", + "commands.cuuid.success.nameless": "該實體的 UUID 為 %s", + + "commands.cvar.notFound": "找不到變數「%s」", + "commands.cvar.saveFile.failed": "無法儲存變數檔案", + "commands.cvar.add.success": "成功建立變數「%s」", + "commands.cvar.add.alreadyExists": "變數「%s」已存在", + "commands.cvar.remove.success": "成功移除變數「%s」", + "commands.cvar.edit.success": "成功編輯變數「%s」", + "commands.cvar.parse.success": "「%s」的計算結果為「%s」", + "commands.cvar.list.empty": "沒有可用的變數", + "commands.cvar.list": "可用的變數: %s", + + "commands.cwe.playerNotFound": "找不到玩家", + + "commands.cweather.reset": "已停止覆蓋天氣", + + "commands.cwiki.failed": "無法取得 wiki 內容", + "commands.cwiki.noContent": "該條目中沒有引言段落", "commands.client.blockpos": "(%d, %d, %d)", "commands.client.cancel": "取消", "commands.client.crack": "破譯", "commands.client.enable": "啟用", "commands.client.expectedRegex": "無效的正則表達式 %s", - "commands.client.notClient": "不是客戶端指令", + "commands.client.invalidArgumentException": "無效的參數「%s」", + "commands.client.invalidClickAction": "無效的點擊事件動作「%s」", + "commands.client.invalidHoverAction": "無效的懸停事件動作「%s」", + "commands.client.invalidHoverEvent": "無效的懸停事件「%s」", + "commands.client.notClient": "不是用戶端指令", + "commands.client.regexTooSlow": "正則表達式「%s」匹配速度過慢", + "commands.client.requiresRestart": "此變更將在您重新啟動用戶端後生效", + "commands.client.tooFewArguments": "參數過少", + + "chorusManip.landing.success": "著陸於: %d, %d, %d", + "chorusManip.landing.failed": "無法操控著陸", + "chorusManip.goalTooFar": "目標距離過遠!", + "chorusManip.needChorusManipulation": "未啟用紫頌果操控", + "chorusManip.setGoal": "設定 %s 目標區域從 %s 至 %s", "enchCrack.state": "附魔破譯狀態: %s", "enchCrack.state.uncracked": "未破譯", @@ -76,20 +277,27 @@ "enchCrack.enchantments": "附魔:", "enchCrack.clues": "線索:", "enchCrack.slot": "第 %d 行:", + "enchCrack.bookshelfCount": "書架數量: %d", "enchCrack.xpSeed.one": "經驗值種子: %08X", "enchCrack.xpSeed.many": "可能的經驗值種子數量: %d", "enchCrack.playerRNGSeed.many": "可能的玩家隨機種子數量: %d", - "enchCrack.addInfo": "添加信息", + "enchCrack.addInfo": "新增資訊", "enchCrack.insn.dummy": "附魔一件其他物品", "enchCrack.insn.ready": "您的附魔已就緒", - "enchCrack.insn.bookshelves": "需要的書架數: %d", + "enchCrack.insn.bookshelves": "需要的書架數量: %d", "enchCrack.insn.slot": "在附魔台的第 %d 行", - "enchCrack.insn.itemThrows": "需要扔出物品: %d 次 (大約 %f 秒)", + "enchCrack.insn.itemThrows": "需要丟出物品: %d 次(大約 %f 秒)", "enchCrack.insn.itemThrows.noDummy": "無需附魔其他物品", "enchCrack.insn.enchantments": "最終獲得的附魔:", + "itemCrack.notEnoughItems": "無法使用隨機種子破譯: 玩家手中沒有足夠的物品", + + "minesweeperGame.minesLeft": "剩餘地雷: %d", + "minesweeperGame.timePlayed": "遊戲時間: %ds", + "minesweeperGame.title": "踩地雷", + "playerManip.state": "玩家種子破譯狀態: %s", "playerManip.state.uncracked": "未破譯", "playerManip.state.cracked": "已破譯", @@ -97,7 +305,7 @@ "playerManip.state.half_cracked": "半破譯", "playerManip.state.ench_cracking_2": "正在破譯附魔種子 2", "playerManip.state.cracking": "正在破譯", - "playerManip.state.eating": "正在吃食物", + "playerManip.state.eating": "正在吃東西", "playerManip.state.manipulating_enchantments": "正在操控附魔", "playerManip.state.waiting_dummy_enchant": "等待附魔其他物品", @@ -106,32 +314,57 @@ "playerManip.reset.sprint": "疾跑", "playerManip.reset.enterWater": "進入水體中", "playerManip.reset.swim": "游泳", + "playerManip.reset.amethystChime": "走在紫水晶晶芽上", "playerManip.reset.potion": "活躍的藥水狀態效果", - "playerManip.reset.mending": "修理了經驗修補的物品", + "playerManip.reset.mending": "修補了經驗修補的物品", + "playerManip.reset.xp": "收集了經驗球", "playerManip.reset.respiration": "使用了水下呼吸頭盔", - "playerManip.reset.dropItem": "扔出了物品", + "playerManip.reset.dropItem": "丟出了物品", "playerManip.reset.anvil": "使用了鐵砧", "playerManip.reset.food": "吃東西", "playerManip.reset.drink": "喝東西", - "playerManip.reset.baneOfArthropods": "使用節肢殺手攻擊了節肢生物", - "playerManip.reset.advancement": "獲得了成就", - "playerManip.reset.shield": "用盾牌阻擋了攻擊", - "playerManip.reset.give": "使用了give指令", + "playerManip.reset.baneOfArthropods": "使用節肢剋星攻擊了節肢生物", + "playerManip.reset.advancement": "獲得了進度", + "playerManip.reset.shield": "用盾牌格擋了攻擊", + "playerManip.reset.give": "使用了 give 指令", "playerManip.reset.unbreaking": "使用了耐久物品", "playerManip.reset.itemBreak": "物品損壞", "playerManip.reset.frostWalker": "使用了冰霜行者", "playerManip.reset.soulSpeed": "使用了靈魂疾行", "playerManip.reset.entityCramming": "實體擁擠傷害", "playerManip.reset.enchanting": "附魔了物品", - "playerManip.reset.recreated": "重新創建了玩家", + "playerManip.reset.recreated": "重新建立了玩家", - "playerManip.serverBrandWarning": "警告: 您正在遊玩的伺服器包含Mod。隨機數相關的功能並不保證能夠正常工作!", + "playerManip.serverBrandWarning": "警告: 您正在遊玩的伺服器包含模組。隨機數相關的功能並不保證能夠正常運作!", "playerManip.toolBreakWarning": "警告: 工具還有 %d 耐久度。", "playerManip.throwError": "條件不可行,或需要超過 %d 個物品拋出", - "playerManip.notEnoughItems": "物品數量不足 (%d 的 %d) 來操控種子", + "playerManip.notEnoughItems": "物品數量不足(%d 的 %d)來操控種子", + "playerManip.uncracked": "需要先破譯玩家隨機種子", + + "snakeGame.title": "貪吃蛇", + "snakeGame.score": "分數: %d", + + "ticTacToeGame.title": "與 %s 玩井字遊戲", + "ticTacToeGame.playingWith": "您正在與 %s 遊玩", + "ticTacToeGame.noughts": "圈圈 (O)", + "ticTacToeGame.crosses": "叉叉 (X)", + + "c2cpacket.messageTooLong": "訊息過長(最多 255 個字元),已輸入 %s 個字元", + "c2cpacket.publicKeyNotFound": "找不到公開金鑰", + "c2cpacket.encryptionFailed": "加密訊息時發生錯誤", + "c2cpacket.malformedPacket": "您收到了一個格式錯誤的 C2C 封包:", + "c2cpacket.receivedC2CPacket": "您收到了一個 C2C 封包,但您沒有接受接收 C2C 封包! 懸停以檢視原始封包。", + "c2cpacket.sentC2CPacket": "您發送了一個 C2C 封包,但您沒有接受接收 C2C 封包!", - "itemCrack.notEnoughItems": "無法使用隨機數種子破譯: 玩家手中沒有足夠的物品", + "c2cpacket.messageC2CPacket.incoming": "%s -> 您: %s", + "c2cpacket.messageC2CPacket.outgoing": "您 -> %s: %s", - "chorusManip.setGoal": "設置 %s 目標區域從 %s 至 %s", - "chorusManip.goalTooFar": "目標距離過遠!" + "c2cpacket.startTicTacToeGameC2CPacket.outgoing.invited": "您邀請 %s 玩井字遊戲", + "c2cpacket.startTicTacToeGameC2CPacket.incoming": "%s 邀請您玩井字遊戲", + "c2cpacket.startTicTacToeGameC2CPacket.incoming.accept": "接受", + "c2cpacket.startTicTacToeGameC2CPacket.incoming.accept.hover": "點擊接受", + "c2cpacket.startTicTacToeGameC2CPacket.incoming.accepted": "%s 已接受您的邀請,點擊進行您的回合", + "c2cpacket.startTicTacToeGameC2CPacket.outgoing.accept": "已接受邀請,您的對手將先行動", + "c2cpacket.putTicTacToeMarkC2CPacket.incoming.lost": "%s 在井字遊戲中進行了一步並獲勝", + "c2cpacket.putTicTacToeMarkC2CPacket.incoming": "%s 在井字遊戲中進行了一步,點擊進行您的回合" }